Wednesday, 6 April 2016

HTC Vive Review

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With two major, groundbreaking features that set it head and shoulders above its current competition, the HTC Vive is the most capable and versatile of the pair of near-magical virtual reality headsets you can buy today. Thanks to sensors that track your position as you physically move around a room and allow you to use your hands to interact with the imaginary as though it were real, the Vive is vastly more effective at making me feel present within a game or other virtual environment than anything else I’ve experienced. All of that comes with drawbacks, however, in the areas of ease of use, practicality for most homes, and most significantly, reliability.

The $800 price tag might come as a shock to people who don’t normally jump on new technologies in their first iterations, but relative to other transformative or high-end products (think the first iPhone, or a nice 27” G-sync gaming monitor) that’s not unreasonable for what you’re getting. In addition to the high-quality headset itself, the Vive’s large box contains two room sensors (called Lighthouse beacons) and two hand-held controllers that easily explain the $200 price difference between the Vive and its rival, the Oculus Rift. Those devices enable the Vive’s main competitive advantage: the spectacular “room-scale VR” capability. Above and beyond the already impressive concept of letting you look all around you as though you were in a virtual world, which is closely matched by the Rift, the Vive lets you explore and interact with those worlds without the abstraction of pushing buttons to represent your hands and feet moving. Instead, if you want to do something, you just do it.

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