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Monday 16 November 2020

Marvel's Spider-Man Remastered Review

The latest game news from IGN - one of my fave channels ever - check it out After playing Marvel’s Spider-Man: Miles Morales on PlayStation 5, it would’ve been really tough to go back to the PS4 version of 2018’s best superhero game. Fortunately, Insomniac has retrofitted Peter Parker’s adventure with all the outstanding tech it developed for Miles, including improved lighting and frame rates, ray-traced reflections, lightning-fast load times, and DualSense haptic feedback. And they replaced Peter’s face… which is weird, but at least it showcases the major improvements to facial animations. This is a game that was already worth replaying on PS4, but now that it’s on PS5 it’s a great time to revisit New York and see it at its best. Back in my original Marvel’s Spider-Man review, I called it Great, highlighting its awesome swinging through of New York City, its excellent Peter Parker story, and battles with familiar villains. I griped a bit about some suit powers being way better than others and the repetitive optional missions being a drag but it’s overall one of the best superhero games ever made. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-spider-man-review-ever&captions=true"] Two years later, all of that remains true, even next to the open-world side mission improvements I just played in the amazing Miles Morales adventure. Insomniac’s original Spidey tale is still a great Peter Parker adventure, even with a new face, featuring a great clash between the lives Peter leads both behind and out of his mask. And yes, it’s certainly jarring at first to see that face appear instead of the PS4 version, but I pretty quickly grew accustomed to this new look. Now I’ve come to like it more than the original. It looks more age-appropriate and more in line with the boyish but confident charm of Yuri Lowenthal’s memorable performance. His take on Peter still stands tall as one of my favorites, buoyed by Laura Bailey’s still-wonderful Mary-Jane, William Salyers’ broken Otto Octavius, and more. Re-experiencing Insomniac’s story has delighted me as much as it did the first time around, particularly in the wonderful first moments of Peter and Mary-Jane on screen together, Spider-Man’s friendship with Yuri Watanabe, and some of the bigger personalities of Peter’s foes. Improved facial animations, less plastic-y skin, and realistic hair tech add more realism to the chemistry between Peter and MJ, with a satisfied smirk betraying Peter’s hope that they’ll get back together, as well as the despair Otto experiences when his lab is shut down. It’s a big step up. Characters benefit from the re-done lighting system, and so does everything else it touches. From beautiful moments at dusk as the sun fades, to indoor interiors of Fisk Tower using the building’s many modern light fixtures to more realistically brighten the space, everything just looks more beautiful. And married with ray traced reflections in the fidelity mode, New York comes alive in a way that just wasn’t possible on the PS4. I mean seriously: it has turned one of Spider-Man’s most common tasks, stopping a car chase, into a beautiful light show of neon signs reflecting off cars and buildings as I chased the thieves and webbed them up all through the city. It’s as shiny and bright as strolling through Times Square at 2AM actually is, all without the real-life headache you probably have...if you’re strolling through Times Square at 2AM. The DualSense is used pretty much exactly as it is in Miles Morales, which is excellent in helping to translate the sensation of playing as Spider-Man in more detail than ever before. I may never get the sensation of webslinging in real-life, but the DualSense’s haptic vibrations, trigger resistance, and a subtle “thwip” from the controller’s speaker do an admirable job of recreating what I imagine it’d be like. Likewise, if you have a 3D audio headset like the Pulse 3D, you get a nice extra level of immersion as the sounds of sirens go by in the distance and angry New Yorkers tell you to watch where you’re going as you run by on street level. But of course, my soundbar still does a perfectly good job of capturing the layered sounds of Insomniac’s New York as I swing through the streets. [poilib element="poll" parameters="id=c43944ad-0fc5-4795-931e-4e7eb0767775"] Even if you’ve already beaten or even platinumed it on PS4, I’d recommend checking out how much more vibrant Insomniac’s New York City is. It’s a different time of year than Miles Morales’ Christmas setting, so it offers a different enough visual palette even though I’d just played that game. And all the fun of the gameplay is still there: Peter’s swinging and acrobatic combat flows just as well as I remember, and even more smoothly now when you choose the new 60fps performance mode (which sacrifices some of the nicer lighting effects). I still find myself leaning heavily toward my few suit mod preferences and the side missions aren’t any more diverse – I’ve already run into what feels like a few dozen muggings – but that’s remasters for you. The remaster also has all the benefits of bundling all three DLC episodes of The City That Never Sleeps. That’s another 10 or so hours of play, and it adds a largely satisfying comic book mini-arc that includes fantastic character work with Black Cat and Silver Sable. You take the bad with the good in the form of the annoying Screwball missions and a less-than-stellar second chapter, but these episodes work much better together than they did as separate episodes released a month apart as they were originally. [poilib element="quoteBox" parameters="excerpt=Anyone%20can%20wear%20the%20mask%2C%20and%20it%E2%80%99s%20lovely%20and%20important%20that%20Insomniac%20has%20carried%20that%20philosophy%20into%20its%20games."] On top of that and the free suits Insomniac put out, the remastered edition has been enhanced with quality-of-life improvements, like the near-instantaneous load times on PS5, and even additions to Photo Mode to mirror the handy new lighting features of Miles’ version. Plus, Miles Morales’ huge suite of accessibility features have been added (something I’m kicking myself for neglecting to mention in my Miles review). There are options to change the contrast of the environment, enemy readability, quick-time event requirements, and much more. It’s a nice step up from the original’s included options. And if recent Spider-verse stories have taught us anything, it’s that anyone can wear the mask, and it’s lovely and important that Insomniac has carried that philosophy into its games.

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