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Sunday, 3 December 2017

The Walking Dead: "Time for After" Review

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Warning: Full spoilers for the episode below.

While "Time for After" contained a few crucial moments, as one would hope for/expect from a penultimate midseason episode, it also focused waaay to much on Eugene and his "will he?/won't he?" crisis of conscience.

Why in the hell did Eugene and the turmoil inside the Sanctuary get the focus episode right before next week's half-year finale? This felt like another instance of the series, now almost delusional in its eighth season, sort of arrogantly presuming that anyone cares this much about Eugene's dilemma. Or Eugene, in general. Everything that went down within the Sanctuary walls this week, if it was important for plot's sake, didn't have to take up as much time as it did. How is almost all of the tension on the series now mostly hinged on Dwight's mole storyline and whether or not Eugene turns him in? Or whether or not Eugene decides to help Gabriel rescue Maggie's doctor? This all feels so distant now from what's actually important.

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Friday, 1 December 2017

Agents of SHIELD: Season 5 Premiere Review

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Warning: Full spoilers for the episode below...

Marvel's Agents of SHIELD returned with a fun, double-wide high-concept Season 5 premiere that acted as sort of a soft reboot for the show - taking (most) of our heroes and shooting them into space and *spoilers* into the future.

The series wisely leaned into humor for most of this two-chapter season opener, really helping ease viewers into such a large, and possibly series ending, premise. Coulson and (primarily) Mack were able to snark and crack wise about their abrupt abduction and surprise space adventure -- which first tackled savage alien monsters known as "Roaches" killing off a ton of peripheral grunts and then morphed into a much larger story about the ashes of humanity being held inside a clunky Kree space prison -- allowing for the absolute absurdity of the scenario to shine in a more positive light.

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Seven: The Days Long Gone Review

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Like so many games, Seven: The Days Long Gone sounds like a great idea on paper. Take the action-RPG gameplay of Diablo, give plenty of options for stealth, and add jumping and climbing to the mix for an acrobatic flourish. It just fails to stick the landing.

Seven introduces itself with a lengthy cutscene that describes its world and politics without ever giving you a reason to care. Then it unceremoniously drops you into a brief tutorial which introduces Teriel, the main character. He tries to steal an artifact from a mansion, fails miserably, is captured, and wakes up on an island prison where he is told that, if he wants to be free, he must find something the emperor wants. There are no memorable characters or quests, and most of its time is wasted on dull world-building rather than interesting storytelling.

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DropMix Review

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Putting cards down onto a DropMix board is as close to magic as I’ve felt with a game for quite some time. Part-game, part-DJ deck, this Harmonix-Hasbro mixed media experiment is completely unique, and an absolute joy for anyone even vaguely interested in music - which makes it incredibly sad to say that questionable business decisions in how to release the game come close to crippling its appeal.

The basic concept is simple. Every DropMix card is the “stem” of a song - say, the vocals from ‘Ms. Jackson’, the drums from ‘It’s Tricky’, or the strings from ‘Call Me Maybe’. Put them into one of the game board’s five slots, and a Bluetooth-connected device with the free DropMix app will start playing that stem. Add another card, and the two stems play together, automatically matching their key and tempo.

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This could be a real lead forward for personal gaming... Revolutionise gaming