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Tuesday, 5 April 2022

Fantastic Beasts: The Secrets of Dumbledore Review

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Fantastic Beasts: The Secrets of Dumbledore hits theaters on April 15, 2022.

The Secrets of Dumbledore is the third film in the Fantastic Beasts series; there are two more entries planned, but ending the Harry Potter spinoff here would be a mercy. There’s nothing fantastic about the new movie. The story is dull. The characters are duller. It’s visually unimaginative, and there are few actual secrets of which to speak (one reveal from the last entry is mildly clarified, but that’s about it). Where its predecessor, The Crimes of Grindelwald, was built around a messy anti-climax — characters chase each other helter-skelter for two hours, only to eventually stand around yelling plot twists — this one falls apart much sooner, to the point that it has to introduce a whole new magical conceit in order to justify how haphazard the whole thing truly is.

Warner Bros. appears to have buyer’s remorse when it comes to this series. The posters all minimize the “Fantastic Beasts” part of the title (in favor of the “Secrets of Dumbledore” subtitle), but since it continues to be a linear franchise, it doesn’t have the luxury of giving its main characters the boot. A year after the events of the first film, awkward Magi-zoologist Newt Scamander (Eddie Redmayne) is back, as is his stone-faced brother Theseus (Callum Turner) and his Muggle friend — excuse me, “No-Maj” friend — the delightful baker Jacob Kowalski (Dan Fogler), even though none of them really has any reason to be. The larger plot, about the rise of Wizard fascist Gellert Grindelwald (Mads Mikkelsen) and the woes of young Albus Dumbledore (Jude Law), has moved far beyond them, and barely requires their involvement in any legible way. Series regular Tina Goldstein (Katherine Waterston) isn’t in this movie beyond a fleeting cameo despite co-leading the last two, and her reduced role doesn’t make one iota of difference (kudos to Waterston’s agent, by the way). Then again, given the way the movie is constructed, you could just as easily remove title character Dumbledore from the equation and little would change. It’s a bad sign when not a single character feels integral to your ensemble fantasy film. It’s worse to not even try to justify including any of them in the first place, but the roster of magicians isn’t the only thing that feels on autopilot.

The only half-important development occurs in the opening scene, in which — after 15 years of self-congratulatory authorial statements without much to show for it in the text — Dumbledore explicitly professes that he was once in love with Grindelwald. From there on out, things tumble downhill. A newborn magical deer known as a “Qilin” is at the center of an incoherent nighttime chase. Newt is protecting it for some reason — a reason beyond his love for animals, that is — while the bitter Credence Barebone (Ezra Miller), now a henchman for Grindelwald, is in pursuit. Why? Well, nothing is really clear in the moment, setting the stage for a film defined by vague character objectives on all sides and at every turn. The very act of following the story quickly becomes a passive affair. Some people’s motivations are eventually clarified, though only through verbal explanation well after the fact, and at least three major characters are at the center of 180-degree turns that feel triggered by the flip of a switch. One of these characters even 180s a second time; the reasoning is just as flimsy. Steve Kloves, who wrote all but one of the Harry Potter films, returns to the franchise and shares screenplay credit with J.K. Rowling, so references to previous movies arrive in even greater numbers, but the script often feels like it was written by a plot-twist-generating algorithm.

The magical baby deer is representative of a few central, nagging problems, even though it barely features on screen. For one thing, it serves a typically Rowling purpose — which is to say, a completely logistical one that circumvents the need for recognizable ethos. In a creative decision that mirrors the climax of her novel The Deathly Hallows (in which Harry Potter defeats Voldemort on a magical, wand-centric technicality, rather than anything dealing with their beliefs or actions), it turns out that this Qilin has a role in selecting wizard-dom’s new magical leader. This proves to be an issue because the overarching plot concerns Grindelwald being cleared of his crimes and standing for a major election at the last second. Numerous allusions are drawn to the rise of Adolf Hitler, and the specter of Donald Trump isn’t far from the film’s purview, but it has no actual politics of which to speak, since it’s only nominally about people choosing to throw support behind an authoritarian. It never needs Grindelwald to express what he believes through words or actions — i.e. his supposed bigotry against Muggles, largely referenced by other characters — since the election comes down to the specifics of a mystical ceremony, rather than anything akin to a real-world process where people’s voices and opinions matter. It rarely feels like there’s an actual “Wizarding World” beyond the confines of the set, let alone one with actual perspectives and moving political parts.

In addition, the baby Qilin is also turned into a quick fix for another major problem, though it doesn’t work as intended. In an early scene, bits of dialogue that feel hastily reshot reveal that this animal can also help predict the future. Ignoring the fact that Grindelwald already had this ability in the last film (it brings me no pleasure to report that his ludicrous skull bong does not make an appearance), this power is then retrofitted into an exchange in which Dumbledore, Newt, Theseus, Jacob, Newt’s one-note assistant Bunty (Victoria Yeates), and the upbeat newcomer Professor Hicks (Jessica Williams) discuss their vague plan to thwart Grindelwald’s equally vague plan. In what seems to be an exciting story promise, the heroes soon realize they’re up against a villain who can predict their every move, so they have to be especially unpredictable when they take action against him, in ways that may not always make sense. However, neither this potentially interesting approach, nor the fact that Grindelwald now has the power of foresight, ever come up again, and his ability is only demonstrated through lopsided visual effects that appear to have been awkwardly shoved into Mikkelsen’s scenes without much prior planning. This leaves the little deer’s secondary function feeling distinctly like it was tacked on in post-production, as a retroactive excuse for why the movie is a complete and utter mess.

Jacob, at one point, even jokingly claims to be confused about what the heroes’ objective actually is. This lampshading doesn’t help, because there is no actual objective. There are only self-contained set pieces — a prison escape, an assassination attempt, and so on — in between which the characters regroup before splitting up again. The Secrets of Dumbledore is almost always divided between half a dozen subplots, none of which feel as if they’re of any consequence unless they happen to unfold somewhere in Grindelwald’s vicinity. The scattered story pieces rarely add up, and they only serve to keep the characters occupied until the election draws near.

Yates ends up visually restrained by the fact that there’s just not very much magic in this story.

In another instance of technicality superseding character, Dumbledore’s little doohickey from the previous film — a pendant containing a blood oath preventing him and Grindelwald from attacking one another — quickly becomes a convenient stand-in for real hesitance and complicated feelings, and it ceases to be a hurdle just as quickly and conveniently. There are, however, a small handful of moments where it appears director David Yates has a dramatic interest in Dumbledore and Jacob, but neither they nor any of the other characters have anything resembling an interesting trajectory (Dumbledore isn’t on screen long enough to have one, despite the movie bearing his name and running over 140 minutes; Mikkelsen is a worthy addition, but Grindelwald suffers similarly). Yates, who directed the final four Potter films — each one better than the last — also ends up visually restrained by the fact that there’s just not very much magic in this story. For the most part, whether the story is set in America, Germany, or Bhutan, there’s rarely a difference between the magical and non-magical spaces — a distinction that was once the series’ entire conceit — and the beasts aren’t all that fantastical either. A bigger deer, a bigger scorpion, and so on.

Every location is plain and grey, and while the muted visual palette occasionally works — for instance, when re-introducing a heartbroken Jacob — it leaves most of the film looking and feeling drab even when it ought to be exciting. There’s so much dead air that feels like it should be filled with whimsy, so many silences that feel like they ought to be filled with wonder, or even supernatural danger. Instead, everything feels incomplete, as if the people making the series want to leave its magical premise behind, but they have nothing with which to replace it.

Jacob is perhaps the closest thing to an actual protagonist, but his recruitment has nothing to do with the drama at his core: his betrayal by Queenie (Alison Sudol) when she joined forces with Grindelwald, a plot point approached and resolved just as casually and un-challengingly as everything else. Jacob’s function, instead of anything rooted in his story, is simply to be an audience POV character for long-time adult viewers (he’s even gifted a prop wand). Therein lies the film’s fatal flaw: it feels aimed at grown-up Potter fans despite being distinctly juvenile in its conception. Despite its focus on politics, it’s completely apolitical, with a plot that centers on three potential wizard leaders without actually framing or expressing any of their beliefs — including those of its central villain. Constant fuss is made over why Grindelwald is the wrong kind of leader, but in Rowling’s world, there’s no right kind of leader for contrast. The right leader is simply the least disruptive one.

The Secrets of Dumbledore maintains the series’ continuity, but only in the most superficial, goldfish-memory sense. It brings back familiar characters like Newt, Theseus, and Yusuf Kama (William Nadylan), but none of them behave as if Grindelwald recently murdered someone they love (Zoe Kravitz’s Leta Lestrange, at the end of the previous film). Few characters have anything resembling real human emotions or motivations, because their purpose isn’t to be real people, but rather to assist in the slow forward crawl of a plot whose pieces can be reassembled in practically any combination without the big picture really changing. As for the “secret” of the title — concerning Credence, whose real name was revealed to be Aurelius Dumbledore in the last film — the less said about it the better, but were you to stumble across a spoiler for it online, it would probably read like a practical joke by virtue of being utterly inconsequential.

You could end the series here and little of value would be lost. What remains, by the time The Secrets of Dumbledore comes to a close, is merely the promise of watching the same patch of grey paint continuing to dry over two more entries. Please. No more.



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Monday, 4 April 2022

Attack on Titan: The Final Season Part 2 Review

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The following contains full spoilers for Attack on Titan: The Final Season Part 2, which is now available to stream on Crunchyroll and Funimation.

After almost a decade, Attack on Titan has finally come to an end, with The Final Season reaching its proper, undeniable conclusion… well, Part 2 of The Final Season, anyway. This chapter brings apocalyptic horror accompanied by Studio MAPPA's best animation and goosebumps-inducing voice acting, all while the themes of the show are finally brought to the forefront. Though it is unfortunate that we have to wait another year to truly see the end of this story, this season is Attack on Titan at its very best.

The first part of The Final Season was about the attack on Marley and the rise of the Yeagerist faction, with Eren starting to distance himself from his friends. Part 2, then, was all about Eren's full descent into the ultimate villain and the rise of the resistance, with the start of the Rumbling threatening to flatten the Earth and forcing old comrades to betray one another as they weigh the wellbeing of those they know against saving the lives of those they don't.

At the center of this, of course, is Eren Yeager himself. It has been Attack on Titan’s biggest accomplishment to see Eren get one of the best heel turns not just in anime, but in all of fiction since Walter White. After last season presented a cold, closed-off Eren, this season finally revealed his plan to annihilate every last human outside of Paradis Island. What makes his arc so satisfying is how clear the show is about it not being a sudden 180; Eren is no Daenerys. Instead, the murderous rage inside him has always been there. Eren has always been headstrong and brash, idealistic to the extreme even before we met him in Season 1 – we just went along with it because he is the protagonist and because his anger was directed at nameless Titans rather than men, women, and children.

Much of the season was devoted to reconciling Eren's actions with the kid we knew, and trying to understand what led him to activate the Rumbling, with revelations that recontextualized everything we thought we knew about the show. Rather than follow him through this whole ordeal, we spend half of the season without even seeing Eren, but he still casts such a large shadow that we consistently feel his presence even when he is literally hundreds of feet in the air as a terrifying whale Titan. Attack on Titan makes the brilliant choice of distancing us from him and focusing instead on how the other characters react to Eren's actions.

Indeed, this season we spend more time not just with Mikasa and Armin, but with Jean and Connie too as the characters struggle to come to terms with the people they thought they'd be, and the people they became throughout the course of the show. For Jean, this means realizing that he is no longer the kid who desperately wanted to get a cozy office job in the interior, safe from danger, but is instead someone who continuously chooses to do what's right, and the true successor to Erwin Smith as the leader of the group. Meanwhile, Connie has a crisis of faith after suffering one heartbreak and betrayal after another, as he sees himself becoming a murderous traitor to the Yeagerists that he initially saw Reiner and Bertolt as back in Season 2.

As if deepening the original characters wasn't enough, this final (not really, but let's just roll with it) season also gives us one of the most despicable, hateful, punchable douchebag villains in all of anime — Floch, and a character destined to be misunderstood and debated for years to come, Gabi. After being introduced as a clear parallel to Eren, then an irredeemable monster who killed a beloved character, it quickly became clear that Gabi was one of the most important players in Attack on Titan.

Attack on Titan has always been a dark show with horror imagery, but this season is the bleakest it's ever been.

Gabi is the vessel through which the show conveys its ultimate message about the cost of war and how children are the ones who suffer the most in continuing cycles of violence. This season doubles down on these themes and, even if at times they feel too in-your-face, it may be necessary to make sure the audience fully gets it. This show is ultimately about the way adults hang onto and obsess over old conflicts and continue to spread hatred, passing it on to children.

This is what makes the tragedy of Eren Yeager. Whether you agree with his decision to kill 99% of the world population or not is irrelevant, because the season makes it clear that his plan will simply not work. As Kiyomi Azumabito explains to Floch at one point, it doesn't matter how much destruction the Titans bring, there will be some people who survive, and they will definitely not forget Eren killing the world, continuing the cycle of hatred and violence. That's what makes Eren's story unique and special; that, at the core of it, he is just a hotheaded kid thrown into an unwinnable situation and given absolute power yet no hope for a peaceful solution.

Attack on Titan has always been a dark show with horror imagery, but this season is the bleakest it's ever been. From sailors literally getting the skin peeled off their bodies from the steam of the Colossal Titans, to Mikasa slaughtering Yeagerists and bathing in their blood, to children eating the corpse of their mother, this season brought the horror of the Rumbling to nightmare-inducing life that you won't be able to forget about any time soon.

After the first part of the season stumbled a bit in the animation department, Studio MAPPA delivers kinetic and thrilling action each episode in Part 2. Blending computer-generated and 2D animation, as well as innovative camerawork and framing, the show knows when action should be exciting, and when it should be utterly terrifying, especially when accompanied by the operatic score by Kohta Yamamoto and Hiroyuki Sawano.

Attack on Titan The Final Season Part 2 suffers from a couple of oddly paced episodes, and the fact that it isn't the actual ending takes away from the impact of its finale. Still, by the time the final scene of the season finale arrives and we see the Titans obliterating Marley while we hear Eren's speech from all the way back in Season 1 about wanting to destroy them all, it brings the story of Eren full circle. There can be no winners, no hope of a happy ending, but this season reaffirms Attack on Titan as a defining anime for the modern era, one with striking action, nuanced characters, an edge-of-your-seat story full of pathos, and one of the best character arcs in fiction.



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Taito Egret II Mini Review

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The desire to own retro-based gaming hardware is usually steeped in authenticity. We don’t just want to play older games, but to do so in a manner that reflects our original experiences. The uptick in mini-variants of arcade cabinets and classic consoles being released each year despite the ease of emulation is proof of that. The latest example: the Taito Egret II Mini.

Originally released in 1996, the Egret II arcade cabinet stood out thanks to its large rotating screen – a mechanism that allowed for horizontal and vertical alignments – and Taito’s library of games. This Miniaturized version is nearly identical. Sporting its own rotating screen, 40 pre-installed games, and solid controls, the Egret II Mini is comparable to some of the Best Arcade Cabinets currently available.

Taito Egret II Mini – Design and Features

At first glance, Taito’s Egret II Mini looks just like its larger counterpart. The joystick and buttons have a blue color scheme as opposed to pink/purple and there’s only room for one set of controls. Everything else, from the side paneling to the placement of its stereo speakers (held right above the screen) is basically identical. Just a lot smaller.

The Egret II Mini doesn’t take up a lot of room. Weighing about a pound or two, with a width and height sitting around 5.10 and 8.5 inches respectively, it can be safely planted on most coffee tables. The joystick and buttons are of relative size, with a shrunken control deck that only allows for solo play. The placement of each component is reflective of the original Egret II’s design though.

While the Egret II Mini is small, its screen seems large when compared to the rest of the unit. The 5-inch 4:3 display (with a resolution of 1024x768) takes up a decent amount of real estate, making Taito’s games appear bigger than they actually are. This becomes more impressive when you start rotating the screen. Press into its sides and you’ll get a nice “click” just before the screen pops out. From here, you can rotate it to the left or right (depending on its current position) for a horizontal or vertical position. Vertical scrolling Shoot’em Ups like RayForce, for instance, look better when using the correct orientation.

When it comes to its frame, the Egret II Mini seems rather sturdy. I didn’t get the impression that it was made with cheap materials. I wouldn’t recommend dropping the Egret II of course. Wrapped in what appears to be a hard plastic, I’d imagine that landing on a hard enough surface would result in more than a chipped corner. That said, it does feel solid enough to take a fall from a low height.

Beyond the retro aesthetics and durable casing, there’s also a few modern elements. The back of the Egret II, for instance, is where all of its wires are connected. To the left of the power switch are two USB Type-A ports for extra controllers, an HDMI output, 3.5mm jack, and a USB Type-C port for power. Note that the unit we got didn’t come with a power brick; you can use a PC or laptop to power the Egret II if your phone charger doesn’t use a USB Type-A connection. The right side of the Mini sports a SD card slot for additional games. On the bottom, under the joystick is a toggle that switches between 8 and 4 directional inputs while the top offers space for the Instruction Panel that holds interchangeable mini-instruction cards.

The Egret II Mini will be sold in three different bundles. Each comes with different items, though the arcade machine itself is always the same. The version I received for review was the Limited Blue Edition – the base bundle that comes with a special cup, cup holder, and the mini-instruction cards. Our early model didn’t come with any of those extra items. However, my unit did include two optional controllers that are normally sold separately.

The Egret II Mini Control Pad feels akin to most retro console-based controllers. It sports a six-button layout, a slightly raised D-pad, and a 2-meter-long USB cable. The Control Pad worked well with most of the games featured on the Egret II. The Paddle and Trackball Game Expansion Set proved a bit more interesting. This special controller comes with a SD card with 10 additional games, all of which require a trackball or paddle to be played.

Taito Egret II Mini – Performance

For the most part, I enjoyed my time with Taito’s Egret II Mini. This was partially due to the solid list of games. Darius Gaiden is still a classic Shoot’em Up. My wife and I can never get enough of Puzzle Bobble (aka Bust-a-Move). And while my nostalgia did most of the heavy lifting, I did find myself enjoying some of the games I’d never played before; though it wasn’t as popular as Street Fighter or Samurai Shodown, Kaizer Knuckle is a fighter worth checking out.

I spent hours jumping from game to game. Spinning the screen to play Gun Frontier vertically before reverting to horizontal display for some Rastan Saga – think Rygar but better. Adding a second player was as easy as connecting one of the extra controllers. Just press the small blue button at the top of the control deck to “insert coins”, have both players hit start and off you go.

Going back to authenticity, it isn’t just the classic roms that makes the Egret II Mini seem great. It’s also the overall presentation. The front of the Mini cabinet lighting up when it’s turned on, auto playing demos, the sound it makes when picking a game or adding credits – all of it adds to the retro vibe. Honestly, there’s just a lot to love here. And that’s before adding the extra 10 games found on the expansion set.

The Egret II Mini also came with some modern features. Save states are pretty standard at this point. I was pleased to see the return of rapid fire though. This function actually helped to alleviate a control issue. Because the control deck is rather small, playing a game that required a lot of repetitive button mashing quickly led to fatigued muscles and hand cramping. I didn’t experience carpal tunnel or anything but I did have to take breaks, use rapid fire or swap to the Control Pad.

Everything worked as expected. Picking what to play was simple thanks to a grouping mechanic that sorted games by name, release date or by favorites; putting a star next to the ones you liked excluded everything else. All of the games loaded quickly even when connected to a TV using the included HDMI cable.

As good as the Egret II Mini sounds, it does have a few issues worth mentioning. For one, there isn’t a volume dial on the cabinet. The only way to adjust the volume is via the console settings on the main screen. There are no options available in-game. Meaning that you’d have to exit whatever game you were playing each time you wanted to change the volume. The same goes for brightness, filters, language settings and so on.

Speaking of language settings, a lot of the included games are in Japanese with no option to change them. The global settings (offering Japanese, English and simplified/traditional Mandarin) only pertain to the Egret II’s menus, not the games themselves. This isn’t always a problem – it shouldn’t be too hard to pick a mode in Puzzle Bobble – though games like the action RPG Cadash may prove to be a bit difficult to understand and play.

There’s also the expansion set’s SD card. Bundled with the Paddle and Trackball controller, it offers 10 extra games to be played on the Egret II. Unfortunately, you can’t just insert the SD card and start playing. You first have to turn off the Egret II as doing so will allow the cabinet to swap the included 40 games for the extra 10; you can’t have them all loaded up at the same time. This minor inconvenience wouldn’t necessarily ruin a given gaming session. However, because I could only play Paddle or Trackball games (including three different versions of Arkanoid) when the SD card was in use, I often opted to forgo the expansion set.

What did ruin my fun was the inclusion of The Ninja Kids arcade game due to its depiction of certain people of color. All of the game’s characters were made to look like marionettes, and everything is exaggerated or over-the-top. There are certain enemies, however, that resemble negative stereotypes. That includes Black people with bright red lips and Arabs depicted as terrorists. The cultist enemies loosely resemble klansmen. Basically, The Ninja Kids seems outright racist.



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LEGO Star Wars: The Skywalker Saga Review

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Adventure. Excitement. A Jedi craves not these things. If that’s the case, then all Jedi should probably cancel their preorders for LEGO Star Wars: The Skywalker Saga, since this dazzling new entry in Traveller’s Tales’ longrunning LEGO game series has brought both adventure and excitement by the plastic bucketload. With stunning set pieces cribbed from all nine mainline Star Wars films and a surprisingly vast number of iconic planet hubs to freely explore in between, The Skywalker Saga is a brick-breaking blockbuster executed with a goofy charm that had me feeling as happy as a droid in a hot oil bath.

In a dramatic departure from the zoomed out camera perspective of previous LEGO titles, The Skywalker Saga features a tighter, over-the-shoulder third-person view typical of the likes of Gears of War or Uncharted, and it brings along with it far greater control over your attacks. Lightsabers can be boomeranged and crates can be Force-pushed with satisfying precision, and a simple combo system allows you to launch enemies into the air for a juggling volley of saber swings with ease. Fighting as a Jedi or Sith might not have the depth of Star Wars Jedi: Fallen Order, but it’s nonetheless fast, fluid, and it feels fantastic.

If you’re controlling a character equipped with a blaster, you now have the option of taking cover behind walls and other objects to pick your foes off from afar, and can switch between cover positions with the tap of the button. (A similar cover-based mechanic was featured in 2016's LEGO Star Wars: The Force Awakens, but only in specific sections of a level). I love the neat touch atop this system that you’re able to quickly rebuild destroyed cover (as can enemies), but outside of a couple of specific boss fights I hardly ever felt the need to actually shelter behind anything. In The Skywalker Saga, the combination of a constantly recharging health bar and the authentic inaccuracy of each Stormtrooper’s shots meant there was rarely any risk in taking a run and gun approach. I certainly still enjoyed the gunplay in The Skywalker Saga, but more for its flashy spectacle than its shallow attempts at strategy.

Not only does the new close-up perspective make you feel more engrossed in the action, it also leads to a greater appreciation of how realistically rendered each individual LEGO brick is. 2021’s Hot Wheels Unleashed set a new standard for high fidelity virtual plastic, and The Skywalker Saga certainly matches it down to every last plastic seam and textured hair piece, with the paint on minifigs chipping away convincingly after extended use as though they’re a much-loved toy. Absolutely every LEGO creation looks so uncannily true to life, that when you blast an immaculately assembled 1000-piece Tie Fighter out of the sky, you can almost hear the cries of anguish from the parent who spent their whole Sunday afternoon helping their kid build it.

The Farce Awakens

The LEGO games have always lent a Spaceballs-style silliness to their recreations of iconic Star Wars scenes and The Skywalker Saga is no different, consistently seeking out the lighter side of the Force in even the most somber of situations. Whether it’s Emperor Palpatine and Darth Vader discussing the new Death Star while rows of Stormtroopers awkwardly topple over like dominos in the background, or a confused Darth Sidious accidentally issuing Order 67 instead of 66 and forcing all the clone troopers to spontaneously start disco dancing rather than commit mass Jedi genocide, The Skywalker Saga consistently finds a way to gently mock its source material with wonderfully absurd and hilarious results. Amazingly, even the events of The Rise of Skywalker are substantially more enjoyable when they’re deliberately ridiculous, as opposed to accidentally so.

Even the events of The Rise of Skywalker are substantially more enjoyable when they’re deliberately ridiculous, as opposed to accidentally so. 

It’s not just The Skywalker Saga’s sense of humour that kept me engaged, but its mission variety too. Though never quite as daring or inventive as 2021’s It Takes Two, the 45 main story levels constantly switch things up so that the action never grows stale. The Skywalker Saga is capable of delivering mindless carnage on a massive scale, like when The Battle of Naboo briefly blossoms into a thrilling game of tower defense, and you gleefully lob balls of energy from Gungan catapults to decimate hordes of Trade Federation droids and assault tanks. Yet it can also be more focused and cerebral, such as when Rey enters the mirror cave on Temple Island, and you carefully puppeteer her reflections in order to reach exit portal switches.

This is on top of the fan-pleasing standards, of course, and The Skywalker Saga does indeed feature levels designed around high-speed podracing, X-Wing trench runs and all the major lightsaber duels you’d expect. But even at its most familiar moments, the campaign is still a blast to play because it feels so smooth and is such an eye-popping sight to behold. The only occasional catch is that its strict adherence to a cinematic style of presentation can come across as a bit too rigid at times. In one of the boss fights against Kylo Ren, for instance, I’d whittled his health bar down to zero, yet the fight arbitrarily continued for another minute, all so I could button-mash my way through the remaining quicktime events.

R2-Detour

Each story mission is connected by surprisingly sizeable hub areas situated on some 20-odd different planets, from the sandswept streets of Mos Eisley on Tatooine to the polished surfaces of Coruscant's Financial District, and everywhere in between. These open areas are absolutely rife with hidden Kyber bricks to collect by solving various environmental puzzles, and while you do see some repeated challenges across the galaxy – stacking crates to reach Kyber bricks suspended in the air seems to be a popular task no matter which planet you’re on – there are plenty of other fun little surprises to stumble upon along the way. I particularly enjoyed the Lemmings-inspired challenge on Kamino that tasked me with adjusting a series of platforms to prevent a hapless clone from shuffling to his doom, or arranging a choir of Wookiees on Kashyyyk to angrily yawn a rendition of John Williams’ signature score.

Collected Kyber bricks serve as a currency that, in addition to studs, can be invested into upgrades – either core perks shared by all characters, or class specific enhancements. While many of the core upgrades seemed like no-brainers to me, such as widening the radius in which your character automatically hoovers up dropped studs or increasing the speed with which they build objects, the vast majority of class specific perks seemed unnecessary given that The Skywalker Saga’s difficulty level is already all too easy. What incentive is there to give bounty hunters the ability to spot enemies through walls when I can easily dispatch whoever is on the other side with a couple of blaster bolts, even if they get the jump on me?

The Skywalker Saga starts to resemble some sort of adorable Mass Effect for minifigs.

While I primarily stayed on target and focused on the main mission path, once I had finished all the story missions I spent a few more hours revisiting my favourite locations and completing side missions to unlock additional characters, and then swapping them in and out of my touring party in order to utilise their unique abilities to solve specific problems. It’s during these moments, when you’re jetting from one solar system to the next and cruising down to a planet’s surface to run odd jobs for local townsfolk, that The Skywalker Saga starts to resemble some sort of adorable Mass Effect for minifigs. And if you get tired of exploring and action-platforming your way across the wealth of planets, you can always just pick your favourite starship and jet up into orbit for some impromptu dogfighting. There really is a staggering amount to do in The Skywalker Saga, and despite the fact I’ve spent over 20 hours with the game I feel like I’ve only just scratched the surface – there are seemingly enough collectible LEGO vehicles and minifigs in here to populate several hundred letters to Santa.

Dagobah System Failure

The one Star Destroyer-sized blight on my experience with The Skywalker Saga was the bug I encountered that made progressing the story of the prequel trilogy beyond Attack of the Clones impossible. Playing on Xbox Series X, I experienced a crash while trying to launch a mission hunting for Jango Fett, and when I rebooted The Skywalker Saga that mission marker was gone from the map and menus with seemingly no way of retriggering it. Since you can hop in and out of each episode and play the three trilogies in any order, I was still able to complete Episodes IV through to IX on my original save, but I needed to create a new game in order to play through Episodes I to III, during which the game breaking bug was thankfully no longer present. (At the time of writing, the developer has told me they are working on a patch to prevent the issue.)

I also noticed some slight problems with The Skywalker Saga’s drop-in/drop-out local co-op mode. Across the nine episodes, I spent about half of it playing solo and the other with my son as a co-op partner. On balance, I had substantially more fun with a second player onboard and the comedic chaos it created, but the diminished field of view within the confines of the vertical split-screen did make combat feel a bit imprecise and exploration slightly more disorientating. Additionally, one player always seemed to get the rough end of the gaffi stick when it came to the story mode boss fights, relegated to the role of a comparatively impotent companion droid while the other player indulged in a spectacular lightsaber duel. At one stage in the climactic confrontation between Obi-Wan and Anakin on the molten surface of Mustafar, I spent a significant stretch as C-3PO stranded as a spectator on a hovering platform while all the action unfolded below. It left me feeling a bit C-3PO’d.



from IGN Reviews https://ift.tt/B3T9SfL
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