Friday, 8 April 2016

Dead Star Review

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Multiplayer online battle arenas rarely have a need for a strong narrative background: In a game like League of Legends or Heroes of the Storm, you can chuck a bunch of characters with conflicting motives onto a table and order them to fight and no one will bat an eye. Death Star is a little like that with its three races, but I learned there's a deeper story hidden in casual lines in the tutorial and hidden text snippets in the options. You can rightly regard it as little more than a MOBA mixing in elements of top-down twin-stick shooters, but as it turns out, this is also the tale of a bunch of war criminals and general scum doomed to battle for scraps in a dying solar system until its red giant goes supernova. And that's the overarching theme of the whole experience--an unexpected degree of depth hidden below a simple and accessible veneer.

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