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Tuesday, 4 December 2018

Mutant Year Zero: Road to Eden Review

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Much like its half-human, half-animal protagonists, Mutant Year Zero: Road to Eden is a hybrid. It looks to push the grid-based tactics of games like XCOM 2 and Phantom Doctrine to their next logical step by incorporating stealth and pre-fight planning into the experience. Unlike its counterparts, however, Mutant Year Zero deftly cuts some of the strategy game abstraction by alternating between exploring areas in real-time and the familiar tactical combat that you probably already know and love.

The result distills the essence of turn-based strategy games that have come before into something more intense. While it has an RPG-style progression, Mutant Year Zero is truly a series of tactical exercises. Having the right gear, the right plan and, honestly, the right luck all matter far more than your level or your opponents’. It's tough, cerebral, and if you’re willing to learn how to play its way, pretty damn satisfying.

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Monday, 3 December 2018

Arrow Sets Up a More Exciting 2019

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Warning: Full spoilers for the episode below.

If you want to boil down Arrow's post-Season 5 problems to their most fundamental level, the show has been hindered by an apparent indecision over what the next step in Ollie's never-ending evolution should be. Prometheus proved that Ollie isn't the hero he wishes he could be, and that Green Arrow hasn't done enough to save his city. The final showdown between Ollie and Adrian Chase in the Season 5 finale felt like a huge turning point for the show. Especially with that five-year flashback storyline wrapping up at the same time, it was like Arrow was tying up all loose ends and prepping Ollie for his latest and most significant transformation. After shifting from playboy to assassin to vigilante to superhero to mayor, what was next?

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Just Cause 4 Review

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After wrapping up around 20 hours worth of Just Cause 4’s story missions and having destructive fun blowing up basically all the things, I went back and read my review of Just Cause 3 from 2015. This, I thought, explains that deja vu sensation. With a few additions, reading that review will tell you everything you need to know about Just Cause 4’s strengths. This is a very iterative sequel, and therefore it’s just as gloriously over-the-top and action-movie stupid as the last one. It does learn from and address many of Just Cause 3’s mistakes, especially when it comes to some of the more annoyingly repetitious mission types, but it doesn’t really come with a must-have new idea to give it its own identity.

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Razer Nari Ultimate Gaming Headset Review

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Haptic feedback can be pretty cool when it’s done right. Whether it’s a motor shaking our gamepads every time we squeeze off a few rounds, or our phone vibrating whenever an alert pops up, tactile feedback is satisfying, and makes experiences more immersive. Razer is bringing haptics to the gaming headset arena with the flagship model of its newest Nari wireless headset line (See it on Razer's site). The Nari is offered in three trims: Nari Essential, Nari, and Nari Ultimate. The $200 Nari Ultimate is what I’m looking at here, and it’s the only model with Razer Chroma lighting and built-in haptics, so it kind of simulates having a subwoofer strapped to your skull. The $150 Nari is exactly the same headset with Chroma but no. The $100 Nari Essential is the bare bones version, with a similar design but with smaller drivers and no haptics or Chroma. All three offer THX Spatial Sound.

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