Wednesday, 6 April 2016

Lucky's Tale Review

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It was disorienting at first, turning my head to move the camera for a third-person 3D platformer, but playing Lucky’s Tale and watching its cute but generic protagonist bounce around in virtual reality soon felt natural. It’s maybe a little too natural, because once the novelty of playing in VR wore off, I saw it for what it really is: a very short, very conventional game loaded with unnecessary repetition.

Most of Lucky’s Tale could have been an N64-era platformer. It’s that same kind of straightforward double-jumping, ground-pounding platforming while collecting coins and avoiding simple enemies we’ve seen for decades, but easier than most and lacking interesting puzzles or secrets to find. There’s no difficulty progression to speak of, either — the first level teaches you pretty much everything you need to know to get through the entire story mode and rescue Lucky’s pig buddy, and it rarely tries to compound on those simple skills to make its platforming more challenging or exciting. The few boss battles are the most fun, since they take the most advantage of action and platforming with a faster pace than the action in the regular levels.

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