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Wednesday, 19 August 2015

Smite Xbox One Review

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With its close-up third-person camera, an emphasis on spontaneous, explosive action, and larger-than-life mythological names like Zeus, Hercules, and Medusa, Smite uniquely accomplishes what many have tried before – to bring the density and complexity of a MOBA to the console in an accessible way that feels natural.

Hi-Rez Studios misses almost no beats in translating the excellent Smite PC experience from keyboard to controller, thanks in large part to that unique point of view, where you directly control one of over 60 gods, demigods or monsters of myth that all look and sound fantastic. But though it is very good, the translation isn’t quite perfect.

Nearly every attack or ability in Smite is a skill shot – meaning it has to be aimed, there are very few free shots here – and so the reduced precision and reaction time from keyboard to controller means some abilities are just inherently more difficult to aim. But outside that slight hinderance, Smite’s customizable controls are accessible, and its many systems have been completely retooled for intuitive controller support without losing all those layers of functionality.

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