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Over the course of the last week, there’s been a lot of gnashing of teeth over shortcomings in Warcraft 3: Reforged’s effort to freshen up an 18-year-old RTS classic. And while there are undoubtedly some cut corners and buggy menus dragging things down, what made the original Warcraft 3 great mostly still holds up today. After an MMO with seven expansions, a digital card game, and a feature film, Reign of Chaos and The Frozen Throne represent the pinnacle of the Warcraft franchise in many ways. The new coat of paint, while not as impressive as I expected, makes it even more enjoyable to revisit that peak.
What struck me the most in the seven full-length, single-player campaigns included with Reforged was how dynamic and compelling Warcraft’s storytelling used to be. Warcraft 3 hit before the constraints of a faction-focused PvP MMO and its roughly two-year expansion cycle put Blizzard’s writers in a bit of a box. But this tale of Arthas’ fall, the reawakening of the Night Elves, Kael’thas leading his people into exile, and the first major confrontation with the Burning Legion comprise a wonderful fantasy epic. And the mission design, particularly in the Frozen Throne campaigns, still holds up against the cream of today’s strategy crop. World of Warcraft, at its very best, can brush up against these heights, but it has never truly surpassed them.
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If you’ve never experienced Warcraft 3’s story before, basking in its memorable characters, meaningful twists, dramatic changes of fate, and climactic confrontations are worth the price of admission already.
Each of the four factions presents an interesting and different playstyle, from the fairly conventional Humans, who work like a classic RTS faction, to the completely out-there undead Scourge, who collect lumber with their frontline infantry units, raise enemy corpses to fight for them, and use their food buildings as defensive towers. Winning in multiplayer still heavily focuses on heroes and who can gobble up the most experience points from neutral monsters the fastest, which can be frustrating if you get your perfect army crushed because the other team’s champions out-farmed you. But once you get a grasp on how this is a different kodo beast from other RTSes, it offers interesting new challenges and strategies.
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Aside from the hero system that would lead directly to the creation of the MOBA genre, Warcraft 3 introduced a handful of other unique and cool mechanics to the mix. The day/night cycle and how certain units interact with it, particularly Night Elves, adds some excellent opportunities and obstacles when it comes to timing big attacks or laying ambushes. The upkeep system that charges you for a percentage of your gold income when your army gets too big forces you to make meaningful decisions about whether you need a stronger force or a stronger economy. It’s much more than your typical base building game in a lot of ways that have allowed it to remain distinct and entertaining even as the genre has waned.
For a Warcraft veteran like myself, the visual upgrade here is the biggest draw aside from nostalgia. And in that, Reforged only partially succeeds. On the one hand, this is the best the characters and units from the Warcraft universe have ever looked, even including the recent model updates in WoW. The visual style is a bit more realistic and gritty, and closer to the look of a Blizzard cinematic than the slightly cartoonier, more stylized version of the world we’ve grown accustomed to. When I really zoom in to look at the details on a peon or a death knight, it makes me wish World of Warcraft looked this good.
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The environments haven’t been given quite as much love though. The HD textures are crisp and attractive, and they’ve added more 3D vegetation to give the land some depth. But the level geometry is still pretty blocky and dated-looking. The trees aren’t very detailed compared to the ghouls whacking away at them. The waterfalls in particular are just plain ugly, and look like they could have been ported straight from the 2002 version.While some people have reported running into a variety of different issues, I’ve been lucky enough not to run into any serious bugs so far, but the menus do all feel very finicky and half-baked. They lag and freeze regularly, buttons aren’t responsive, sometimes the map for the next mission doesn’t even display correctly, and UI elements in the post-battle summary can overlap and become unreadable. It’s the least-polished element of the whole affair by far.
Venturing out from the excellent campaign mode and into multiplayer, I didn’t find it hard to have a good time though. There are some features from the original disappointingly missing, like custom campaign support and automated tournaments, but what is here works pretty well. You can still jump into dozens of diverse custom maps featuring everything from Lord of the Rings-inspired battles to tower defense. The skirmish matchmaking is fast, painless, and did a good job of placing me with similarly-skilled opponents. Of course, the UI still managed to get in its own way here. I could never get the custom map browser to sort properly, forcing me to scroll down and manually look for matches with low ping.
Streaming boxes are usually cube-like in shape, but the new Nvidia Shield TV arrives in a drastically different form factor: the humble cylinder. With an HDMI port on one end and the power connector on the other, it’s meant to be stashed behind your TV among your tangle of cables. Next to the HDMI port is a microSD slot for expanding the Shield TV’s internal storage, and an Ethernet jack sits next to the power port if you’d rather use a wired connection to your network rather than Wi-Fi. There’s also a button that makes the remote emit a series of beeps if you ever need help locating it.
The remote control is less likely to slip between your couch cushions than the previous Shield TV remote or the skinny remotes for Apple TV or Fire TV. Unlike those thin slivers, the Shield TV remote is triangular in shape and noticeably more substantial, like a Toblerone chocolate bar. And it has some heft to it – in large part because it’s powered by two AAA batteries instead of a smaller, rechargeable battery.
The remote makes it easy to navigate the Android TV interface. It has a navigational ring that surrounds a Select button. Below are Home and Back buttons, media control buttons, volume buttons, and a voice search button via Google Assistant. Above the navigation ring are two buttons – the power button and a programmable button you can set to perform one of a variety of tasks, including opening the settings menu, muting the volume, or toggling AI upscaling on and off. After testing the AI upscaling, I ended up setting the button to act as a mute button. The bottom-most button is a Netflix button that I wish wasn’t so wide because I constantly hit it by accident. I also still haven’t gotten used to the layout of the media control buttons – fast forward, play/pause, and rewind are lined up vertically. It helps, however, that the buttons light up when you pick up the remote.
To get the remote’s volume buttons working, you’ll need to head into the settings of Android TV and connect it with your TV, speakers, or soundbar. You can do the same thing in order to have the remote’s power button turn your TV on and off with the Shield TV. Both volume and power buttons were easy to set up and seamless to use.
Like the previous model, the newest Shield TV supports HDR10 and Dolby Atmos. Unlike the last model, it also supports Dolby Vision, which is good news for watching 4K content on Prime Video, Apple, Netflix and Vudu. It lacks the HDR10+ format, which provides an even more realistic, dynamic picture – a feature you get with the Amazon Fire TV Cube. The Shield TV can also act as a Chromecast for streaming content from your phone, tablet or laptop.
Powering the Shield TV is Nvidia’s own Tegra X1+ processor and 8GB of flash storage. The new Tegra chip is up to 25% faster than the Tegra X1 chip in the previous Shield TV, according to Nvidia, but the storage capacity is half that of the previous model. You can, however, expand the Shield TV’s storage via the microSD card slot. (The previous model had a USB port for expanded storage.) Then again, given the sheer amount of streaming content available, you may not even fill the 8GB of internal storage.
Unlike the previous Shield TV, the current model does not ship with a game controller. This helps bring the price down by $50 from the previous model, and isn’t a terrible omission if you have an Xbox One or PlayStation 4 controller, either of which work just fine. I quickly and easily paired at Xbox One controller with the Shield TV, although it wasn’t always smooth sailing – more on that in the next section.
Setting up Shield TV is a snap, requiring only a power cable and HDMI connection to your TV. You will, however, need to supply your own HDMI cable; Nvidia curiously doesn’t include one in the box. With the Shield TV connected to your TV and powered on, you simply need to connect to your home network, either wired or wirelessly. The entire process took me less than 10 minutes, and that included running a system update for Android TV and pairing the Shield TV remote with my Vizio soundbar and Insignia TV.
Running Android TV 8.1, the Shield TV is easy to navigate. A row small icons sits at the top of your favorite apps; you can add and remove apps to this list and drag and drop to reorder the list. Below that sits a row of Nvidia games you can play or stream; most of the titles listed are streamable via Nvidia’s GeForce Now service, but any games you purchase from the Google Play Store also show up here. Below these top two rows of apps and games are rows of your “channels.” That is, the streaming services you use, from the Google Play Store and YouTube to Netflix and Hulu. For each channel row, you can scroll sideways to see thumbnails of recommendations.
You can customize your rows of channels, but some services, including YouTube TV and Amazon Prime Video, don’t get their own channel in this column. I accessed these two streaming services from the row of favorites at the top, which isn’t terribly inconvenient, but doesn’t show recommendations that would let me jump directly into a show.
On the whole, the Android TV interface is well organized and easily customizable – with some limitations in terms of which services can be added as a channel. And since Nvidia doesn’t offer its own streaming service outside of GeForce Now for games, it isn’t tipped toward one service. The Fire TV Cube, for instance, heavily favors Prime Video content. With Shield TV, it is a more equitable layout among the services, although it is disappointing that not every service is available to add as its own channel, including Amazon’s.
I cut the cord last year, moving from cable TV to YouTube TV, and my only complaint has been the slow speed with which my Roku TV switches channels. That lag all but disappeared with Shield TV. Flipping through channels on YouTube TV via Shield TV is much faster than with my Roku-enabled Insignia TV and on par with the speed of the Apple TV 4K.
One major Shield TV feature that you won’t find on other streaming boxes is the ability to play AAA games. In addition to downloading casual games from the Google Play Store and playing them, you can stream games via Nvidia’s GeForce Now service and from your own PC – as long as it has an Nvidia GeForce GPU. With the Nvidia Experience app open on my PC, I was able to stream games to my TV, but navigating menus of some games with a controller on my TV proved challenging, to the point that on more than one occasion I had to retreat to my PC and press enter or use a mouse to move the cursor. For the most part, games played smoothly, but I did encounter a problem with CS:GO I couldn’t solve. Although my Xbox One controller worked perfectly for the game on my PC, the controls weren’t right when playing on my TV – I couldn’t move forward without also panning up, which made the game unplayable.
While only gamers with GeForce-based PCs are able to use GameStream, any and all Shield TV owners with a 4K HDTV will enjoy its AI upscaling, which takes 720p and 1080p video and upscales it to 4K. I am generally skeptical of such upscaling, but it’s very effective and convincing on the Shield TV. It’s easy to toggle on and off, and the Shield TV even includes a demo mode that lets you move a vertical line across your screen to compare the upscaled and original image side-by-side. I found the differences between the two images to be slight but appreciated – surfaces appeared more textured and edges were crisper with AI upscaling, and it didn’t introduce any artifacts. I ended up leaving it enabled on its Medium setting (there’s also Low and High settings for Detail Enhancement), but I was disappointed to find it didn’t work with YouTube with Live TV or games. I wish I could watch live sports with AI upscaling, but I was more than happy to stream content on Netflix and Hulu with it.
The Nvidia Shield TV is available at its MSRP of $149.99 direct from Nvidia’s site as well as online retailers, including Amazon and Best Buy. It was briefly discounted to $129 in late January, but is back to full price as of this writing.