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Monday, 1 February 2016

The Division open beta coming later this month

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The Division’s beta may be nearly filled to capacity, but it’ll be going strong for another day thanks to an extension from Ubisoft. If you didn’t get a chance to participate in the beta, you may have yet another chance as Xbox Italy’s Facebook page has apparently leaked its upcoming open beta.

Xbox Italy’s Facebook page published the following image as well as revealing The Division’s open beta will take place between February 16th to February 21st. Just like with the current beta, Xbox One owners will be given 24 hours of exclusive access prior to PC and PlayStation 4 owners.

Ubisoft has yet to announce any additional beta opportunities for The Division, but we’re sure it’ll only be a matter of time until it’s revealed. Considering the issues PC owners had at the start of the beta, as well as it being filled near capacity, an open beta would make sense as it’ll welcome everyone who has any sort of interest in the game. Let’s just hope Ubisoft can support the amount of players an open beta would drive to the title, or else we can be seeing a disaster taking place outside of the streets of New York City.

[Via Eurogamer]



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Destiny Crimson Days spreads love across the galaxy in time for Valentine's Day

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Bungie has a new 2v2 PvP mode coming in Destiny, called Crimson Days, which is going live just in time for Valentine’s Day.

On February 9th, Guardians will need to win a total of five rounds against the opposing team in order to win. In order to participate in Crimson Days, you’ll need to be in a Fireteam of two players prior to heading to the Director to take part in this limited time event.

New quests and bounties will be available specifically for the Crimson Day event, as well as some sweet rewards, such as Ghosts, Shaders, and a new item called the Crimson Connection. The Crimson Connection allows a Guardian to boost the experience gain on all equipped weapons for 30 minutes.

The Eververse Store has also been restocked, offering give new emotes such as the Awkward and Strange dances, as well as a Fist Bump and Secret Greeting.

The Crimson Days event will run from February 9th to February 16th.



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XCOM 2 Review

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There’s an air of white-knuckle desperation about XCOM 2’s post-apocalyptic setting, and it only enhances the tension. Taking place 20 years after humanity shockingly lost the war we played in 2012’s excellent XCOM: Enemy Unknown, we’re now fighting to overthrow a decades-long alien ccupation of the planet. It’s a very thematically appropriate scenario for a game about taking four to six-person squads into battle against initially-superior alien forces, and a great backdrop for these unpredictable, tactically deep, and addictive battles.

Above: Watch some XCOM 2 gameplay.

Just like before, XCOM’s high-stakes turn-based tactical combat dares you to become attached to your customizable characters (I made most of IGN’s staff in the character editor) knowing that on any given mission they could be permanently killed off because of mistakes or just bad luck. As with Risk, Monopoly, Warhammer, poker, and anything else involving chance, XCOM 2 is a game where you can theoretically do everything right and still lose to bad rolls of the dice, but on the whole a good player will generally come out on top. Deciding when and how to upgrade and use each soldier’s abilities, then crossing your fingers and hoping they’ll make their clutch shot, creates non-stop suspenseful, triumphant, and tragic moments.

Continue reading…



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XCOM 2 Review: Mass Extinction Event

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XCOM 2 has a lot in common with its predecessor. It’s still the gritty turn-based strategy game that we know and love, though this time humanity has been put on its heels and fights back as the revolutionaries of an alien occupation. What's striking about its similarities is how much Firaxis has taken feedback to heart. The improvements are targeted directly at increasing the amount of content and replayability to please its voracious fanbase, though some of the sheer mass of it is dizzying.

Personal Touch

As one of the first interactions with the game, the character customization has improved massively. Character names, looks, and even the notes and information on their death murals can be altered to fit your own personal tastes, and it’s extremely easy to dive in and get lost in creating that perfect character that fits your needs. The customization still isn’t as deep as you’ll get in a game like Fallout 4 or other “create-a-character RPGs”, but XCOM was never really meant to fill in that gap in the first place. 

I wasted no time making a group of squad members who resemble (to the best of the system's capabilities) my co-workers. For me this made the journey extremely personal. After all, these were my friends on the line. Add the procedurally generated maps, and each and every journey through the game can be completely different for every player. That opens the game up to massive amounts of replayability. One of the most astounding features is how seamlessly the pieces of each map fit together.

Many games that sport a procedurally generated map system often find themselves plagued by bad set pieces. This usually leaves players running into buildings which have spawned inside of each other, cutting off hallways and doorways that are vital to the player experience. Firaxis paid attention to the details when adding in this feature and it shows. Every part, down to the smallest window and staircase feels as if it was hand-crafted. It's a huge accomplishment and helps to set XCOM 2 apart.

The new Psi-Ops soldiers are a game changer of their own, allowing players to fight fire with fire, or in this case, mind control with mind control. They open up completely new avenues for players to explore, and in later missions of the game, can mean the difference between life and death. On the other side of things, the alien's strength has only increased, as many of humanity's enemies return with new changes and advancements. New enemies like the Viper add a fresh element of danger and unfamiliarity. Others, like the Sectoid and Muton, are XCOM staples revised for this iteration to be all the more threatening.

Verge of Extinction

XCOM 2’s story focuses around the human resistance and the XCOM team trying to stop the ADVENT and their mysterious “Avatar Project." The Avatar Project works well as the centerpiece, always driving the action and story forward by making the opposition a ticking time-bomb. This urgency, and the decisions you have to make to combat the Avatar Project, help to strengthen the game’s tension and help to keep you moving forward, non-complacent. This is extremely important in a game that spans the length of XCOM 2, and even more important when you’re looking to offer fans multiple playthroughs.

To put it mildly, XCOM 2 is massive. I’ve logged in almost 80 hours in the game so far, and I had to skip out on several of the side missions just to finish it for review. There is a lot to do, which is both a blessing and a curse. Sometimes the sheer number of tasks feel like too much, and deciding just what missions to prioritize can become overwhelming. Being forced to choose between multiple time-constrained missions can lead to analysis paralysis. It’s nice to have a lot of content, but after a while it really begins to feel like you’ve bit off more than you can chew.

Fighting Back

(Minor story spoilers follow.)

Twenty years have passed since the events of XCOM: Enemy Unknown and Enemy Within. Central, your right-hand man in Enemy Unknown has been on the lookout for you, the Commander, since you went missing twenty years ago. He finds you, tagged and bagged in an alien tank with a chip in your head--a chip that is similar to the same chips in all the human ADVENT soldiers. They recover your body, remove the chip, and you take over the command of the XCOM group from there on in.

The new story direction kept me connected to the people we knew and grew to trust in the previous XCOM games, and heightened the feeling of anomisity toward the alien invaders. After all, they kept us locked in a tube with a chip in our head, using us without our permission for all those years! If that isn’t a reason for revenge, then I don’t know what is.

The council has also made a return, though it has shrunk considerably. In fact, it's a council of one. But it’s still nice to have that familiar power backing up your actions as you fight to save humanity from its own complacency. Overall it’s almost like we’ve jumped forward in time but we’re still the same as we were back then. Sure, everyone has aged a bit. But deep down our mission is still the same as it has always been. Push back the invaders and take back our world.

Winning the Battle

In many ways, XCOM 2 is more of what we already enjoyed in the recent reboot, with a few considerable improvements. The new units liven up the experience and add much more variety, while the procedurally generated maps help to customize every player’s experience into a one of a kind novelty. If you’re a newcomer to the resistance or an old veteran, XCOM 2 is a smartly designed action-strategy game with a staggering amount of content and replayability. 


This review is based on a download code provided by the publisher. XCOM 2 will be available in retail stores and on Steam on February 5, for $59.99. The game is rated T.



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