Console

Tuesday, 19 October 2021

Logitech G335 Review

The latest game news from IGN - one of my fave channels ever - check it out

The Logitech G335 zigs where other gaming headsets zag. As part of the company’s new color collection, it pops in a way that few gaming peripherals do – and without any RGB lighting. Outside of its aesthetics though, the G335 is a straightforward, stripped-down headset. Gone are the RGB lighting and wireless capabilities of Logitech’s more expensive G733. It doesn’t come with virtual surround sound or really any other sound-enhancing features, either.

But considering its price of $69.99, the G335 is meant to focus on what’s most essential in a headset (and look good while doing it). The basics of a quality headset are all here – it's comfortable for long gaming sessions and it sounds pretty good. That said, some aspects of the sound quality do reflect its budget price point.

Logitech G335 – Design and Features

The most striking thing about the Logitech G335 is the way it looks. It keeps the trapezoidal earcups, as well as the rest of the form factor, of the Logitech G733. It’s an aesthetic that fits right in with Logitech G’s newest peripherals while setting itself apart from other more typical looking headsets out there.

The G335 comes in three colors: black, white, and mint. Additionally, they have different colored headband straps to make them stand out even more. The black version comes with a purple and blue strap, the white comes with a blue and orange one, and the mint comes with a gray and yellow one. If that’s not enough, you can also buy additional reversible straps separately from Logitech – there are 8 options in all­.

The G335 is more than a pretty headset. It’s incredibly light, coming in at only 240 grams, so there’s no fatigue from hours of use. And though it’s clearly an almost fully plastic build, outside of the earpads and strap, it’s sturdy enough that you would have to put effort into breaking it. The headband can even be stretched and twisted without any negative effects other than possibly reducing clamping force.

Speaking of, the clamping force on this headset is just enough for a secure fit so that it doesn’t slide around when you move your head. At the same time, it’s not too tight for comfort, something I’ve experienced with other headsets.

Since it uses a suspension headband design instead of padding built into the headband, it doesn’t put pressure on or overheat the head. The earpads, which use breathable memory material and are covered in a sports mesh fabric, only contribute to the incredible comfortable experience. I was able to use this headset for hours without issue or a need to remove them. In fact, I kept forgetting that I had them on.

Though the G335 is fairly no-frills, Logitech has made it a fairly adjustable affair. The earcups easily slide up and down from the headband, the strap can be removed and clipped on to loosen or tighten the fit, and the earcups have enough swivel to conform to different shaped heads. Sadly, the mic only goes up or down and can’t be adjusted beyond that.

As an analog headset with minimal audio features, it only comes with a control wheel for volume, which sits behind the left earcup, and a mic that can be turned off and on by flipping it up and down. It would have been nice to have a volume wheel for the mic as well, but that’s nowhere to be found.

Since it is purely analog, it has one particular advantage over headsets requiring a wireless or USB connection, and that’s the fact that you can use it with anything that has a 3.5mm connection, whether it’s an Xbox, PlayStation, Mac, or PC. It also comes with a PC splitter for PC gamers that need one.

Logitech G335 – Gaming

Because the Logitech G335 connects solely via a 3.5mm connection, the audio quality isn’t as crisp as headsets that utilize a wireless receiver or digital connection. It’s a softer sounding headset throughout the frequency range.

The high end is slightly rolled off so you lose some of the detail, whether you’re listening to music or playing a game. The mids fare the best; they’re full and rich, which not only give the headset a warmer sound but also make dialog easier to hear. The low end is also very present although it loses a little punch. When I watch Guardians of the Galaxy, for example, I hear plenty of rumble, but it doesn’t hit quite as hard as something with a digital connection.

While that might sound like a bad thing, it isn’t necessarily. It doesn’t offer an audiophile experience – in fact, it sounds more like there’s a light blanket sitting across the frequency range. However, that sound quality is actually fairly pleasant. I enjoy listening to music on it, as Indie Rock and Folk sound good. Because of the bass, Hip Hop and electronic music also translate well.

When it comes to gaming, the G335 is a pleasure to listen to. In Cyberpunk 2077 and Far Cry 5, voices are easy to hear thanks to that full mid-range. Background music has a richness to it as well. Audio elements like footsteps and bullets whizzing by are going to lack detail due to the rolled off high-end. Still, whenever there’s an explosion, you should be able to hear the necessary rumble, even if it doesn’t punch as hard.

The soundstage is as important as audio quality for gaming headsets. Since the Logitech G335 is analog, you won’t benefit from virtual surround or any kind of software-enabled fine tuning that many gaming headsets have. Yet, its soundstage is good enough for most gamers.

Competitive gamers will probably want to splurge on a non-analog option, however, as the sound imaging (where you hear audio elements on that soundstage) is not very precise and somewhat tied to the headset’s softer sound. In Rocket League, for example, keeping track of other cars is harder than it should be. I can tell if one is on my right, left or far away, but figuring out exactly where is a bit of a challenge. However, this isn’t as big of an issue with games like Cyberpunk 2077 or Red Dead Redemption 2 in which the headset will still allow an immersive experience, albeit a less detailed one.

While the frequency range of the headset is a typical 20Hz to 20KHz, the mic is 10Hz to 10KHz. This means that your voice will be heard just fine by anyone you’re playing with. However, it’s not going to have a lot of high end because of where the frequency range cuts off. Since this is an analog headset, you don’t get options for boosting certain frequencies of your voice or using any background noise rejection either.



from IGN Reviews https://ift.tt/3ppnhP4
This could be a real lead forward for personal gaming... Revolutionise gaming

No comments:

Post a Comment