Console

Thursday 31 December 2020

Star Trek: Discovery Review - ‘There Is a Tide...’

The latest game news from IGN - one of my fave channels ever - check it out Full spoilers follow for Star Trek: Discovery Season 3, Episode 12. Read our review of Discovery Season 3, Episode 11 for where we left off. [poilib element="accentDivider"] After last week’s excellent trip inside the Verubin Nebula, that cliffhanger gets another cliffhanger that focuses entirely on what’s happening on the hijacked Discovery. Saru, Culber and Adira, still trapped in the nebula with the clock ticking, will have to wait until next week. But in the meantime, we get a Jonathan Frakes-directed two-fisted tale in the spirit of The Next Generation’s “Starship Mine,” as Burnham (Sonequa Martin-Green) works from the shadows to take on the hostile force that has coopted her ship. The Emerald Chain’s leader Osyraa (Janet Kidder) has taken command of the Discovery and, as the episode starts here, she’s got the crew on her flagship the Viridian simulating an attack on the Disco in order to get inside Starfleet’s shield barrier. As the Federation ship seems to be in distress, it’s the perfect way to infiltrate her enemy’s base of operations and attack. Except… she doesn’t attack once inside. burnham-there-is-a-tide-star-trek-discoveryIt turns out Osyraa wants the Emerald Chain to join forces with the Federation, as the Chain’s dilithium shortage will soon leave it vulnerable. This is an unexpected turn of events, and it gives Oded Fehr’s Admiral Vance a good amount of screen time as he finds himself in talks with his enemy/possible new ally. Fehr has been a nice addition to the Discovery roster of players, and here not only does he convey Vance’s need to do something to change the course of things for the Federation, but also that the principles of Starfleet haven’t changed in 900 years, no matter how tough times have gotten. The breaking point for him in these peace talks is that Osyraa refuses to stand trial for the crimes she has committed. “The past cannot be undone,” she says. “But it can be made right,” Vance counters. Even Osyraa, who has been a pretty one-dimensional villain so far this season, gets a little shading in these scenes, as we realize that she is trying to build and maintain something. As she points out, they all had to make hard choices because of The Burn. Elsewhere, in the bowels of the Discovery, Michael is sending people out airlocks and otherwise messing with the Emerald Chain forces that are onboard. It’s Disco by way of “Starship Mine” by way of Die Hard, and it’s lots of fun. Frakes’ kinetic direction keeps things interesting, like in the early scene where Book and Burnham crash their ship into the Discovery’s shuttle bay, and we’re given succeeding push-in shots of the ship and the Disco from different angles until… BOOM. [widget path="global/article/imagegallery" parameters="albumSlug=star-trek-discovery-season-3-exclusive-character-images&captions=true"] Michael’s adventure also ends on a real gut-punch, where she realizes she has to sacrifice her friends back in the nebula in order to keep the spore drive out of Osyraa’s hands. This leads to Stamets (Anthony Rapp) begging her to go back to help Hugh and the rest while she ejects him from the ship (and to safety) in an energy capsule of some kind. “We came to the future for you!” he yells. “We followed you! Hugh followed you!” Great stuff from Rapp and Martin-Green as we finish out our second cliffhanger in as many weeks. Questions and Notes from the Q Continuum:
  • We knew the Sphere Data was gonna show up again, and the DOT-7 worker bots have been conspicuous by their presence in the opening credits all season, so it makes sense that it is presumably gonna help save the day while inside them.
  • And that’s the end of Noah Averbach-Katz as Ryn, Book’s Andorian buddy. Feels like he deserved more.
  • Jake Weber returns as Zareh from the second episode of this season, but he still doesn’t have a ton to do.
  • Haven’t seen Michael use the Vulcan nerve pinch in a while!
  • It probably would’ve been easier for Osyraa to just hail Admiral Vance and tell him she wanted to get down to some peace talks, right?
  • Vance finally said what we’ve all known for decades: Replicated food is basically shit.


from IGN Reviews https://ift.tt/394QzZV
This could be a real lead forward for personal gaming... Revolutionise gaming

Wednesday 30 December 2020

Transformers: War for Cybertron - Earthrise Review

The latest game news from IGN - one of my fave channels ever - check it out This is a mostly spoiler-free review of the second chapter for Transformers: War for Cybertron Trilogy, titled "Earthrise." All six episodes are currently available to binge on Netflix. [poilib element="accentDivider"] While patiently waiting for [poilib element="poll" parameters="id=45c85924-69d6-42e0-91b2-1345677f050e"]

from IGN Reviews https://ift.tt/3hGNL9f
This could be a real lead forward for personal gaming... Revolutionise gaming

Double Your Phone's Battery Life With One of the Best Battery Cases

The latest game news from IGN - one of my fave channels ever - check it out Having a portable power bank may be an effective way to ensure you've always got enough juice available for your smartphone and other devices, but it can be a bit clunky to carry around a second gadget if all you need is a few extra hours of battery life. A battery case for your smartphone is a slightly more elegant solution that's tailored to your phone and skips the cable management that comes with power banks. A quality battery case should do a few things. For one, it should provide plenty of extra juice for your phone. Fortunately, many have a few thousand milliamp-hours worth of energy. Since they're also cases, they should protect your phone as well. And, if you want something really phone-friendly, they shouldn't interfere with your phone's features, like NFC, nor add too much bulk. We've rounded up a variety of battery cases for the top phones on the market. Whether you've got the latest from Apple, Samsung, or Google, you should find something useful here. And, if you see a case you like but have a different smartphone model, you may be able to find multiple versions of the same case that'll work with various phones.

TL;DR – These are the Best Smartphone Battery Cases:

1. Newdery Battery Case

Best iPhone 12 and 12 Pro Battery Case

[poilib element="commerceCta" json="%7B%22image%22%3A%7B%22url%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F10%2F28%2FNewderryBattery-Case1603913626615.jpg%22%2C%22styleUrl%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F10%2F28%2FNewderryBattery-Case1603913626615_%7Bsize%7D.jpg%22%2C%22id%22%3A%225f99c7a2e4b043c3d6cf02e1%22%7D%2C%22url%22%3A%22https%3A%2F%2Fzdcs.link%2F5yEr5%22%2C%22title%22%3A%22Newdery%20Battery%20Case%22%2C%22store%22%3A%22Amazon%22%2C%22additionalInfo%22%3A%22%22%2C%22ourPick%22%3Atrue%7D"] Apple might be offering more battery life in the new iPhone 12 and iPhone 12 Pro than it had in its phones from the past, but that doesn't mean you won't want a way to give your device some extra mileage away from power outlets. The Newdery Battery Case will do just that with a built-in 4,800mAh battery pack, and since the two phones have the same dimensions, you can use it with either one. The Newdery Battery Case slips over your iPhone like any other case, giving it a bit of extra protection, and it doesn't interfere with features like Apple Pay or wired headphones. When you need to top it back up, you can even throw it onto the same wireless charger you'd use with your phone.

2. Alpatronix Battery Case

Best iPhone 12 Pro Max Battery Case

[poilib element="commerceCta" json="%7B%22image%22%3A%7B%22url%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F10%2F28%2FAlpatronixBattery-Case1603913676298.jpg%22%2C%22styleUrl%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F10%2F28%2FAlpatronixBattery-Case1603913676298_%7Bsize%7D.jpg%22%2C%22id%22%3A%225f99c7d3e4b01ef5eb1cf65b%22%7D%2C%22url%22%3A%22https%3A%2F%2Fzdcs.link%2F6qLm3%22%2C%22title%22%3A%22Alpatronix%20Battery%20Case%22%2C%22store%22%3A%22Amazon%22%2C%22additionalInfo%22%3A%22%22%2C%22ourPick%22%3Afalse%7D"] If you've picked up the iPhone 12 Pro Max, it's likely because you like things big. But, if the battery inside isn't proving large enough to keep up with your screen-time or extensive use of its cameras, then Alpatronix has the answer. The Alpatronix Battery Case matches your iPhone 12 Pro Max's size with some size of its own in the form of a 6,000mAh battery. That'll help ensure you can give your phone a ton of extra battery life. And, since this case wraps around the back and sides of your phone and includes a screen protector, it can help give your phone a longer life in general.

3. Casely Power 2.0 Charging Case

Best iPhone SE 2 Battery Case

[poilib element="commerceCta" json="%7B%22image%22%3A%7B%22url%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F10%2F28%2FCaselyPower-201603913751581.jpg%22%2C%22styleUrl%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F10%2F28%2FCaselyPower-201603913751581_%7Bsize%7D.jpg%22%2C%22id%22%3A%225f99c81ee4b043c3d6cf02e3%22%7D%2C%22url%22%3A%22https%3A%2F%2Fzdcs.link%2F4vNW4%22%2C%22title%22%3A%22Casely%20Power%202.0%22%2C%22store%22%3A%22Amazon%22%2C%22additionalInfo%22%3A%22%22%2C%22ourPick%22%3Afalse%7D"] The iPhone SE (2020) is a great, little phone, especially when considering it offers so much performance and the latest version of iOS for such a low price. But, one thing it doesn't have a whole lot of is battery. With just 1,821mAh of battery capacity, it can struggle to last through a whole day if you're spending much time on it. Casely has the answer with the Casely Power 2.0 Charging Case. This case can deliver a full charge to the iPhone SE, letting you go for twice as long away from power outlets. And, when you do need to top back up, you won't need to remove the case.  You can plug the case in with a Lightning cable or set it on a wireless charger. That means no fuss getting the case on and off, and less risk to your phone when it's outside of the case.

4. Anerai Battery Case for Samsung Galaxy S20 Plus

Best Samsung Galaxy S20 Plus Case

[poilib element="commerceCta" json="%7B%22image%22%3A%7B%22url%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F10%2F28%2FAneraiBattery-Case1603913702434.jpg%22%2C%22styleUrl%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F10%2F28%2FAneraiBattery-Case1603913702434_%7Bsize%7D.jpg%22%2C%22id%22%3A%225f99c7eee4b043c3d6cf02e2%22%7D%2C%22url%22%3A%22https%3A%2F%2Fzdcs.link%2FN1VBy%22%2C%22title%22%3A%22Anerai%20Battery%20Case%22%2C%22store%22%3A%22Amazon%22%2C%22additionalInfo%22%3A%22%22%2C%22ourPick%22%3Afalse%7D"] You don't have to worry about running out of juice on your new Samsung Galaxy S20 Plus with the Anerai Battery Case. Thanks to its 7,000mAh capacity, this case it ready to more than double the battery life of the Galaxy S20 Plus. It attaches to your phone simply, as you can just slide your phone down into it. On top of charging your phone directly in the case, the USB port can be used to charge another mobile device over a USB cable. So, with this case, you won't have to worry about running on a 5G network draining your battery too quickly.

5. Newdery LG G8 ThinQ Battery Case

Best LG G8 Battery Case

[poilib element="commerceCta" json="%7B%22image%22%3A%7B%22url%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F03%2F20%2FNewderyLG-G8-ThinQ-Battery-Case1584733032036.jpg%22%2C%22styleUrl%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F03%2F20%2FNewderyLG-G8-ThinQ-Battery-Case1584733032036_%7Bsize%7D.jpg%22%2C%22id%22%3A%225e751b6ce4b08e237d61fcf7%22%7D%2C%22url%22%3A%22https%3A%2F%2Fzdcs.link%2FR5L8X%22%2C%22title%22%3A%22Newdery%20LG%20G8%20ThinQ%20Battery%20Case%22%2C%22store%22%3A%22Amazon%22%2C%22additionalInfo%22%3A%22%22%2C%22ourPick%22%3Afalse%7D"] The LG G8 ThinQ has plenty of battery to power it, but if you're into some serious gaming or want to be sure you can enjoy videos with the brightness and HDR enhancements peaked, you might need some extra power. The Newdery Battery Case is designed to more than double the power for the LG G8 ThinQ, and can even fully charge the phone in about two hours. It fits around the outside of your LG G8, and you don't need to remove it when you're plugging back into a wall outlet. The case can protect you from a dead battery, but also protects the phone's back and sides from falls.

6. Newdery Battery Case for Google Pixel 5

Best Google Pixel 5 Battery Case

[poilib element="commerceCta" json="%7B%22image%22%3A%7B%22url%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F12%2F30%2FNewderyBattery-Case-for-Google-Pixel-51609354759247.jpg%22%2C%22styleUrl%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F12%2F30%2FNewderyBattery-Case-for-Google-Pixel-51609354759247_%7Bsize%7D.jpg%22%2C%22id%22%3A%225fecce0be4b0cf72013a7c26%22%7D%2C%22url%22%3A%22https%3A%2F%2Fzdcs.link%2FwqBLD%22%2C%22title%22%3A%22Newdery%20Battery%20Case%20for%20Google%20Pixel%205%22%2C%22store%22%3A%22Amazon%22%2C%22additionalInfo%22%3A%22%22%2C%22ourPick%22%3Afalse%7D"] The Google Pixel 5 may have an energy-efficient chip and a fairly beefy 4,080mAh battery, but that doesn't mean you won't want to stretch your battery life every now and then. With the capabilities of 5G, the bright six-inch display, and the powerful cameras onboard, you're likely to use the Pixel 5 a lot. So, a battery case is a smart buy. The Newdery Battery Case for the Google Pixel 5 offers protection for the phone and effectively doubles the battery available. It comes with a built-in, 4,700mAh battery, so you'll be able to game, watch movies, and shoot photos to your heart's content. While it does add a bit of extra thickness to the phone, it only weighs 100 grams. And, you don't have to frequently take it off, as it can charge the phone even while it's being charged.

What to Look for in a Battery Case

You might think picking the right battery case for your phone is just a matter of picking the one with the biggest capacity, but that's a surefire way of buying something too big to fit in your pocket and end up leaving at home all the time. Choosing the right charging case comes down to hitting the right balance between battery capacity, size, and price. If you're looking for just a battery case to throw in your bag when you need it, you might as well get a portable charger. There's no point in buying something molded to fit your phone if you're never going to slip it inside of the charging case, which just leaves space that otherwise could have been used to fit more energy cells. With that in mind find a battery case that'll actually fit into your pocket without adding too much weight. Another problem with choosing the highest capacity battery is that it's often its only feature. All of the highest capacity battery cases we've seen sacrifice quick charging and Qi charging capabilities for storing more energy. That latter feature is important if you like to keep the charging chase on your phone at all times and handy for wirelessly charging both your phone and battery case at the same time. [widget path="ign/modules/recirc" parameters="title=More%20Expert%20Tech%20Roundups&type=articles%2Cvideos&tags=tech-roundup&count=4&columnCount=4&theme=article"] Mark Knapp is a regular contributor to IGN and an irregular Tweeter on Twitter @Techn0Mark

from IGN Reviews https://ift.tt/2SyOsVY
This could be a real lead forward for personal gaming... Revolutionise gaming

Vikings: Final Season Review

The latest game news from IGN - one of my fave channels ever - check it out This is a review for the final 10 episodes of Vikings, which premieres on December 30 on the Amazon Prime Video streaming platform. [poilib element="accentDivider"] History's Vikings (now streaming on Amazon Prime Video for its final season), is an epic saga that's spans decades, and has long been the stoic underdog of quality TV. It's not quippy or quotable. And it's never exactly been "water cooler" material. Vikings exists to present a haunting, insightful, and often mesmerizing take on Ragnar Lothbrok and his sons as they grapple with culture, conquests, and the ever-confounding "will of the gods." [poilib element="poll" parameters="id=3aa6f7b7-cdcd-40ac-aa06-4788671e9b55"] Vikings is a rare series that actually became stronger after losing its lead (Travis Fimmel) several seasons ago, but it now stumbles slightly here with its final breaths as it wraps up the fates of Bjorn, Ivar, Ubbe, Hvitserk, King Harald, and the stronghold of Kattegat. Since the first half of Season 6 saw Katheryn Winnick's Lagertha leave the series, these final chapters were already operating under a deficit. There were still a few important characters left, but maybe not enough to fully carry a 10-episode haul over the finish line. In the end, Vikings still makes the absolute most of its narrative remnants, introducing us to the lush and fruitful "New World" with a gorgeous, and sometimes harrowing look at exploration for the sake of peace-over-pillaging. Ubbe and Torvi's wild trek into the unknown, with Ray Stevenson's Othere and Adam "Edge" Copeland's unhinged Kjetill Flatnose, gives us some of the show's best final moments as the series explores what it truly takes to change one's ways and create an agreeable, working society. Kjetill, as usual, represents the jealousy and evil that lies just beneath the surface of humanity and threatens to topple and ruin the balance of a community. [ignvideo url="https://www.ign.com/videos/2020/07/24/vikings-season-6-official-clip-comic-conhome-on-ign"] Ubbe comes closest to achieving what both Ragnar, and eventually Floki, were seeking to achieve as explorers and settlers. "Do you really want to live by the Old Ways?" he's asked, in what now becomes the show's most profound question. Because if you bring Old Ways to the New World, it becomes just like the "land you left behind." The rest of the season finds some success by bringing Ivar and Ferdia Walsh-Peelo's King Alfred back into each others' orbits, as the return of Wessex and the characters there operates as a nice bookend for the show (for those fans looking for elements from the first few seasons to return). It's here you'll find the bloodshed and warfare and final gasps of legendary Viking lore that one might expect from the series' last stand. And it works really well when contrasted with Ubbe's more open-minded and wide-eyed search for paradise. Despite there being a bit of drag in the middle of the season, these two storylines really help to send the show out on a strong note with the final three episodes. Yes, Season 6B does become a bit of a trudge at points. [widget path="global/article/imagegallery" parameters="albumSlug=vikings-final-season-exclusive-photos&captions=true"] After the first episode - which proudly and profoundly wraps up Bjorn Ironside's storyline in awesome ways - the season lapses into a bit of cold confusion for a bit. Ivar and Hvitserk's remaining time with Prince Oleg, Princess Katia, and Igor stumbles into slog territory while the Kattegat drama -- involving Queen Gunnhild, Ingrid, and Erik the Red, as they play their own dull "Game of Thrones" back home -- is a mild misfire as well. And the Kattegat escapades continue all the way to the end, giving us too many moments with characters we're just not as invested in as the rest. Vikings' final season slumps during the middle, struggling to tie-off certain storylines with characters who never quite grabbed hold as they should have, but the final few chapters, which juxtapose the serene settlement of a new land, with old lands being soaked in blood for the sake of "glory," make for a thrilling and poignant climax. For those of you in need of more epic Viking tales, Vikings: Valhalla is currently in production for Netflix -- and is set roughly 100 years after the events depicted in Vikings and will include appearances by famous Vikings from history like Leif Erikson, Freydís Eiríksdóttir, Harald Hardrada, and William the Conqueror.

from IGN Reviews https://ift.tt/3o3jLGD
This could be a real lead forward for personal gaming... Revolutionise gaming

Friday 25 December 2020

Netflix's We Can Be Heroes Review

The latest game news from IGN - one of my fave channels ever - check it out We Can Be Heroes is now streaming on Netflix. [poilib element="accentDivider"] There have been plenty of movies released this year that feel eerily topical, from the zombie movie #Alive to the legal drama The Trial of the Chicago 7. Robert Rodriguez's new superhero movie, We Can Be Heroes, doesn't feel like it’s (unintentionally) about 2020, but rather the future as his film declares that those who will truly be able to save the world are the kids -- and everyone else should just shut up and let them work. Despite this being a colorful superhero spectacle, We Can Be Heroes nevertheless feels like Rodriguez's most personal project in years. We Can Be Heroes takes place in a world full of superheroes, who work together under the banner "The Heroics." But when an army of aliens kidnaps all the superheroes on Earth, it is up to their superpowered children to do something about it. The film has been heavily marketed as the return of Rodriguez's previous superhero duo, Sharkboy and Lavagirl, but this is not their movie. Sure, they show up -- and there's even a joke about Sharkboy liking to sing, probably in reference to the pop classic "Sharkboy's Lullaby" -- but original Sharkboy actor Taylor Lautner has been replaced by stunt actor JJ Dashnaw and that dynamic duo is not the focus of this film. Instead, we follow Missy Moreno (Yaya Gosselin), the daughter of the Heroics' leader, Marcus (Pedro Pascal). Though she has no superpowers, and is generally a shy girl who spends her morning deciding which outfit is more likely to get other kids to leave her alone, she alone can get a group of 11 mismatched superkids to work together. Though the script mostly follows the same story beats you'd expect, Rodriguez executes those beats to a T, crafting a kid-friendly response to The Avengers that nevertheless feels like its own thing. One of the ways the film does that is by showcasing inventive superpowers we don't often see in such films. Though the adults are your typical superhero team that includes a Superman stand-in (Boyd Holbrook), a guy with superspeed (Sung Kang), and a Cyborg-like tech guy (Christian Slater), the tweens' powers are lesser versions of what their parents can do. The son of the movie's answer to Flash only runs in slow-motion, the son of the tech guy who can do everything has every power in the book, but can never control them. A pair of twins have total control of time but only when they work together, otherwise they can only fast-forward or rewind a couple of minutes. The pseudo-Superman's son is a wheelchair-user whose "legs are too strong to be supported by his bones." Through them, the film conveys its main theme of kids actually being more powerful and capable of saving the world than their parents. It’s just that they're conditioned to think otherwise. [ignvideo url="https://www.ign.com/videos/we-can-be-heroes-official-trailer"] Rodriguez's family-friendly output has always dealt with kids saving the day while rescuing their parents, but We Can Be Heroes feels like the first time he is actually saying something with these movies. It's not just that the adults are too self-absorbed and would rather argue and fight among themselves than get things done, but that the younger generations should be trusted to fix the many problems their parents left them. With We Can Be Heroes, Rodriguez is confronting the world he is leaving behind for his kids, and making sure he encourages them to do better than his generation did. It's no coincidence then that We Can Be Heroes is not presented as a Troublemaker Studios film, but a Double R Production, referring to the production company Rodriguez formed with his sons Racer and Rebel. Indeed, the Rebel Without a Crew author is renowned for taking on multiple roles in his films and employing most of his family to help make them. While Rodriguez directed, wrote, produced, shot, and edited this film, his son Racer co-produced it, Rebel composed the score, and major elements of the film's production design were made by Rogue and Rhiannon Rodriguez. We Can Be Heroes has a unique aesthetic that feels like the logical step forward from Spy Kids and The Adventures of Sharkboy and Lavagirl in 3-D. It’s still very colorful and cartoonish, especially the set designs introduced in the third act, but now they don't just feel like they're aimed at youths, but rather are made by youths. This movie is the closest thing we've got to the spirit of classic Nickelodeon from the late '80s and early '90s. At a time when superhero movies dominate both the box office and the pop culture conversation, there are surprisingly few of them aimed squarely at kids, the main intended audience that comic books were originally created for. Robert Rodriguez's We Can Be Heroes aspires to fill that void with a cheerful, optimistic story for children that inspires them to be better than their parents and save the world, while still offering all the thrills you'd expect from mainstream superhero films that adults also enjoy. [widget path="global/article/imagegallery" parameters="albumSlug=netflix-spotlight-december-2020&captions=true"]

from IGN Reviews https://ift.tt/37PrF0W
This could be a real lead forward for personal gaming... Revolutionise gaming

Thursday 24 December 2020

Star Trek: Discovery Review - ‘Su'Kal’

The latest game news from IGN - one of my fave channels ever - check it out Full spoilers follow for Star Trek: Discovery Season 3, Episode 11. Read our review of Discovery Season 3, Episode 10 for where we left off. [poilib element="accentDivider"] Wow, who would’ve thought that a holodeck-malfunction episode would prove to be the strongest outing to date for Discovery Season 3? Though technically, the holographic environment in “Su'Kal” isn’t malfunctioning because of the usual old TNG-era reasons, but rather because it’s been doing what it was designed to do for over a century and is finally just falling apart from wear and tear. [widget path="global/article/imagegallery" parameters="albumSlug=star-trek-discovery-season-3-photos-sukal&captions=true"] That the revelation of what caused The Burn is also finally provided to us here -- or at least seems to be -- and that it wasn’t some evil aliens behind that devastating event, but rather just what must’ve been a lost and scared child, is part of the appeal of this hour. (I’m guessing that it was the death of Su'Kal’s mother that prompted him to trigger The Burn, but we’ll have to wait until at least next week to find out if that’s correct or not.) But I’m getting ahead of myself. There’s a lot crammed into this week’s cold open, including: picking up right where we left off at the Goodbye Georgiou Cocktail Hour; the return of a sheepish Gray (Ian Alexander) -- let’s face it, being a dead Trill that no one can see aside from your ex must be a bummer; the reveal that it must be a Kelpien child who has somehow survived on the ship that’s been stranded in the Verubin Nebula; Saru (Doug Jones) almost risking the ship unnecessarily; Book getting radiation sickness while probing the area; and the discovery of a dilithium planet inside the nebula. All before the opening credits! Yeah, they’re doing a lot in this hour, but it winds up feeling like a true “planet of the week” (or two weeks, as the case may be) Star Trek story that also ties seamlessly in with the season’s bigger arc. One issue I’ve had with the show this year has been its quest-style storylines, where the crew would have to find one clue each week that would get them a little closer to solving the mystery of The Burn. But now, with just three episodes left to the season, we’re finally getting to the nitty-gritty of it all. An away team consisting of Saru, Burnham (Sonequa Michael-Green), and Dr. Culber (Wilson Cruz) heads down to look for the “child,” who is certainly not going to be a child at this point. But as it turns out, Su'Kal may be a century old or more, but he has the mind of a child essentially. Played by the great Bill Irwin, Su'Kal has spent most of his life on his ship’s holodeck, which was programmed by his mother to raise him and school him as best it could. Over time, as the ship’s condition has deteriorated in the dangerous environment of the nebula, the holographic babysitters and teachers have become glitchy even as Su'Kal has lost his grasp on what’s real and what isn’t -- if he ever had a grasp that is. [caption id="attachment_2456153" align="aligncenter" width="1200"]Mary Wiseman as Tilly, Doug Jones as Saru and Sonequa Martin-Green as Burnham Mary Wiseman as Tilly, Doug Jones as Saru and Sonequa Martin-Green as Burnham[/caption] It’s not that he doesn’t know that he’s interacting with holos, but when confronted by the Disco trio -- real, live people -- he can’t comprehend it, so much so that Michael must pretend to be a holo. And on top of that, the entire, vast holographic realm is inhabited by ghostly beings which may or may not be real. The environment, the creatures, and even the specific tics of the malfunctioning holograms all combine to make for an episode with a distinct feel and a huge scope. This holo-framework also gives the Disco team the chance to mix things up on the makeup front, making Burnham a Trill, Culber a Bajoran, and Saru… a human. It’s a fun twist to the episode to see the gang with these looks, and Doug Jones surely loved shooting this episode and not having to put the Kelpien rubber on. But he’s still Saru no matter how human he looks. Which doesn’t mean that Saru is a great captain, because he increasingly seems to not be. Sure, this mission means a lot to him on a deeper level because of the Kelpien Su'Kal, but his hesitancy at making decisions and his inability to see the forest for the trees on both the bridge and the away mission is damning. Does Burnham become captain by the end of this season at this rate? I wouldn’t rule it out. That said, Jones has some great moments, as when he cuddles up next to the lullaby-singing Kelpien grandfather, or even just the look in his eyes when he first encounters Su'Kal. Meanwhile, Tilly (Mary Wiseman) takes the center seat as acting Captain, and she does really well even after Osyraa (Janet Kidder) shows up. But when Su'Kal activates his almost-Burn, it messes everything up for the Discovery and the ship is overtaken in no time by Osyraa’s forces. Seeing her actually one-up our heroes makes the Emerald Chain’s leader feel like a true threat, which hasn’t really been the case yet this season, and what do you know? We even wind up with a cliffhanger by episode’s end. Mr. Worf… fire! [ignvideo width=610 height=374 url=https://ift.tt/2KF3fOe] Questions and Notes from the Q Continuum:
  • I wonder how Aditya Sahil is doing over on that Federation relay station. We haven’t seen him since the first episode of this season. I sure hope Burnham doesn’t forget to loop him in on things.
  • Admiral Vance: Not a fan of Tilly as Acting Captain.
  • Stamets’ not wanting Culber to go on the away team makes sense, sort of. They are Starfleet though, and risk is part of the game.
  • Michael’s advice to Tilly about taking the conn and using that metal burr under the captain’s chair’s armrest is a nice touch. Captain Georgiou’s memory lives on.
  • Presumably those ghost-like creatures are actually what’s left of the Kelpien crew, right?
  • Can we talk about the Orions’ chins?


from IGN Reviews https://ift.tt/3aGgycn
This could be a real lead forward for personal gaming... Revolutionise gaming

Wednesday 23 December 2020

The Mandalorian: Full Season 2 Review

The latest game news from IGN - one of my fave channels ever - check it out This is a mostly spoiler-free review of The Mandalorian Season 2 that doesn't include specific plot details for the episodes, but it will mention the characters who have been officially announced to be leading their own spinoff shows. Read our spoiler-filled reviews for every episode of The Mandalorian Season 2 below for a deep dive into each episode, and for a trip down memory lane, check out what we said in our full Mandalorian Season 1 review. [poilib element="accentDivider"] In a year full of pop culture delays and disappointments, The Mandalorian Season 2 accomplished several impressive feats: It improved on what came before with an exhilarating, action-packed eight-episode arc; it gave us a weekly distraction from the hellscape of 2020; it provided set-ups for no less than three spinoffs without detracting from the main narrative, and it pulled off a jaw-dropping cameo that surpassed even the initial Baby Yoda reveal in the series premiere. Considering that every other major piece of casting leaked online before the season premiered, it's particularly impressive that executive producers Jon Favreau and Dave Filoni managed to preserve that particular surprise. The only downside of The Mandalorian being a TV show is that you can imagine how certain moments might've played on a big screen with a packed audience (the rapturous ending of Rogue One springs to mind); but there's also something magical about being able to experience the scope and scale of Star Wars in the comfort of your own home in ways we could never have imagined as kids. As a lifelong Star Wars fan, it's thrilling to see this universe expanding week to week, offering insight into corners of the galaxy that have been mentioned in passing but never explored on-screen with this kind of depth before. There were some narrative detours that may have frustrated viewers looking for a fully serialized format, but even the most self-contained installment (episode 2, "The Passenger") offered some necessary character development for our titular hero, forcing him to confront the idea that looking after a child isn't simply about physical safety, but also what you teach them about personal responsibility and empathy. [ignvideo url="https://www.ign.com/videos/2020/12/22/the-mandalorian-season-2-in-17-minutes"] Despite juggling a slew of new characters like Boba Fett and Ahsoka Tano, who were being primed for their own spinoff shows, Season 2 never lost sight of the relationship at its heart, meticulously developing Mando and Baby Yoda's bond and allowing Pedro Pascal to excavate new layers in Din Djarin's personality. The season did a masterful job of challenging Din's worldview and pushing him out of his comfort zone so that every small step forward he took felt like a monumental leap, culminating in a triumphant and emotionally resonant season finale that was completely earned in terms of his character growth. How our hero will navigate Season 3 in light of everything that happened this season is a lingering question, and it's pretty exciting from a narrative perspective that there's no predictable path for the show to take from here. The season also doubled down on one of the most impressive aspects of Season 1: the action. In the hands of directors like Robert Rodriguez (who will be helming the Boba Fett spinoff show), Peyton Reed, Bryce Dallas Howard, Rick Famuyiwa, Carl Weathers, and Filoni and Favreau themselves, The Mandalorian Season 2 deployed a dizzying array of stunning set-pieces throughout the season, matching the ambition of anything the franchise has done on the big screen, even if there were fewer dogfights and trench runs than we typically see in the movies. It was especially satisfying to get more insight into Mandalorian culture and the different factions and belief systems at play, something that seems set to be further explored in Season 3. Whatever nitpicks you may have had with the season — and I had plenty, from the clunky dialogue (which, let's face it, has always been a Star Wars staple but feels particularly distracting in The Mandalorian - take a shot every time someone says "womp rat" in the Season 2 premiere, I dare you) and sometimes hammy guest stars to the over-reliance on nostalgia (Tatooine again?) over actual plot — it's undeniable that Favreau and Filoni learned from the mistakes of Season 1 to create something far more focused, with a palpable sense of momentum and escalating danger. [widget path="global/article/imagegallery" parameters="albumSlug=every-upcoming-star-wars-movie&captions=true"] But let's return to the subject of nostalgia, and the ongoing debates about "fan service," since it's clear that The Mandalorian in particular, and the entire Star Wars franchise under Disney in general, has a complicated relationship with both. Now that we have two seasons to look back on, I find myself feeling more forgiving towards Season 1 in hindsight despite its rougher middle episodes, because, for as much as it relied heavily on the tropes and iconography of the Western genre, it also felt like it was at least trying something new for the franchise (there's a reason why the most nostalgia-heavy episode of Season 1, "The Gunslinger," is the weakest). There weren't any splashy cameos from legacy characters like Ahsoka Tano and Boba Fett in Season 1, and it truly did feel, early on, like the show would be exploring - to coin a familiar phrase - Unknown Regions. Our focus was on Mando as a character and the unlikely Lone Wolf and Cub relationship this gruff bounty hunter was forming with his little green child, and while Din was inadvertently getting swept up in a grand galactic conflict he didn't understand, there was still a simplicity to his mission and the broken band of allies he collected along the way. You can argue that Favreau and Filoni were always building towards the revelations and character cameos we got in Season 2 and that the show's trajectory has always been intended to tie into the wider Star Wars universe, but there is something a little frustrating (if not at all surprising) about Disney attempting to apply the MCU strategy of "it's all connected" to The Mandalorian. Following all the announcements in the 2020 Disney Investor Call, we now have an interconnected web of stories that will require completists to watch at least four different Star Wars TV shows in order to get the full picture -- culminating in what Kathleen Kennedy called "a climactic story event," i.e. a crossover in the vein of the DC TV universe's Crisis on Infinite Earths or Netflix's Defenders miniseries. It's a savvy business strategy, especially for a company that's trying to grow its streaming service audience and stop people from cancelling their Disney Plus subscriptions after their favorite show stops airing, but there's the unmistakable hand of a corporate overlord in all of this that detracts from the scrappy swagger The Mandalorian had in its first season, back when Jon Favreau insisted that Disney wait to produce Baby Yoda toys until after the show aired to preserve the surprise, despite it likely costing them millions in lost merchandise revenue over the holidays. We previously explored Disney's penchant for using companion products like books, comics, and games to fill in the storytelling blanks from their Star Wars sequel movies - check out how much you'd have to pay to get the full story of Star Wars: The Rise of Skywalker in the video below: [ignvideo url="https://www.ign.com/videos/2020/10/28/how-much-youd-have-to-pay-for-the-full-story-to-star-wars-the-rise-of-skywalker"] This criticism might seem a little hypocritical coming from me since I gave the episodes featuring legacy characters the highest review scores this season, but that's exactly what makes Disney's strategy so canny. For me and doubtless many other fans, revisiting beloved characters and learning more about events like the downfall of Mandalore is catnip -- folks who obsessed over The Clone Wars never would've dreamed we might see Ahsoka Tano igniting her white lightsabers in live-action, and Boba Fett fans who were disappointed by his anticlimactic death in Return of the Jedi have likely been itching to see the bounty hunter's fearsome reputation redeemed somehow. Anyone in the audience who's as nerdy as Dave Filoni about this universe likely can't help but be stoked to see these characters so lovingly rendered in a new context, filling in the history we've speculated about in our own personal headcanon for years -- to the point where I'm willing to forgive most of the annoyance I feel about the show's repetitive dialogue or painfully short episode run times just for the rush of pure Star Wars joy every episode provides. It's just so much fun to bask in the nostalgic familiarity of this universe and recapture that feeling of watching the Original Trilogy for the first time -- something that Disney is no doubt counting on every time they dip into the well of a returning character or iconic ship. "Fan service" is one of those flawed terms that has lost all meaning and nuance in recent years thanks to the "online discourse," but the concept has arguably been embedded in the DNA of Star Wars since the beginning ("I have a bad feeling about this" was already a running joke in the OT) and most assuredly since Disney acquired the IP. The franchise has become a feedback loop of catchphrases, easter eggs, and knowing winks to the audience, and at this point, you're either willing to forgive that and go along for the ride, or the blatant pandering has turned you off entirely. Both opinions are entirely valid and very much depend on what you want from your Star Wars projects; but after all the uncertainty of 2020 in particular, there's something comforting about the lure of nostalgia, and it's no surprise we've seen increasing interest in other retro throwbacks like Cobra Kai and the Saved By the Bell remake this year. [widget path="global/article/imagegallery" parameters="albumSlug=every-actor-and-character-in-the-mandalorian&captions=true"] That's where the fan in me wrestles with the critic because I want to have my cake and eat it too when it comes to these characters. On the one hand, I'm thrilled to see the Star Wars universe expanding, and to think that these epic characters inhabit the same space and even cross paths from time to time -- that's always been the joy of comic books as a medium, so it makes sense for the company behind Marvel to want to replicate that success with what is arguably the biggest entertainment brand in the world. On the other, there's a corporate cynicism and greed to it that makes me wonder what a Mandalorian series might've been if it was really just a self-contained, standalone story of a bounty hunter and his kid, rolling into town and solving locals' problems on unfamiliar planets across the Outer Rim, scuffling with local warlords and other bounty hunters, but mostly just minding their own business and staying out of the Empire's political machinations. Maybe that was never what the show aspired to be, and Season 1 was just a misdirect for all the larger Star Wars tie-ins that the creators had in store in Season 2, but it's interesting to imagine what could have been, without the weight of Disney's franchise machinery behind it all. (Or if Disney would just order 13 episodes per season instead of eight, which would allow for more of a balance between the ongoing serialized plotting and the standalone missions of the week without it feeling like one is detracting from the other.) The plus side of all this is that I'm equally interested in both versions of the story, and if it seems like we're destined to get the one that explores the political drama of Mandalore, the burgeoning establishment of the New Republic, the continuing adventures of Boba Fett, the mysterious schemes of the Imperial Remnant as they stumble towards the formation of the First Order, and a sneaky live-action sequel series to Star Wars Rebels that picks up the stories of Ahsoka, Sabine, Ezra, and Thrawn, that's pretty darn exciting to me as a Star Wars fan, all cynicism aside. [ignvideo url="https://www.ign.com/videos/2020/12/04/the-mandalorian-season-2-why-ahsoka-tano-is-hunting-grand-admiral-thrawn"] Regardless of the corporate strategy behind it all, it's clear that everyone involved in The Mandalorian loves this franchise, and that reverence is obvious in every frame (even if it's sometimes loyal to the point of slavishness). For as much as people dismissed "The Passenger" as filler, I did appreciate it for giving us something that was tonally closer to horror than most live-action Star Wars projects dare to venture. This galaxy is so wide, and the storytelling possibilities so vast, it does seem like a bit of a waste to continually return to the characters and conflicts we've seen before, or rely on the narrative shorthand of nostalgia to elicit an emotional reaction when Mando and the Child's relationship has been developed carefully and lovingly enough to have the same effect with arguably more narrative impact, as demonstrated by one key scene in the finale. I also wonder how effective this approach will be for more casual fans of the franchise — those who haven't watched The Clone Wars and Rebels or played Knights of the Old Republic or sought out every tie-in novel (my parents certainly have no attachment to Ahsoka and remain confused about where the series falls in the larger Star Wars timeline). And there comes a point where keeping up with such twisting, interconnected narratives can begin to feel like homework, especially in an episodic format as opposed to a cinematic universe (something I've felt with the CW's Arrowverse over the past couple of years, which I feel like I have to keep up with just to understand the annual crossovers). [widget path="global/article/imagegallery" parameters="albumSlug=the-mandalorian-season-2&captions=true"] But when taken as a complete story, leaving aside any corporate puppeteering going on behind the scenes, Season 2 of The Mandalorian is a remarkable feat of both art and commerce. It keeps the focus on the characters and relationships that matter most to advance the overarching plot, while also devoting enough narrative real estate to establish other characters and motivations, laying the groundwork for a sprawling interconnected universe that will give us our Star Wars fix for many years to come. It's a tricky needle to thread, but Filoni and Favreau accomplish it with confidence. Despite my quibbles, after reflecting on Season 2 and the series as a whole for the past week, the dizzying highs of the season far outweigh my frustrations, which are easier to focus on when a show is being assessed on an episode-by-episode basis. Compared to the heavy-handed writing that bogged down episodes 4-6 of Season 1, there's truly not a dud in the bunch in Season 2; each episode helps flesh out the state of the galaxy in the early days of the New Republic, using established characters like Cara Dune and Migs Mayfeld as well as series newcomers to contextualize the many conflicts and political agendas still simmering even after the Empire has fallen. It's that kind of thoughtful world-building that intrigues me most for Season 3, especially since it seems far more likely that the Ahsoka and Boba Fett spinoffs will connect more directly to previous projects, hopefully leaving room for Mando to go back to blazing his own trail. After the plot twists of this season, your mileage may vary on whether this is the version of Star Wars you want to invest any more time in, but there's no denying that Season 2 was a blast to watch - channeling the very best of the franchise in both new and familiar ways. [poilib element="poll" parameters="id=cffe3844-d4cb-460b-86af-8d6d3f711d81"]

from IGN Reviews https://ift.tt/3rzyrzI
This could be a real lead forward for personal gaming... Revolutionise gaming

Netflix's Bridgerton Review

The latest game news from IGN - one of my fave channels ever - check it out This is a spoiler-free advanced review of the new Netflix drama series Bridgerton, which debuts on December 25th. For readers around the world, Julia Quinn’s Bridgerton saga is something of a gateway drug to the world of romance novels. The eight-book long series, centered on the eponymous family during the height of the Regency era, is a full house bingo card of everything that makes romance so enticing: Stolen glances across the ballroom, societal gossip, familial strife, sharp-tongued banter that cloaks true emotions, and, of course, love conquering all. It’s the stuff of TV dreams -- Bridgerton has already often been described as "Downtown Abbey meets Gossip Girl" -- so it only made sense for Netflix to bring it to the big screen. The first season of Bridgerton comes to us courtesy of Shondaland, the first major television offering of showrunner extraordinaire Shonda Rhimes's much-publicized deal with the streaming service. The work of Rhimes (who executive produces Bridgerton, while Scandal and Grey's Anatomy alum Chris Van Dusen serves as showrunner and creator) and her Shondaland banner is famous for its blend of soapy thrills, social commentary, and an altogether more delicious appetite for characters and viewers alike. Even for those unfamiliar with Quinn’s novels, Bridgerton will prove to be an enticing slice of Shondaland at its best. [widget path="global/article/imagegallery" parameters="albumSlug=netflixs-bridgerton-season-1-official-photos&captions=true"] The eponymous Bridgertons are a clan of eight children with alphabetized names and the eyes of London society on them at all times. The eldest daughter Daphne (Phoebe Dynevor) is set to make her debut as an eligible wife-to-be, and she seems set for greatness when none other than Queen Charlotte herself (a deliciously meddling Golda Rosheuvel) bestows upon her the royal seal of approval. But the course of a good match never ran smoothly, and it's not long before Daphne's hopes and reputation are on the line. Step forward Simon Basset, the new Duke of Hastings (Regé-Jean Page) freshly arrived in London. He's the most eligible bachelor on the market but he has no interest in finding a wife, siring an heir, or performing any of his noble duties. It only makes sense for he and Daphne to strike a deal: they shall play the role of besotted lovers to the outside world, thus keeping him off the marriage market and making her a greater prospect for social-climbing singletons. It can't possibly go wrong, unless the seemingly omniscient gossip writer Lady Whistledown (voiced by Julie Andrews with the right balance of nobility and bitchiness) has something to say in her latest column. The intrigue of Bridgerton comes from its tangled ecosystem of friends, frenemies, suitors, and voyeurs. The most exciting moments often come not from scenes of bombast but in the whispers that shape the season. There are men in this story, all of whom are interesting and often deeply alluring, but this is a show most concerned with the plight and passions of women. It does not feel the need to force high-concept drama or unnecessarily soapy details into their lives to make them interesting. Van Dusen has enough trust in both his source material and the very concept of a Regency romance saga. Daphne and Simon’s relationship, through all its ruses and passions, is perfectly conveyed by Dynevor and Page, who share impeccable chemistry. Every barbed word shared between them and each smoldering glance is enough to keep audiences enraptured. Their relationship is one restricted by myriad societal demands. If they fail to convince the world of their “love” then Daphne may never find a good match. This is a prospect that Bridgerton takes most seriously and never dismisses as romantic twaddle or forced tension. [caption id="attachment_245658" align="aligncenter" width="720"]BRIDGERTON_101_Unit_01798R3 Netflix's Bridgerton stars Phoebe Dynevor as Daphne Bridgerton and Regé-Jean Page as Simon Basset, the Duke of Hastings[/caption] The true heart of the show comes with its empathy. This isn’t a story with cookie-cutter heroes and villains. (Only one character can truly be described as odious and he disappears after a few episodes.) Bridgerton seeks to show not only how the course of true love can find a way through the darkness but how such a prospect is almost laughably impossible during this time. Love is business and it’s an industry that nobody can escape. For women, your only goal is to marry well, have lots of children, and silently perform your duties in a manner that will not cause scandal to nosey gossips. One small slip-up, or something as seemingly innocuous as being alone with a man for a short period of time, could be enough to render you completely tainted and ruin your prospects for life. Men have more freedom, but it doesn’t make things much easier for the likes of Simon, Anthony, or Benedict, all of whom have desires that are incompatible with their inherited duties. Bridgerton gives every character in this vast ensemble room to breathe and the attention their unique plights deserve. Daphne craves a married life with children but is also aware that her performance during the season will impact her entire family. Anthony must be a good Viscount for his family, but his heart lies with a woman who he can never marry. Eloise feels trapped by her lack of prospects as a young woman with no money or power. Lady Featherington (Polly Walker, having the time of her life) manipulates and tries desperately to secure her family’s status because it’s all she has. Even Queen Charlotte, a woman who seemingly holds all the cards, is still a consort with no hard power in court beyond her societal obligations. Each and every one of these characters has a compelling interiority and a unique role to play in London society. Bridgerton has immense affection for all of them and never sacrifices character in favor of drama. Don’t worry, there’s still plenty of that to go round. Not an inch of detail is overlooked, be it the exquisitely sewn costumes, the cynical glances of the maids, or, yes, the sex scenes. Rest assured, dear readers, for Bridgerton does not skimp on the unbridled passion of Quinn’s novels. Hell, they add even more scenes for pure satisfaction. Some critics may take umbrage with what they see as an assembly line of well-worn tropes, but any true romance lover will know that the genre thrives on the embrace and savvy utilization of the comfortingly familiar. There are romps in the meadows, kisses in the rain, and meddling mothers at tea-time, and it is all executed with such delicate flair that Bridgerton makes the usual fresh again. This is not just a show that takes its own concept seriously: It’s one that respects the romance genre as a whole, and I cannot tell you how much of a relief it is to see that, especially given how widely ignored or derided romance novels are by the cultural mainstream. [ignvideo url="https://www.ign.com/videos/2020/12/04/new-to-netflix-december-2020"] As a lover of romance novels, it’s a true delight to see a series like this in all its loving and sumptuous glory. The series effectively uses the books to build an even richer and more diverse world, one that blends the intrinsically fairy tale quality of the genre with a more modernized approach. Bridgerton is racially diverse in a way that historical dramas seldom are, with the show imagining an alternate history where King George III's marriage to a princess of color paves the way for a sort of racial harmony among the various classes. Outside of the prevailing marriage game that drives the show, Bridgerton frequently shifts its focus to romances on the societal margins, including gay and polyamorous affairs that were absent from the novels. It's a welcome expansion of the source material and a keen reminder that historical fiction should not feel constrained to ideas of "historical accuracy" when it's already playing fast and loose with, in this case, the Regency era. Beyond those changes, readers of Quinn’s books will be keen to spot the differences between Bridgerton and the first book in the series, The Duke and I, from which this season is largely adapted. Each book in Quinn’s series focuses on one of the eight siblings, but here, the scope is expanded to tell many stories, including the eldest sibling Anthony’s dalliances with his opera singer mistress and Eloise’s hunt to uncover the identity of Lady Whistledown. Fans should be warned not to expect a straightforward transfer from page to screen. Indeed, the gentler narrative of Quinn’s books is given a serious injection of drama. Regardless of whether you’ve read Quinn’s novels or haven’t read a romance in your life, Bridgerton is sure to delight and will provide many with the perfect Christmas binge-watch. It’s the sort of cozy viewing experience perfectly designed for such seasons, and the way that the show builds upon the foundations of its source material suggests that they’re more than ready to tackle the next seven books and spin-offs.

from IGN Reviews https://ift.tt/3aAL4o0
This could be a real lead forward for personal gaming... Revolutionise gaming

AtGames Legends Ultimate Arcade Cabinet Review

The latest game news from IGN - one of my fave channels ever - check it out I don't even know where to begin with the AtGames Legends Ultimate home arcade cabinet, because it's almost overwhelming in its functions and features. With over 300 games installed out of the box, and wireless updates adding more, just turning it on presents a crisis of choice. With so many games, where does one even begin? But beyond the preinstalled library, there's an online game streaming service offering even MORE games. In fact, since arriving at my home for review, AtGames added an additional 47 Taito games to the system via an online update. Getting a grasp on the huge library of games took a bit of time, but I was eventually able to separate the wheat from the chaff. When it was all said and done, the AtGames Legends Ultimate is a formidable home arcade machine with unexpected additions, some novel and wonderful, some feeling more like filler content. [widget path="global/article/imagegallery" parameters="albumSlug=atgames-legends-ultimate-review&captions=true"]

Games

From the first boot-up, the AtGames Legends Ultimate has 300 games for you to explore. What I wasn't expecting was many of the included games are from consoles. In fact, several of the games have both console and arcade versions available for play. It's something of an odd choice, because I personally have little interest in playing an inferior Atari 2600 version of Missile Command when I can play its original arcade version on the exact same machine. [poilib element="poll" parameters="id=0faafdb6-455e-4a16-99a4-824ce5f4827a"] Still, it's kind of cool to go from the arcade action of something like Lunar Lander and immediately pick up, say, the SEGA Genesis version of Disney's The Lion King. Like I said, it doesn't make a whole lot of sense, but it's lack of focus didn't do anything to detract from my enjoyment. Games run the gamut from early 1980s classics like Asteroids, Space Invaders and Tempest, to Atari 2600 games like Adventure (and even its sequel!) all the way up to NeoGeo games like King of Fighters 2003, although that one is only available by signing up for the ArcadeNet subscription service (more on that later). AtGames Legends Ultimate Review I gotta say, playing these old arcade games, some of which I actually played in actual arcades as a wee lad, is awesome. Emulation is more than satisfactory for someone like me. I didn't notice any quirks that detracted from the experience. Unlimited free play was the stuff of dreams as a kid, and having so many arcade games at my fingertips made me feel like the kid from Silver Spoons (look it up). I'm a little cooler on the console games. While my first home gaming experience was with the Atari 2600, I don't have much fondness for its games. It's definitely neat to revisit them for a moment, long enough to remind me "Oh that's right, these games are kind of bad," but that's about as much enjoyment as I can muster. The SEGA Genesis games are an even more bizarre addition. At no time in my life while playing through the punishment of the Lion King did I ever say "Man I wish I could play this with arcade controls." At the same time, as unexpected as the console games are, they're still fun to play and add an extra layer of variety. AtGames Legends Ultimate Review

Controls

The Legends Ultimate does have controller support – you can plug in an Xbox controller and it works without any additional set-up. The catch is it only works in the UI and with games on the ArcadeNet service. It's an odd choice, one I don't quite understand, because it would make the console games much more enjoyable to play. I will concede Aladdin and The Lion King are actually well suited for arcade controls, which I didn't expect, but games like The Immortal? Not so much. As for the built-in controls, there's no game in the line-up without arcade-accurate control options. There's a joystick and buttons, great for most games, as well as a trackball and even a wonderful pair of spinner knobs for games like Tempest. AtGames Legends Ultimate Review Quality is mostly excellent. The octagon-gated joystick is perfect for the included games, and feels extremely sturdy and resistant to abuses. The buttons are wonderfully clicky and responsive. You can actually hear the springs and switches working their magic if you play with the volume down. They really feel like they're up for a beating. The spinner knobs are perhaps the most pleasing controls of them all. They have a wonderful weightiness to them, gliding effortlessly in their spin. There's a small indent on the face, for spinning the knob with a single finger, and the edges are textured, for spinning it with your whole hand. The single trackball in the middle is a disappointment when compared to all the other controls. Where the others feel downright excellent, the trackball almost feels gritty to use. It doesn't skip or get stuck in the process of playing; it works quite well for games like Centipede. But it just doesn't feel as high-quality as the rest of the controls. There's a lack of smoothness there, as though it's meeting just a little too much resistance inside its shell, and it makes me wonder how long it will hold out when compared to the rest of the control deck. AtGames Legends Ultimate Review

Assembly

Putting the AtGames Legends Ultimate together was a snap. In fact, in spite of its larger size, I found it a little easier to assemble than the Arcade1up cabinets I've tested, but the advantage is slight, since both can be easily put together with just one person. From unpacking to powering on took me about 45 minutes, and the instructions were concise and easy to follow. There was a section at the end of the instructions for side panels, but the version I was sent for review didn't include them. Since they're merely cosmetic, finishing touches, it doesn't have any bearing on my opinion: assembly is no more difficult than any other put-together piece of furniture. Legends-1483

UI and Functionality

The user interface is largely straightforward, if not a little clumsy. Once you get to where you want to be, it's quite easy to move around, but sometimes getting there takes a bit of work. For example, if you want to jump to the side navigation bar on the left of the game select screen, you need to hit the menu button rather than just click over to it with the joystick. It's simple enough, but the menu button isn't labeled as such. In fact it's not labeled at all. You don't need to be a rocket scientist to figure out the one weird button in the middle is the menu button, but you have to use deductive reasoning. There are also options at the top of the screen for ArcadeNet, the pay as you go BYOG service, the game library, and settings. Those are selected with the joystick, and a quick press of the A button brings you where you want to be. [poilib element="quoteBox" parameters="excerpt=My%20biggest%20problem%20is%20it's%20almost%20TOO%20many%20games"] The number of options in the settings menu is robust. Aside from the usual stuff you'd expect to find, there are also options for developers. Since its built on a Raspberry Pi platform, the Legends Ultimate is an ideal piece of kit for coders, hackers, and anyone else looking to plum the depths of its systems. There are some active online communities dedicated to exploring the… off-label capabilities of the Legends series, if you decide to do some homebrew modifications. My biggest problem is it's almost TOO many games. I know it sounds silly, but I feel like I could have done without the Atari 2600 version of Missile Command when the far-superior MAME version is already on there. There are several such instances, where the arcade version and the 2600 version are both included, and I can't understand why anyone would want to play inferior versions of classics when the originals are right there. It'd be like grabbing for a slice of Domino's pizza at a legendary brick-oven pizzeria. AtGames Legends Ultimate Review

BYOG (Bring Your Own Game)

In addition to the 300 included games, AtGames offers a "Bring Your Own Game" service to "stream your favorite PC-based video game from PC digital distribution platforms" like Steam directly to the Legends cabinet. I installed the software on my gaming PC for local streaming and updated the firmware on the arcade cabinet, per the instructions. After selecting the icon in the BYOG menu for my computer, I was surprised to discover it didn't just stream select games from my PC… it streamed my PC in its entirety. In other words, it turned the AtGames Legend into a remote terminal where I was able to use the trackball and "A" button to navigate my Windows desktop. It was way more than I expected, and kind of weird, but pretty cool nonetheless. I decided to give my game library a go and selected the Steam version of Crazy Taxi, at which point my wireless connection had enough and the visual quality fell to sub-2011 YouTube on DSL levels. Oh well. You can also stream games from AtGames itself, but there is a $1 per hour fee for server usage. You can buy extra time and "bank" it, if you want, but I don't see any reason to, given the 300 games built into the cabinet and the regularity at which AtGames adds new software. AtGames Legends Ultimate Review

Gameplay

The full selection of controls built into the deck means the arcade games play exactly as they were intended, and even the odd console inclusions work surprisingly well with arcade stick controls. I didn't notice any perceptible lag in any of the controls, and every button-push registered instantly. Even the gritty feel of the trackball didn't have any effect on gameplay, it just feels unpleasant. What really surprised me was how much my kids were drawn to this beastly arcade machine. They absolutely loved playing the classics and trying out the different games and control styles. It's a cool way to show them what arcades used to represent in an accurate form factor with accurate controls.

from IGN Reviews https://ift.tt/2WGgUYd
This could be a real lead forward for personal gaming... Revolutionise gaming

Tuesday 22 December 2020

Among Us Review

The latest game news from IGN - one of my fave channels ever - check it out

It may have originally come out in 2018, but Among Us took 2020 by storm, and it's deserving of that spotlight. Innersloth has made the tense, multiplayer fun of in-person cloak and dagger games like Mafia and Werewolf work on PC, mobile, and consoles with a flourish. And the great times I've had slaying, lying, and sleuthing my way through its charming sci-fi world got me wondering why it took so long for this sort of game to catch on. There are still a few technical hitches to be worked out, just like the fussy engines on the Skeld, but that hasn't kept me from coming back to it again and again in my down time.

The premise of Among Us is simple enough that just about anyone can pick it up quickly: eight crew members dash around a claustrophobic, cartoon spaceship to complete simple minigames and fill up a shared progress bar. But among them are two hidden impostors with the goal of secretly murdering everyone until they equal or outnumber the crew and claim victory. And yet, like so many excellent multiplayer games, it's very tricky to master because it’s about fooling real people, not gaming an AI. You can't even fall back on the same successful strategies too often or your opponents will catch on, so sometimes you have to mix things up and maybe even act illogically to keep them guessing. [ignvideo url="https://www.ign.com/videos/among-us-nintendo-switch-launch-trailer"]

The art is whimsical, with your bulbous, quirky astronauts stumbling around engine bays and reactor decks that look like the doodles I used to do in the margins of my notes in school. This is effective for a couple of reasons. For one, it keeps the mood pretty light, which is important in a game where you're going to be lying to, and being lied to, by your friends every single round. It's hard to take getting ganked in the middle of a task for the fifth time too personally when the animation for your demise makes you laugh after you're done yelling. The art style also makes interacting with the various machines and doodads on the map intuitive and enjoyable. I was able to drop right into my first match and get a decent grasp of what was going on without needing much help.

[poilib element="quoteBox" parameters="excerpt=It's%20hard%20to%20take%20getting%20ganked%20in%20the%20middle%20of%20a%20task%20for%20the%20fifth%20time%20too%20personally%20when%20the%20animation%20for%20your%20demise%20makes%20you%20laugh."]The tasks the crew will be rushing to complete present a good variety of tiny minigames, from finishing a simple maze to connecting colored wires. Most of them will test memory or hand-eye coordination in a way that requires you to keep your cool, which can be a challenge when you know there are murderers running around, out for your blood. The fact that most of the minigames cover up a significant portion of your screen is a really effective way to build tension, too. Even tasks like Download, which just makes you sit and watch a progress bar fill up, have me going, "Come on… come onnn!" Any movement at the edges of my monitor could mean impending death, and you know skilled impostors will use these blind spots to their advantage. [widget path="global/article/imagegallery" parameters="albumSlug=among-us-screenshots&captions=true"] Playing as the impostor is definitely the most fun for me, and it requires a variety of skills to do well. Isolating your target so no one witnesses the crime is the easiest way to get away with it, but if you do get caught by only one other person, being able to pin the kill on them by lying over in-game text chat or an external voice app like Discord can save you from being cast out. Impostors can also use the well-placed vents on each map to flee the scene, but you have to be careful not to be spotted in two disconnected rooms in a way that makes it clear you took a shortcut. But I enjoy being on the other side as well: As a crewmate, it's a thrilling detective game to try and keep track of where everyone is, who they were with, and poke holes in their alibis at each meeting in a way that will convince the other players to vote them off the ship. [poilib element="quoteBox" parameters="excerpt=Much%20like%20in%20poker%2C%20you're%20playing%20the%20other%20players%20more%20than%20anything."]It's delightfully satisfying to lead either the impostor or the crew team to victory, because much like in poker, you're playing the other players more than anything. If you group up with the same people often enough, you can pick up on their tells. Some of my friends will stay dead silent if they're impostors, while others will start yelling and trying to direct the blame on anyone else the second the first body is found. There's a lot of mental juggling that goes into sussing out a killer, because you have to remember when and where you saw everyone and, ideally, ask the right questions to catch them in a lie without making it too obvious that's what you're doing. Then, you need to make a compelling case. Because even if you know who the impostor is 100 percent, that won't matter if you can't convince the other voters. [poilib element="poll" parameters="id=f3e5a15f-909d-484b-85bf-a998a3a83d43"]

Some of my favorite impostor rounds have been those in which I coasted to victory in a public game by changing my handle to something unassuming, like "joey07", and acting like I'm a young kid who doesn't really understand the rules that well. Aside from how I type and what I do or do not choose to comment on, I can even make a big show of having a hard time getting around the ship or not understanding how crew tasks work. Knowing how to perform innocence, even to the point that you half believe you're innocent yourself, is a great skill to have. But it's a common enough strategy that if you overdo it, at this point, experienced players will catch on. So sometimes I have two cover identities: one that's way too obvious, and another that I want my opponents to figure out and think that's the final layer. But it's not. The mind games can get really deep, and they're my favorite part of Among Us.

[poilib element="quoteBox" parameters="excerpt=Some%20of%20my%20favorite%20imposter%20rounds%20have%20come%20from%20acting%20like%20I'm%20a%20young%20kid%20who%20doesn't%20understand%20the%20rules."]It works so well in part because the default map, a spaceship called The Skeld, is very well balanced. There’s a clever, circular layout, a mix of bottlenecks and open spaces, and just enough room for impostors to maneuver unseen if you’re not watching for them at the right moment. The other two maps, Mira HQ and Polus, are a bit too fragmented and spread out, which can give the impostors a big advantage. That hasn’t been too big a problem for me, though, because the wide variety of game options allow you to tweak things in the crew or impostors' favor with toggles like anonymous voting and confirming someone's role when they're ejected. This also offers flexible difficulty when playing with a group of more or less experienced killers. [ignvideo url="https://www.ign.com/videos/among-us-toppat-airship-map-reveal-trailer"] There are some technical issues, still. Finding a match can be frustrating, since the clunky, dated browser only shows you a limited number of lobbies at a time. It can be tricky to find games that aren’t already full or are a long way from getting there. And the fact that there's no mechanic to punish players who rage-quit when they don't get to play as impostor, or are caught dead to rights in the middle of a murder; those can lead entire rounds to premature, unsatisfying endings. Adding a quick match button and some way to disincentivize quitters, like a time out before you can join another match if you quit too often, would both go a long way – not to mention built-in voice chat support.  

from IGN Reviews https://ift.tt/3mGQgJr
This could be a real lead forward for personal gaming... Revolutionise gaming

The Midnight Sky Review

The latest game news from IGN - one of my fave channels ever - check it out The Midnight Sky was released in select theaters December 11 and starts streaming December 23 on Netflix. Matt Fowler reviewed this movie via a digital screener. [poilib element="accentDivider"] Amidst the doomsday dystopia genre, the two main branches seem to be "hope" and "desolation." When the latter is done right, you get something scintillatingly sorrowful like The Road. When the former hits its mark you get Children of Men. Or even a roaring coaster like Fury Road. The Midnight Sky, Oscar winner George Clooney's latest directorial effort and based on the novel "Good Morning, Midnight" by Lily Brooks-Dalton, can't figure out which it wants to be and that results in an emotional but empty endeavor. Sadly, like the way most Netflix original movies tend to land, The Midnight Sky feels lacking, as if there are ingredients missing required to cook up a fully-realized film. (Not from a production standpoint, as the movie itself is quite lavish and almost too expensive-feeling for the personal story it's mostly trying to tell.) There is a heart, and specialness, to the movie but it often gets drowned out by big action set-pieces -- be they in the arctic or in space -- that feel rather extraneous. It's a sign that, maybe, a bit too much care went into making this feel like an epic when the blood and bones story itself needed more attention. In the not too distant future, Earth is a ravaged, iced-over wreck. Clooney plays a dying scientist, Augustine Lofthouse, in a remote arctic outpost that's been fully evacuated after (from the looks of the knobs and dials) nuclear reactors all over the world have finally gone kablooey because of the freeze. Clooney's emaciated Augustine discovers a mute girl left behind, Iris (Caoilinn Springall), and together, after a bit of bonding, they set out into the unforgiving frost to reach a different base where they can contact a spacecraft called Æther and tell them not to return (since the world is now a brutal ball of death). [widget path="global/article/imagegallery" parameters="albumSlug=the-best-sci-fi-movies-on-netflix&captions=true"] Clooney and Springall are great together and deliver the best moments in the film. There are a few twists and turns that are fairly easy to predict but most of that's forgivable because Clooney's very good at interacting with a character who gives not-much back and Springall is able to express quite a bit with her doe-eyed glare. Again, the resolution is not quite as important as the journey here, so their almost-dreamlike mission together to send out a warning signal results in a handful of powerful moments of realization and survival. The fact that the Augustine half of the movie feels deeper might be because, well, he's the only character in the movie given layers, as spare as they are. Brief flashback sequences, featuring Star Trek: Discovery's Ethan Peck as a young Augustine (dubbed by Clooney), let us in enough to help us connect more with Augustine's trudge through freezing temperatures. [ignvideo url="https://www.ign.com/videos/2020/12/04/new-to-netflix-december-2020"] Up in space, aboard the Æther, The Midnight Sky's second story sort of languishes in underdevelopment. On their way home from a habitable moon of Jupiter, the previously undiscovered K-23, the Æther crew thinks they're coming home with good news to help rescue the remnants of humanity. Felicity Jones, David Oyelowo, Demián Bichir, Kyle Chandler, and Tiffany Boone make up this last-surviving space mission and they're all mostly short-sheeted when it comes to character development. It's also in the space segments where you'll find the highest cost for the smallest reward. Money floods the screen for disaster set-pieces that you already know while watching don't ultimately mean anything because the crew trying to survive them are headed toward a dead-end anyway. While Augustine tries to find a stronger antenna back at home, the Æther crew spends most of their time sorting through their own communication issues so they can contact Earth. It's a lot of effort on both ends just to basically hear "Hey, the world is dead so...go back to that moon?" This is supposed to be this film's version of hope, but it lands with a thud. Because at that point, five people making a U-turn aren't going to make a huge difference, humankind-wise. The greatest parts of The Midnight Sky come from smaller, more personalized moments and the actors performing them. The film is very pretty -- admirably so, in fact -- but none of the gloss actually adds to the story. If anything, the movie might resonate better as a low-fi offering rather than something with a bloated budget. The Midnight Sky didn't need to reportedly cost close to $100 million dollars when the strongest elements and themes came down to two characters sharing a heartfelt moment or when the film as a whole feels like a pair of soulful eyes with not much going on behind them. [widget path="global/article/imagegallery" parameters="albumSlug=road-to-nowhere-movies-where-the-final-destination-sucked&captions=true"]

from IGN Reviews https://ift.tt/3nK3ZjN
This could be a real lead forward for personal gaming... Revolutionise gaming

Monday 21 December 2020

Promising Young Woman Review

The latest game news from IGN - one of my fave channels ever - check it out IGN serves a global audience, so with Promising Young Woman opening in theaters Dec. 25, we are publishing our review from Kristy Puchko who watched the movie via digital screener. Read more on IGN's policy on movie reviews in light of COVID-19 here. IGN strongly encourages anyone considering going to a movie theater during the COVID-19 pandemic to check their local public health and safety guidelines before buying a ticket. [poilib element="accentDivider"] There's a rage that burns in the hearts of women wounded in a man's world. Again and again, we witness a battle of the sexes that puts our rights, bodies, and sanity in the crossfire. The he said/she said of it all tends to give him "the benefit of the doubt" or excuses sexual misconduct or violence as "boys will be boys," while she is victim-blamed for what she wore, where she was, and basically having a body that attracts men by its very existence. In Promising Young Woman, this battle is staged as a rape-revenge thriller, where an anti-heroine lights the match of this feminist rage, turning her body into a time-bomb that will burn down the bad men and the so-called "nice guys." The result is a film that is furious, subversive, darkly funny, and haunting. Actress turned writer/helmer Emerald Fennell makes a blistering directorial debut with Promising Young Woman. Carey Mulligan stars as Cassandra Thomas, who spends her days working at a "shitty coffee shop" and her nights on the prowl for men. Like Amy Dunne of Gone Girl, she is both a dream girl and nightmare. Before heading out for an evening, Cassie takes on different looks, the harried businesswoman too drunk to stand on her own, the naïve jailbait with darling pigtails, and the party girl with sloppily smeared lipstick. Each time, some white knight sweeps in to be a hero (in his own mind). He scoops her up, back to his place for "one more drink," maybe some cocaine, maybe an unsolicited preview of his pretentious yet-to-be-written great American novel. Then, once she's passed out or too intoxicated to consent, he'll creep in with a probing tongue and wandering fingers. That is until Cassie drops the act, stares him down clear-eyed and smirking, and hisses, "What are you doing." It's not a question, because they both know the answer. The predator realizes he is prey, and he is absolutely terrified in this unfamiliar terrain. Fennell anticipates rightly that the audience will derive a dark pleasure from these turned tables and this redirected terror, a deranged delight common in rape-revenge thrillers. The first act of Promising Young Woman is exactly what you might expect from its zingy trailer. Cassie sees the red flags of the men who approach her and snatches them up as the cape of a wrathful vigilante. She is powerful, smart, and wickedly entertaining with a brand of justice that includes staring down cat-callers until they're uncomfortable and making creeps think twice before dragging home a drunk girl. However, it's where the film goes next that makes Promising Young Woman a stunner. Methodically, Fennell's script peels back the layers of Cassie, revealing a traumatic backstory, a menacing mission for poetic justice, and a pathetic present. She is a med school dropout, who lives with her parents (a perfectly paired Jennifer Coolidge and Clancy Brown). She has no love life, no friends (save a concerned co-worker in Laverne Cox), and no ambition beyond filling her little black book with men she's terrorized. So even in victory, she is alone. Fennell teases early on how this path can only lead Cassie to pain. Yet this sharp filmmaker understands our desire to watch this play out. [ignvideo width=610 height=374 url=https://ift.tt/3ox84b8]   The film offers a f****d power fantasy born from patriarchal oppression. What if you could be a bogeyman to every bro who thinks banging the passed out chick is okay? What if you could strike fear in the hearts of everyone who argued, "She was asking for it?" What if you could force those who profit from silencing a victim to take a hard look at their own wickedness? Fennell tightly winds suspense from each of these setups, making for spectacularly clever and twisted sequences. However, our dark joy becomes spiked with unease as Cassie begins to employ the very methods of violation that she opposes. She's surrendering herself to this journey, and we can't help but watch in a mix of exhilaration and revulsion. Then enters Ryan, a gawky yet charming love interest, played by Bo Burnham. With a self-deprecating sense of humor and an honest appreciation for Paris Hilton's brief stint as a pop singer, Ryan offers a radiant reminder of what Cassie's future might be. Fennell impressively shifts tone from snarling to swooning in a tumble of fumbling flirtations, sweet silliness, and a family dinner that is perfectly cringe-worthy in its authentic awkwardness. Then, a heart-wrenching reveal pitches the film into a final act that is chaotic, controversial, chilling and exhilarating. A masterfully chosen soundtrack full of bangers brilliantly utilized keeps the beat rolling even as the mood shifts wildly. There's a side-eyed glee in Charli XCX's "Boys" playing over khaki-pantsed men dancing clumsily in a club. "Stars Are Blind" is redeemed in romance. Juice Newton's "Angel of the Morning" celebrates a bittersweet victory, while a haunting remix of Britney Spear's "Toxic" plays as a moody anthem of righteous wrath. Then, there's Mulligan, whose performance is a force of nature, ferocious and awe-inspiring. Cassie is a chameleon, transforming into a bevy of beauties who'd be perceived as easy targets by Not All Men. Mulligan steps into each with aplomb, playing drunk so well you can almost smell the booze on her ragged breath. Before our very eyes, she shapeshifts into this fearless avenger, who has a dangerous twinkle in her eye and lives only to toy with her predatory prey. Then, she turns into something more familiar, the snarky barista who offers bad attitude for free, but will make you pay for intimacy. All of these sides click into place to showcase not only Mulligan's incredible range as an actress but also how Cassie is truly a promising young woman who could have any life she chose. Which makes what she chooses all the more striking. [widget path="global/article/imagegallery" parameters="albumSlug=igns-best-reviewed-movies-of-2020&captions=true"]

from IGN Reviews https://ift.tt/34uG800
This could be a real lead forward for personal gaming... Revolutionise gaming