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Tuesday, 18 August 2015

Volume Review

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When a person decides to broadcast their virtual pilfering of the rich to inspire the poor to follow suit in the real world, is that person a hero, or a misguided fool? Volume asks some interesting questions about the antics of its protagonist in this simulated stealth game, and is able to back it up with a huge variety of rooms to plunder with simple-yet-challenging stealth mechanics to match. However, a few poor design choices might make you re-think the idea of pulling off these capers in the real world.

Volume’s premise is both novel and unique: Using a forgotten (and decidedly humorous) AI, and a tool called the Volume, Robert Locksley reconstructs virtual rooms and areas to steal from. These rooms are taken straight from the archives of a power-hungry businessman-turned-ruler: Guy Gisborne (voiced by Andy Serkis!), and his many corrupt associates. Not content to merely replicate the act of stealing from these people, Locksley essentially live-streams his exploits across the internet, giving the downtrodden an opportunity to “take back what’s theirs” by following his literal walkthroughs. I enjoyed this odd quirky take on a futuristic live-streaming world, though the frequent references to “viewers”, “the internets”, and even a callout to Minecraft felt a little too on-the-nose.

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