Design and Features
When it comes to basic specs, the G34WQC checks the right boxes right off the bat: a sizeable 34-inch screen size, 3440x1440 ultrawide resolution, and smooth FreeSync-capable 144Hz refresh rate (with HDR400 as a mediocre but still-welcome cherry on top). That's a pretty impressive spec sheet, but it becomes a lot more wow-worthy when you see the $449 price tag. That's similar to other affordable competitors like the Acer Nitro XV340CK, and a lot less than higher-end 1440p ultrawides like the LG 34GN850-B. It does come with some sacrifices, but depending on your usage, you may find them worth the savings. [poilib element="poll" parameters="id=75262c76-4ea5-45b2-b554-3838dce9a33e"] For example, Gigabyte's design is basic but attractive, with no RGB lighting or flashy accents – just a mostly frameless bezel atop a flat, two-legged stand that keeps wobble to a minimum. And while that stand offers all-important height and tilt adjustments, you don't have the ability to swivel or pivot the display. This won't be a problem for most people looking at the monitor straight on, but it may not work for less conventional setups (not that you'd probably want to use it in less conventional setups anyway, given its slight 1500R curve.) The display is VESA-compatible, so you could use it with a third-party arm if you wanted, but that cuts into the cost savings you're getting from this monitor. In addition, the IO is limited to two DisplayPort 1.4 and two HDMI 2.0 jacks – no USB pass-through at all. It does have some weak speakers and a headphone jack, if that's your thing, but again – it should serve most users well enough. The power supply is built-in, so you don't have any power bricks cluttering up your workspace, and the on-screen settings are navigable with a joystick button on the rear of the monitor. I'd go so far as to call this a masterclass in effective cost-cutting, hitting the important parts while skipping the less-used bells and whistles – at least, in terms of design and build.Testing
That brings us to the panel itself – the most important component of a gaming monitor, where cost cutting is less than ideal. And while Gigabyte has gone with a VA panel instead of a better-performing (and more expensive) IPS model, it actually performed quite well in our testing. As with all monitors I review, I evaluated the G34WQC's capabilities using an X-Rite i1Display Pro in conjunction with a copy of CalMAN Ultimate, as well as some by-eye tests using test patterns from Lagom and Blur Busters. Brightness was decent on the G34WQC, hitting a maximum of 338 nits in SDR. It also covered 100% of the sRGB color space and 87.3% of the DCI-P3 color space, which is solid for a monitor at this price – though color accuracy was less exciting. When measuring color accuracy, a deltaE value describes how closely a color matches the target a monitor is trying to display, with a deltaE value of 3 being good, and under 1 being considered indistinguishable to the human eye. Out of the box, the G34WQC had an average deltaE of 3.73 with a maximum of 8.37 – that's not ideal, and there's a noticeable blue tint to the color temperature overall. Note also that as a wide gamut monitor, typical sRGB content will show colors in a slightly boosted, more saturated manner, though this is common with all wide gamut monitors (and due more to Windows' color handling than flaws in the monitors themselves). There is an sRGB mode, but it was even worse in my tests, so it's not really worth using.Gaming
If you're coming from a 24" or 27" monitor with a typical 16:9 aspect ratio, gaming in ultrawide will blow you away. I find it especially jaw-dropping in cinematic games like Shadow of the Tomb Raider, where the expansive views can really stretch their legs across your field of vision. That said, larger 16:9 monitors can do this as well, perhaps even a bit better. But a 34" ultrawide offers most of the gaming benefits of a 32" monitor while also being much better for desktop work with multiple windows. In other words, I'd call 32" monitors ideal for pure gaming, but ultrawide monitors are perfect for pulling double-duty as gaming and productivity displays. The 1440p resolution and 144Hz refresh rate hit that perfect sweet spot too, with the higher pixel density creating beautifully sharp images with smooth motion. FreeSync, as always, is a crucial ingredient to this: running games like Shadow of the Tomb Raider at high refresh rates is a lot harder than other titles, so FreeSync allows you to play slower-paced games with high details and fast-paced games like Overwatch at 144 frames per second, without having to manually change the refresh rate or deal with screen tearing.from IGN Reviews https://ift.tt/3f5msGa
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