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Thursday 30 June 2016

Game of Thrones: Season 6 Review

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Warning: Full spoilers for Game of Thrones: Season 6 below.

In its first season not tethered to George R. R. Martin's books -- save for some leftover Iron Islands shenanigans -- Game of Thrones moved faster than fans have come to anticipate with regards to story, payoffs, and even the literal movement of characters from one realm to another.

At times, there were so many "happy" moments that the series began to feel rather un-Game of Thrones like, though the show certainly had an excuse for rocketing us toward the end and giving the heroes more wins than usual - we're near the end! This is when things are supposed to start falling into place, if we're to follow traditional fantasy storytelling rules. None of this necessarily means we'll wind up with a feel-good ending by the time the curtain actually falls on this saga, but for now, with Season 6 acting as the gateway to the actual series endgame (expected to take place over two shortened final seasons), it was time for many of our heroes to triumph and ascend in ways that Martin never quite allowed in his pages. To date, of course...

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My Hero Academia: Season 1 Review

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Note: This review covers all 13 episodes of My Hero Academia: Season 1; however, spoilers will be kept to a minimum.

Having not read the My Hero Academia manga, I had the luxury of going into the anime unaware of the twists and turns that awaited the aspiring young hero Izuku "Deku" Midoriya. After taking a ride on the action-packed emotional rollercoaster that is Season 1 of studio Bones' expertly animated adaptation, My Hero Academia has solidified its place as my favorite show of the year thus far, and has me eagerly awaiting Season 2.

The story centers around the aforementioned Deku, a teenage boy who dreams of becoming a superhero but finds himself among the 20 percent of people without a special power (aka Quirk). After a chance encounter with his heroic idol All Might, Deku finds a way to rise above his circumstances and attends the prestigious U.A. High School in the hopes of making his dreams a reality.

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The Purge: Election Year Review

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The original Purge movie offered up a middling tale with a great concept. For the sequel, The Purge: Anarchy, writer/director James DeMonaco took that original concept and expanded it, making a superior film. Now, with The Purge: Election Year, he does it again, taking the dystopian world we've come to know from the first two movies and truly exploring its ins and outs. Again, the change works, and we're left with the best Purge yet.

Returning for Election Year are Frank Grillo as Leo Barnes, our former cop and the hero of Anarchy, along with Edwin Hodge as Dante Bishop, the stranger in the first film who was turned into a revolutionary by Anarchy. Bishop is now leading the anti-government fighters while Barnes is working security for Senator Charlie Roan (Elizabeth Mitchell), who is running for president on an anti-Purge, anti-New Founding Fathers of America (NFFA) platform.

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Wednesday 29 June 2016

Cryptocracy #1 Review

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With Cryptocracy, Van Jensen and Pete Woods set out to prove that writer Jonathan Hickman doesn't have a monopoly on science fiction comics revolving around vast, intricate conspiracies and complex charts breaking down said conspiracies. This new series definitely scratches a similar itch as books like East of West, though like many first issues it makes the mistake of focusing too much on world-building and not enough on characterization.

The conceit in Cryptocracy is that the world is and has long been ruled by a network of shadow governments, with society being divided into nine different "Circles" depending on status and proximity to power. If this sounds very "been there, done that," know that Jensen and Woods inject enough flavor into this universe to make it stand out from the familiar crop of Illuminati tales. It's clear a lot of thought went into the structure and history of this universe, one that unites pretty much every popular conspiracy theory into a giant web. And yet the book never takes itself entirely seriously, as evidenced by the rooms of mind-altering aliens and the genetically engineered "bugbear" named Jason that accompanies main protagonist Grahame on his missions.

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Jupiter's Legacy 2 #1 Review

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After a long absence (though one ably filled by two prequel mini-series), Jupiter's Legacy is finally back on the stands. This first issue doesn't miss a beat as Mark Millar and Frank Quitely settle back into their world and explore what happens when the supervillains find themselves becoming the heroes. As with the previous volume, this issue will offer solid entertainment as long as you don't go into the book expecting it to bring anything radically new or different to the table.

The crux of Jupiter's Legacy's appeal has always been "Frank Quitely drawing a new superhero comic," and that certainly hasn't changed in the many months since the previous volume wrapped up. Quitely is second to none when it comes to creating vibrant superhero characters with unique fashions and a real sense of weight and body language. Millar gives the artist ample variety in this issue, with scenes ranging from quiet, contemplative character interaction to raucous car chases to epic displays of superhuman power. There's a vaguely rough, sketchy quality to Quitely's line-work, but one that gives the book more a frenetic quality than a rushed appearance. Sunny Gho's colors also go a long way towards achieving a lush, cinematic feel.

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The Dark Knight III #5 Review

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One of the recurring flaws with this Dark Knight Returns sequel is that it's much less efficient and tightly paced than its predecessors. That problem is all the more apparent in issue #5. This new chapter includes some satisfying bursts of action as the Caped Crusader goes on the offensive, but the story wraps up too quickly and doesn't offer enough to keep readers satisfied for another two-month wait.

In the original DKR, Batman had to employ every trick in his arsenal to defeat Superman in open combat. How is he supposed to defeat an entire army of Superman-worthy foes, especially now that his body is even older and more vulnerable than before? Well, an extra dose of prep time always helps even the odds. This month readers see Batman and his allies work to even the score a little and turn the tables on Quar and his minions. It's very satisfying to see this older but still highly resourceful Caped Crusader prove why he's not a foe to be underestimated.

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Zero Time Dilemma Review

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A man is strapped to a chair with a revolver pointed to his head. Three of the six rounds are live, but there is no telling which will fire next. Refuse to pull the trigger and the nearby incinerator is set ablaze with a woman inside. What do you choose? Decisions like this are at the heart of Zero Time Dilemma, the fitting conclusion to the Zero Escape trilogy that brings the inventive puzzles and stellar storytelling to a fulfilling end.

Longtime fans of the series know what to expect from a Zero Escape game: what looks like a simple puzzle and visual novel game soon turns into a complex story featuring mind-boggling concepts like telepathic communication and alternate realities. This time around, nine participants of a Mars test colony are kidnapped by a mysterious figure known as Zero and forced to play the Decision Game. Six of the nine characters must die in order for anyone to escape the facility, and this kind of pressure pushed relationships, trust, and compassion to the forefront and had me invested in the characters and their situations. Your progression through Zero Time Dilemma follows a repeated formula known as a Fragment, consisting of a cutscene between characters first, then an Escape the Room segment, and finally a decision that will split the timeline you are currently pursuing.

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Batman Goes to War in The Dark Knight III

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The newest chapter of The Dark Knight III: The Master Race shows what happens when an aged Batman goes head-to-head with a group of evil Kryptonians.

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Warning: this article contains spoilers for The Dark Knight III: The Master Race #5!

The previous two Dark Knight books have shown that Batman is more than capable of holding his own in battle against Superman, but can he do the same for an entire army of super-powered Kryptonians bent on enslaving the planet? Based on this issue, it seems there are no odds too great for the Caped Crusader. He donned his classic armored suit (last seen in 1986's The Dark Knight #4), showered the so-called "Master Race" with Kryptonite-laced rain, and proceeded to beat the stuffing out of these would-be conquerors.

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Captain America: Steve Rogers #2 Review

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The first issue of this new Captain America series stirred up no small amount of controversy thanks to the reveal that Steve Rogers has supposedly been a Hydra agent for his entire adult life. Perhaps wisely, writer Nick Spencer wastes no time in peeling back the curtain and getting to the heart of that major reveal. Issue #2 offers an in-depth look at Cap's new status quo and proves that the twist is just one piece in a larger puzzle Spencer has been building since his Captain America run began last year.

Spencer's script in issue #2 unfolds entirely in flashback form. While it's a bit disappointing that we don't see the immediate fallout of Cap's betrayal, this does allow Spencer the chance to tackle the story from the point of view of the Red Skull. By the end, readers have a much better understanding of what Skull's latest master plan involves and what exactly has happened to Steve Rogers. For once, it's nice to simply have answers instead of months of slow build-up and false starts. And again, it immediately becomes clear how this vast conspiracy plays into Spencer's larger run and why this is an opportunity to explore Steve Rogers' innate heroic qualities rather than besmirching his good name.

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Tokyo Mirage Sessions #FE Review

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Imagine someone pouring pop rocks into a soda can, shaking it up as hard as they can, then digitizing the explosive results. That’s Tokyo Mirage Sessions #FE: a zany, effervescent blend of beloved JRPG series Fire Emblem and Shin Megami Tensei that lacks story depth but puts on a good show.

Tokyo Mirage unapologetically embraces the goofier side of the Japanese entertainment industry by squeezing out every bit of silliness it can find and then dialing it up to 11. Throughout the nearly 60 hours of gameplay I was treated to a parade of razzle-dazzle vignettes that include flashy music videos, a snicker-inducing commercial where a girl rides a wave of nuclear-colored soda, and a goofy reenactment of a costume hero show. Usually all at once, since these over-the-top animations are part of Tokyo Mirage’s enormously fun combat.

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The Legend of Tarzan Review

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Edgar Rice Burroughs' Lord of the Apes swings back onto the big screen in The Legend of Tarzan, an out-of-touch adventure epic that's also a misguided foray into historical fiction. It's not as ridiculous a misfire as its trailers suggested, but The Legend of Tarzan's biggest saving grace of not being as bad you expected isn't saying much for a film directed by acclaimed Harry Potter filmmaker David Yates.

The film's plot is basically just a few set-pieces with origin/backstory flashbacks interspersed detailing how the orphaned baby aristocrat John Clayton (played as an adult by Alexander Skarsgard) was found and raised by African apes after his shipwrecked parents died. The movie starts in 1890, years after John has been found and reassimilated into English aristocracy as the Earl of Greystoke. John and his wife Jane (Margot Robbie) now live in England and have not been back to Africa in almost a decade. Their adventures together there years ago are now the stuff of dime novels. Yes, "Tarzan" is a celebrity, a blue-blooded novelty and the stuff of, well, legend. But political machinations in the Congo draw John back there ... and into becoming Tarzan once again.

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Tuesday 28 June 2016

Person of Interest: Season 5 Review

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Warning: Full spoilers for Person of Interest: Season 5 below.

With only 13 episodes to play with instead of its normal 22, Person of Interest drove home its endgame this year with a spectacular run featuring our heroes' tragic, yet victorious, battle against the invisible hand of an ASI named Samaritan. A force that, with a bit of cold herd thinning, could have actually helped humanity survive future turmoil, but at the cost of our already spare freedoms and privacy. An intriguing and frightening debate that put an excellent exclamation point on a series that had already dove deep into the pool of questioning surveillance, the rights of citizens, and the true dangers of an artificial intelligence that could out-think us and out-maneuver us in every way.

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LEGO Star Wars: The Force Awakens Review

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The Force Awakens must be magic. First it reinvigorated Star Wars after a string of duds, and now it’s given the slumping LEGO games the same shot in the arm. LEGO Star Wars: The Force Awakens is the most creative, well-paced, and fun LEGO game in years. Developer Traveler's Tales always displays a keen love and affection for its source material, but with this take on the most recent Star Wars movie, it tells an entertaining story that pays wonderful tribute to Episode VII through a slew of smart puzzles and unique characters.

Unlike the disjointed storytelling in the disappointing LEGO Marvel’s Avengers, The Force Awakens uses dialogue from the film effectively. The story of Rey, Finn, and company follows the same path as the movie, while also throwing in a bunch of really clever gags and goofs. Wandering through the ruins of Maz Kanada’s castle, overhearing some weird creatures talk about where they’re going to drink next, and having one of them suggest his old watering hole on Tatooine left a big dumb grin on my face.

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Star Ocean: Integrity and Faithlessness Review

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The key moment of Star Ocean: Integrity and Faithlessness happens about an hour in, when a hulking spaceship roars out of the skies and crashes near a spot where the world's fantasy-themed locals are hacking at each other with slabs of steel. It's a powerful, Columbus-style moment; a clash of technology and world views. It's also an unfortunate metaphor for Integrity and Faithlessness itself, as virtually every good idea this uncharacteristically brief JRPG brings up finds itself clashing with the complications of a poorer one. Sadly for those of us who've held out hope in the seven years since Star Ocean: The Last Hope, it's a struggle that never really resolves itself.

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Inside Review

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The first 10 minutes of Inside, the long-awaited Limbo follow-up from developer Playdead, swing between being beautiful, haunting, and terrifying. Sometimes it is all three at the exact same time. From there, it adds intrigue, wonder, and shock on top of those and never lets up. For that reason, it’s best if you take my word for it and go in completely blind to discover it for yourself. But if you need to be convinced, keep reading for more on this visually stunning, thought-provoking, and mysterious masterpiece.

Even though it is mechanically a 2D puzzle-platformer, Inside is quite simply one of the most beautiful and subtly detailed games I’ve ever played. Every frame appears to have been meticulously crafted and polished several times over, from dust particles hovering in smoky air to raindrops splashing down in a bog to golden sunlight beaming onto your unnamed, red-shirted boy avatar through a window. Everything appears to have had an artist’s full and undivided attention. I often stopped just to admire my surroundings, taking in the subtly detailed animations, moody lighting, boldly contrasting color palette, and even the eerily unsettling sound design. You can hear the boy breathing hard after he’s been running for a while. You can see him stumble after he jumps and sticks a running landing. Gray paints a lot of the scenery, but splashes of color – often red – are used as a bold contrast that draws your eye where the designers want it to go. Camera work is also laudable; the perspective only ever shifts slightly, but from scene to scene you’re always in the optimal viewing position for what’s happening on screen, and there’s always a visual reward anytime the camera moves closer in, pulls further out, or changes angle.

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The Technomancer Review

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The Technomancer seems like an RPG inspired by the greats of the genre, but it never really understands the fundamental elements that made them great. It has all the moving parts of a mid-2000s BioWare game but lacks technical polish and storytelling finesse to a sometimes painful degree. Far too many crucial building blocks are poorly implemented for any piece to really break through the canopy of mediocrity.

There’s no number or hint in the title, but The Technomancer is a follow-up to developer Spiders’ poorly received 2013 RPG, Mars: War Logs. The Technomancer takes place amidst the same war between dystopian corporations on a richly realized vision of the red planet. You control the bland Zachariah Mancer, a newly minted Technomancer (read: brooding cyberpunk Jedi) caught in the middle of a struggle between the army and the secret police of the Abundance corporation. Zach has some cool moments throughout the story, but never quite gets to shine as a character. He’s too much of a blank-slate protagonist, and where superior RPGs would allow you to mold such a persona through roleplaying, The Technomancer’s dialogue choices usually boil down to, “Do I have the right non-combat skills to progress this quest without fighting?” or “Should I accept a mission from this person based on what I know about them?” rather than any genuine character-building or world-affecting decision making. There is a morality system that allows you to adopt a Batman-esque code against killing, but its effects are rarely visible on the story or gameplay.

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Monday 27 June 2016

12 Monkeys: "Resurrection" Review

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Note: Full spoilers for the episode follow.

12 Monkeys began its three-part season finale with the eventful and emotional "Resurrection" which saw several important characters die, one character come back to life (kinda) and the pivotal relationship between Cole and Cassie revived. How permanent some of those deaths will be depends on whether or not the destruction of the time machine can be undone by Cole and Cassie's now last-ditch effort to stop the paradox of the mysterious primary in 1957.

Jen has known the date of her death since she read it on the Word of the Witness map. We've seen her be a strong leader for her Daughters, but this week we saw her as an old woman with real regrets about how she's lived her life. Knowing her fate has perhaps made her tentative when she should have been bold. Even her warnings about Titan leading only to death, which always seemed to come from a place of foreknowledge, have been cast into doubt as the dying Jen tells the younger Jen that she's been avoiding Titan and a battle with the Witness out of fear. Such a terrific scene. Wouldn't all of us tell our younger selves to be braver, if we could?

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Penny Dreadful: Season 3 Review

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Warning: Full spoilers for Penny Dreadful's final season below.

I'm not here to contest that Penny Dreadful was somehow not a set three-year arc plotted out from the get-go by creator/writer John Logan, but I do call into question Showtime's decision not to tell us all ahead of time that this was the final season - only dropping the bomb the day after a definitively show-ending, or at least Vanessa-ending, finale aired.

Why not tell us? Many already suspected it back when this season came with one less episode than Season 2, despite Logan's stating that it didn't mean anything and that it was simply the amount of episodes he informed Showtime he needed. But still, it was hard not to have doubts. Then when Dracula finally returned to the story, full circle, it began to look even more like this was the end. Both Satan and Dracula tried their hand at Vanessa's soul in Season 1 and then it was all the Devil in Season 2 (with the help of his Nightcomers). Now Dracula would make his big play for the cursed Ms. Ives and it had all the makings of a final showdown.

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My Hero Academia: Season 1 Finale Review

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Warning: Full spoilers for the episode below.

 

As someone who’s thoroughly enjoyed My Hero Academia all season long, I went into the finale with incredibly high expectations. While "In Each of Our Hearts" doesn't quite reach the lofty bar the handful of prior episodes set before it, Season 1’s final episode does a solid job of wrapping up the epic confrontation at U.A. High School, serving up a satisfying ending that left me eager to find out what the next chapter in Deku's journey has in store.

The episode picks up right after All Might defeats Nomu, sending the shock-absorbing monster flying off into the sky with one final punch. At this point, the world's number one hero is at his limit, bleeding from his side and unable to move, as the League of Villains' leader Tomura Shigaraki and his gaseous sidekick Kurogiri move in to deliver the final blow. As the only one aware of All Might's peril, Deku once again makes a heroic act of self sacrifice, destroying his legs in an attempt to come to his mentor's aid.

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Sunday 26 June 2016

Silicon Valley: Season 3 Finale Review

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Warning: Full spoilers for the episode follow.

For a normal-length finale, "The Uptick" certainly packed in a lot of content, what with Pied Piper's fate being left up in the air until the very end. This episode also got the ball rolling with a riotous cold open, as the elephant Gavin brought in dropped dead in the middle of Hooli's courtyard. After a whole season of Gavin bringing animals in to make his points (sorry, "draw zoological comparisons"), it was amusing to see it culminate in a disaster of that size, literally.

Of course, the main focus here was on Pied Piper's false DAUs. Not surprisingly, Richard, Dinesh and Gilfoyle figured out what was going on immediately, and each offered their own take on the situation. Dinesh and Gilfoyle's "ruse," for example, brought about some fun interplay between them and Richard -- although we didn't get to see the duo's "Zombie" script in action.

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What Did You Think of Game of Thrones' Season 6 Finale?

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While I work on the review for the super-sized Game of Thrones season finale, "The Winds of Winter," feel free to share your thoughts below...

Matt Fowler is a writer for IGN and a member of the Television Critics Association (TCA). Follow him on Twitter at @TheMattFowler and Facebook at http://ift.tt/1kiBJkp.

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Preacher: "South Will Rise Again" Review

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Warning: Full spoilers for the episode below.

We’re at the half way point of Preacher’s first season now and while I continue to admire this series, I did hope this episode might find storylines coalesce in a way that didn’t happen. A lot of interesting moments are occurring, but they often remain a bit murky or with connections that remain unclear.

The opening sequence with the Saint of Killers was really cool and compelling in and of itself – I continue to love the cinematography of these flashbacks, and how the Saint (or “Cowboy’s”) face was so often hidden in shadow – but if you haven’t read the comics, this is now a lot of material spent on flashbacks that feel utterly unconnected to the main narrative. Preacher EP Sam Catlin has promised we’ll understand better how this storyline impacts Preacher by season’s end, but it feels like having something happen sooner would be a better course of action here.

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Saturday 25 June 2016

Outlander: "The Hail Mary" Review

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Full spoilers for Outlander continue below.

There was a lot of tying up loose ends in Outlander's penultimate episode of Season 2 between characters like Colum, Black Jack and Alex making reappearances and the battle lines being set for the Battle of Culloden in the finale. All these various fantastic performers coming together and -- in many cases -- saying goodbye led to a lot of amazing material, but the sense of setting the stage for the battle to come prevented "The Hail Mary" from being one of the best episodes of the series.

Many disparate storylines came together in this episode, and there wasn't a lot of cohesion between any of them. There was the sense that much of this was happening this week simply because the story needed to be taken care of before the finale. It seems like coincidence more than anything else that caused so many important moments to coalesce in Inverness, though the quality of the material featured was some of best of Outlander's season.

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Girl Meets World: "Girl Meets Triangle" Review

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Warning: Full spoilers for the episode follow.

Well, that didn't resolve anything... again.

To be fair, showrunner Michael Jacobs has said the Riley/Maya/Lucas triangle would be coming to an end this season, so I have to believe Lucas will actually make his final decision in the next episode. However, that didn't make the end of this episode any less frustrating. Was another week of the characters questioning their feelings for one another really necessary? In this writer's opinion, no, it wasn't.

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Friday 24 June 2016

Outcast: "A Wrath Unseen" Review

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Warning: Full spoilers for the episode follow.

This week's Outcast was quieter than most, but the tradeoff was a lot of great character development and storytelling. For Kyle and Anderson, this meant investigating another potential possession -- but it didn't exactly go like the others did in that there was no exorcism attempt. Instead, the incident raised even more questions for our budding duo about how the demons operate and whether they have actually been cast out or not.

Specifically, this storyline was pretty big for Anderson, who could hardly believe one of his loyal churchgoers was a demon in disguise. I particularly enjoyed his tête-à-tête with Uma (Twin Peaks' Grace Zabriskie) and their "little game" of banter. Kyle realizing his wife could potentially be doing the same thing as Uma was also intriguing, though it didn't amount to much in this episode. Norville's funeral, which kicked off this episode was also nice, but I was a little surprised Anderson didn't recognize him from his sermon a couple weeks back.

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Swiss Army Man Review

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Swiss Army Man may be the wackiest, most delightful film to be released in 2016 so far. Since it’s premiere at Sundance Film Festival, media outlets have been trying to figure out the appeal of directors Daniel Kwan and Daniel Scheinert movie about a farting corpse. At first glance, it may seem like a movie you’d want to watch by yourself, what with the negative stigma of gas in our culture, but Swiss Army Man goes way deeper than any fart movie before it. It’s dark.

The film begins with Hank (Paul Dano) alone on an island, seconds before he’s about to hang himself. But before kicking the bucket beneath him, he spots a body washed ashore. Enter Manny (Daniel Radcliffe). When he realizes the only thing Manny’s going to offer up is his farts, Hank tries hang himself again. Until he realizes that he just might be able to flee the island, riding Manny like a speedboat, his gas leading the way. It’s funny when you see it, and pretty unnerving when you actually think about it. Hank’s options are farts or death. But as the movie flows along, it becomes clear that the duo is more than just two bodies trying to find their way home. Hank and Manny, in an odd way, are kind of the modern day Dante and Virgil.

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Umbrella Corps Review

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Perhaps to avoid damaging the still-beloved horror series’ brand, the clumsy multiplayer shooter Umbrella Corps doesn’t carry the Resident Evil name even though it takes place in the same universe. Its movements feel sluggish, its combat is mindless and predictable, and its lack of personality ensures it’s just another rotting face in the crowd. The few times Umbrella Corps brings good ideas to the table, it kills them with such efficiency that it almost feels intentional. I can’t recall another recent game that feels as lost and confused as this one.

So much about Umbrella Corps makes no sense. For starters, this is a cover-based shooter with cover that doesn’t matter, and can even be a disadvantage. In addition to enemy players, multiplayer maps are dense with zombies that attack anything nearby. You know what’s easy prey for the ravenous undead? A soldier tucked behind a wall or into a corner. By default, players are equipped with a jamming device that keeps zombies at bay, but it’s very easily disrupted or shot off by enemies. Sitting in cover for more than a few seconds is akin to basting your face in barbecue sauce.

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Roadies: Series Premiere Review

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Note: this is a spoiler-free advance review of the series premiere of Roadies. This episode will premiere on Showtime on Sunday, June 26 at 10pm EST.

Writer/director Cameron Crowe picked at an auspicious time to make his television debut with Roadies. With HBO's recent surprise cancellation of Vinyl, there's certainly a void to be filled when it comes to delivering rock 'n' roll-fueled drama on a weekly basis. Plus, there's the appeal of seeing Crowe return to territory he covered so well in 2000's Almost Famous. But while the first episode of Roadies treads plenty of familiar ground, there's little sign that Crowe will be able to end the recent creative slump that's produced duds like Aloha.

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Thursday 23 June 2016

Fallout 4: Contraptions Workshop DLC Review

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Like its close cousin, the Wasteland Workshop DLC, Fallout 4: Contraptions Workshop is centered entirely around the Settlement-building portion of Fallout 4. But unlike Wasteland, the new creation toolbox is stuffed with instruments that are thoughtfully designed to interact with one another in ever more complex and intriguing ways, enticing our inquisitive and puzzle-minded sides with the challenge of creating ever-more-devious constructs.

You can (and probably will) cheat to get the large quantities of raw materials necessary to build your massive machines, because gathering them takes a serious time investment, but the Rube Goldberg-style mechanics they enable are the real fun of Contraptions Workshop. The experience is a lot like fooling around in Minecraft’s creative mode, albeit a bit cruder. The powerful new logic circuits and switch arrays allow for some mad-genius antics, and though my brain took a while to grasp their potential, I gradually began my own small experiments. In one modest achievement, I created a swinging control that I could trigger with a gunshot; shooting the target flipped a switch which dropped a ball down a track wooden track and through a basketball hoop switch to activate nearby fireworks.

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Free State of Jones Review

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People change over time. Their opinions change, their politics change, the way they see the world changes. In Free State of Jones, except for some slight alterations in how he looks, Matthew McConaughey's character, Newton Knight, does not change despite the film taking place over nearly a decade and a half. It is just one of the disappointments.

Based on true events and written and directed by Gary Ross, Free State of Jones mostly takes place in 1862 and 1876. As the movie opens, Newt, as he is known, is fighting for the Confederate Army, although he's much more interested in staying alive—and keeping those around him alive—than he is in taking part in a war. But, as that's incompatible with the idea of war, rather than fighting, Newt deserts the army, returns home to Jones County, and finds out that the Confederates are treating his friends and family deplorably.

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The Shallows Review

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Make sure you take spare pants when you go to see The Shallows because when the shocks come, chances are, something’s going to give.

Director Jaume Collet-Serra’s resume is littered with films that grip you but sometimes flirt with so many genre clichés that you’re begging for them to just get a room. While enjoyable guff, much of his previous work such as Run All Night, Non-Stop and Unknown - all of which starred Liam Neeson – ticked boxes and entertained. Some of his work -- I’m looking at you Paris Hilton remake vehicle House of Wax -- has been straight-up cheesy fun while other pieces, step forward Orphan, have been tense gems. Here, with The Shallows, he nails every beat with such precision that you set your watch by it.

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Wednesday 22 June 2016

Mighty Morphin Power Rangers #4 Review

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For the majority of MMPR’s early run, Kyle Higgins and Hendry Presetya put the focus on the Rangers and their ever fluctuating relationship as a team. While that approach makes for more layered characters and a greater sense of stakes, sometimes we just want to see giant robots punching shark people. Issue #4 delivers mightily in that regard, the creators placing added focus on the series’ more action oriented promise as the character sparks continue to fly.

Picking up where the last issue left off, with Scorpina having commandeered the Dragonzord through the use of a DIY Dragon Dagger, issue #4 at first reads like a rehash of past installments. Zach makes his usual gripes, Billy does something smart, and the Trust or Not to Trust narrative that’s defined Tommy thus far continues to spin its wheels. And then, something changes. In one glorious full page spread, the story moves from Rangers Of Our Lives to something very much Mighty and Morphin’. For perhaps the first time, it truly feels like a Power Rangers episode come to life.

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The Flash #1 Review

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The Flash Rebirth #1 made it clear that this new series will be among the first to explore the fallout of DC Universe Rebirth #1 and the return of Wally West. But as Joshua Williamson and Carmine Di Giandomenico settle in with the new ongoing series, they shift focus away from those big revelations and towards Barry Allen's new status quo. The result is a more "back to basics" first issue, and a very enjoyable one at that.

There have been a lot of familiar elements at play in Williamson's first two scripts. We see Barry struggle with the fact that, despite his incredible speed, he's not fast enough to save everyone. We see flashbacks to the fateful accident that turned him into the Flash and the equally fateful night where his mother was murdered. And we see that the fastest man alive somehow has a habit of being perpetually late in his personal life. But as familiar as these elements are, there's a great comfort in seeing Williamson get back to the roots of the hero. There's a reason the whole "not fast enough" dilemma resonates so strongly. And Williamson shows a strong handle on his cast, including Barry himself and supporting players like Iris and her nephew, Wally. As confusing as it is to now have two versions of Wally running around, this issue makes a strong case for keeping the New 52 Wally in play.

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Deadpool v Gambit #1 Review

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Pairing Deadpool and Gambit in one comic is nothing if not a logical choice. Both characters were fixtures of the X-Men franchise during its manic early '90s period (though Gambit's popularity has waned somewhat over time while Deadpool's has only increased). Both characters are also among the most morally dubious members of the X-Men family, unafraid to break the law when they aren't on the clock as legitimate superheroes. Their dynamic is one worth exploring, so it's a shame that Deadpool v Gambit #1 doesn't do a great job of showcasing that dynamic.

This opening issue is structured very oddly, with present-day scenes book-ending a much longer flashback sequence that features the genesis of the Deadpool/Gambit rivalry. The premise is amusing at first (particularly with Wade and Remy impersonating two other heroes), but it's a gag that wears out its welcome long before it actually ends. Along the way, writers Ben Black and Ben Acker spend an inordinate amount of time focusing on pop culture references, lampooning the Broadway play Hamilton and poking fun at hipsters. How are any of those things relevant to a battle between Gambit and Deadpool? Don't ask me. Can we go ahead and call a moratorium on hipsters in superhero comics?

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Hunt for the Wilderpeople Review

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What happens when a crotchety man and a "bad egg" of a teenager are tossed together in the New Zealand bush with the police, hunters, and various and sundry others hot on their heels? As it turns out, you get a pretty special movie.

Written and directed by Taika Waititi (based on the book Wild Pork and Watercress by Barry Crump), Hunt for the Wilderpeople features Sam Neill as Hec, our crotchety man, and Julian Dennison as Ricky, our bad egg teenager. Although not related, Hec and Ricky are thrust together when Hec's wife, Bella (Rima Te Wiata), takes in Ricky as a foster child. Soon enough, the two men find themselves on the run, with the police assuming that Hec has kidnapped Ricky despite that not being the case at all.

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Wonder Woman #1 Review

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The previous volume of Wonder Woman began life as one of the best titles n the New 52 lineup and ended as one of the worst. However, it immediately became clear from reading Wonder Woman Rebirth #1 that Diana of Themyscira is in good hands again. And as the new ongoing series officially gets underway, it's even more clear that better days lay ahead for Wonder Woman.

This issue picks up more or less exactly where WW Rebirth left off two weeks ago, though it functions perfectly well as its own jumping-on point for new readers. All readers really need to know is that Diana is searching for the truth about her muddled past and courting a dangerous alliance in order to further her quest. Alongside Diana's bloody journey, writer Greg Rucka also touches base with familiar supporting characters like Steve Trevor and Etta Candy.

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Star Wars: The Force Awakens Adaptation #1 review

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It's safe to say the general reaction to Marvel's announcement of Star Wars: The Force Awakens Adaptation was one of confusion and indifference. Sure, The Force Awakens quickly became the highest-grossing film in the US and reignited Star Wars mania. But who wants to settle for a blow-by-blow retelling of the story of Finn. Rey, Poe and Kylo Ren when we're all desperately waiting to find what happens next for these characters? As with the previous comic book adaptations of the Star Wars films, this project will live or die on its ability to lend a new perspective on a familiar story. Sadly, this first issue has nothing of value to add.

This first issue offers a very straightforward account of the first act of The Force Awakens. Fans know the drill (and if you don't by now, clearly this comic isn't for you in the first place). Poe is captured by the First Order. Finn breaks him loose and then hooks up with Rey. BB-8 scoots around making cute noises. There's nothing new added to the formula here. If anything, this comic offers a very compressed take on the first half hour of the film. Scenes rush by with little regard for pacing or dramatic impact. This issue skips right over the opening scene with Lor San Tekka, instead beginning with Poe already in Ren's custody. Finn's crucial debut, where we see him resist his orders to execute unarmed civilians, is all but completely glossed over. Rey's plucky attitude and longing to leave her home behind are barely acknowledged. There's little reason to care about any of these characters within the context of this comic alone.

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Tuesday 21 June 2016

Person of Interest: Series Finale Review

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Warning: Full spoilers for the episode below.

Chillingly scored by Ramin Djawadi - with music that not only reminded me a bit of Philip Glass' brief pieces from The Truman Show but was also great enough to cause executive producers Jonathan Nolan and Greg Plageman to abandon their plans to use Bowie's "Heroes" at the end - "return 0" was achingly amazing. As it turned out, things did not get neatly wrapped up last week with the launch of the Ice-9 virus. Greer was gone, but Samaritan, while slowly crumbling, was still very much in play. Enough for it to send countless operatives, including Jeff Blackwell, after our heroes.

There was a lot of action in this series finale, but the most memorable parts were the somber, reflective moments. The Machine, itself failing, and who now spoke to Shaw in Root's voice and appeared to us viewers as Root on the rooftop, took the time to explain how it came to understand people to a dying Finch. Looking through millions and millions of deaths, it absorbed what it meant to die alone and what it meant to live on in the hearts an minds of others. And the moment when "Root" placed her hand on Reese's shoulder while he took his suicidal last stand, and then placed her hand on young John's shoulder at his father's funeral decades earlier, shattered my heart.

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Dead Rising: Endgame Review

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In an effort to move more firmly into the zombie mainstream, Dead Rising: Endgame, the sequel to 2015's Dead Rising: Watchtower, leaves behind many of the beloved gimmicks that make its video game namesake so popular with fans. While Endgame succeeds in achieving a more grounded approach to the well-worn zombie genre, it unfortunately does so at the cost of any sense of fun.

The second Crackle-distributed adaptation of the Dead Rising Xbox game franchise (the next installment of which may actually be coming to PS4), Endgame picks up shortly after the events of Watchtower. The first film followed online journalist Chase Carter (Jesse Metcalfe) as he sneaked into, and eventually back out of, the zombie-infested city of East Mission, Oregon. When Endgame begins, Chase has returned to once again trespass his way into the most poorly guarded military quarantine in history. He and his intrepid crew are there to spy on some kind of shady black ops, the details of which are never made clear. They witness some murderous skullduggery and wind up in the crosshairs of the villainous General Lyons (Dennis Haysbert). Haysbert gets a more well-rounded role here than he did in Watchtower and, like series newcomer Billy Zane, his character even occasionally delves into more or less reasonable justifications for his abhorrent behavior. That's not to say dialogue is Endgame's strong point, but Haysbert's sermons go a long way toward making the series' big bad three-dimensional.

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Monday 20 June 2016

Independence Day: Resurgence Review

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Roland Emmerich, director of Independence Day: Resurgence, is unfairly labelled a ‘guilty pleasure’ director. His action films are generally cheesy and big and full of explosions, so we feel embarrassed by our fondness of them, and tend to relegate them into the murky waters of ‘good/bad’ viewing. Indeed, Independence Day: Resurgence is packed so full of cheese, explosions and too-convenient plot-twists it could sink a ship; yet it all adds up to a fun, old-fashioned disaster pic, made with such confidence and heart that it’s time we finally blast the guilt into the stratosphere where it belongs.

Emmerich is not rewriting his rule-book; he’s riffing on it with a bigger budget.  We open with a bearded and pajama-clad (read: crazy) Thomas J. Whitmore (Bill Pullman), haunted by visions and his well-trod “we won’t go quietly into the night” speech that’s become the series’ calling card (Resurgence tries to replicate its chill-inducing patriotism multiple times but falls hilariously short). The aliens are returning, believes Whitmore,  but this time they’ll be bigger, deadlier, and have to contend with double the cast.

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12 Monkeys: "Fatherland" Review

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Note: Full spoilers for the episode follow below:

Betrayal was a major theme this week, as Ramse and Cassie tricked Cole into joining their revenge quest against the Witness and we learned of Olivia's tragic upbringing and the role our time travelers played in a betrayal she experienced as a child. Kids have it rough on this show, and the moment in the opening scene where that world-weary kid just walks into the path of the time storm that took his family was as effective in showing how bad it is to live in 2045 than anything we've seen before. The kid had no future anyway, and he knew it.

Our time travelers can go back to either kill the Witness in 1961 or stop the big paradox in 1957. The official mission is the paradoxes. It was a nifty twist to have Adler secretly throw in with Ramse and Cassie to trick everyone else into thinking they and Cole were being sent to 1961 instead of 1957. Adler's bitterness over Jones getting her daughter back without stopping the plague paid out in a big way, and there's probably more to come on that front.

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Preacher: "Monster Swamp" Review

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Warning: Full spoilers for the episode below.

 

Apologies for this review going up so long after the episode aired. A combination of Father’s Day family commitments and some other work to tackle kept poor Preacher delayed. That being the case, I’m going to keep this review very short.

The opening -- with the imagery of a guy in an animal costume and some sort of insane Hard Target type “hunting humans for sport” scenario underway – was a wonderfully insane way to begin, along with the one-two punch way it ended. The fact that it was all a demented paintball game was one thing but then that poor girl actually being killed added another twisted level to it.

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Mighty No. 9 Review

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It pains me to say as a die-hard Mega Man fan, but Mighty No. 9 lacks the spark of magic and sense of rhythm necessary to make a fun action-platformer, let alone a spiritual successor to one of the most beloved examples of the genre. Its flat, lifeless art style lacks in both fidelity and character, and while it has some novel gameplay ideas, they’re never fleshed out or executed well enough to elevate it past its basement-level production values.

Right from the get-go, it’s pretty clear something is amiss with Mighty No. 9. Its sickly color palette and flat lighting do no favors for its generic, Saturday-morning cartoon art style. How a game can look this underwhelming and still have noticeable framerate issues in 2016 is simply beyond me, but here we are. It's mostly limited to specific parts of certain stages, and it never led to any deaths I wasn't already headed for, but it's still an eyesore for a game whose graphics weren't doing it any favors in the first place.

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Sunday 19 June 2016

What Did You Think of Penny Dreadful's Season 3 Finale?

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Both the penultimate episode and the finale for Penny Dreadful: Season 3 aired tonight, back-to-back, so the reviews will be up at a later time. In the meanwhile, if you'd like to comment about the Season 3 finale, "The Blessed Dark," head down below...

Matt Fowler is a writer for IGN and a member of the Television Critics Association (TCA). Follow him on Twitter at @TheMattFowler and Facebook at http://ift.tt/1kiBJkp.

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Silicon Valley: "Daily Active Users" Review

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Warning: Full spoilers for the episode follow.

Tonight's Silicon Valley turned out to be the strongest yet this season, as Pied Piper dealt with their massively underwhelming daily active users (or "DAUs"). In addition to boasting several great twists and turns, this episode was both surprising and delightfully awkward, starting with Laurie's install party where Richard broke the bad news to Monica.

I think we'd all been waiting for the other shoe to drop on Pied Piper's install numbers, and I did wonder if Monica's dislike of the app had to do with the fact she was the only "normal" person to test the beta. Indeed, that turned out to be the case and led to the highly entertaining focus group sequence, in which Richard walked everyone through the app in painstaking detail. To me, it kind of felt like this show's version of helping your tech-averse grandparent set up their computer (I know I've been there), only on a larger scale. ("Pied Piper will in no way become sentient and take over the world.")

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What Did You Think of Tonight's Game of Thrones Episode?

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While I work on the review for "Battle of the Bastards," head down below and share your own thoughts about the episode...

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What Did You Think of Penny Dreadful's "Perpetual Night?"

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Both the penultimate episode and the finale for Penny Dreadful: Season 3 aired tonight, back-to-back, so the reviews will be up at a later time. In the meanwhile, if you'd like to comment about the penultimate episode, "Perpetual Night," head down below...

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LEGO Star Wars: The Freemaker Adventures - Series Premiere Review

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Note: LEGO Star Wars: The Freemaker Adventures premieres Monday, June 20th on Disney XD, and will continue to release one new episode each day until June 23rd. The first episode will also be available on VOD and the Disney XD app starting June 20th. No major spoilers follow.

I wasn't exactly thrilled when Disney XD announced that its second Star Wars show would be an animated LEGO comedy series. To me, it sounded like a project that might have come before the Disney/Lucasfilm buyout, not after. Still, I was optimistic, because I love Star Wars and I love LEGO. Really, what wasn't to love? Thankfully, after watching the premiere at a recent press event, I'm happy to say that not only is LEGO Star Wars: The Freemaker Adventures worthy of the Star Wars name, but it delivers all the fun and playfulness you've come to expect from LEGO -- which is about all you could ask for.

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Saturday 18 June 2016

Outlander: "Vengeance Is Mine" Review

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Full spoilers for Outlander continue below.

As Outlander inches ever close to the upcoming showdown at Culloden, things are looking worse and worse for the Jacobite cause. Coming off last week's climactic battle at Prestonpans, Outlander shifted its focus from Jamie and Claire's direct involvement in the war to a more circuitous -- and slightly divergent -- story.

Caitriona Balfe and Sam Heughan on Outlander Caitriona Balfe and Sam Heughan on Outlander

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