For a span of five hours, Everybody’s Gone to the Rapture transported me to one of the most detailed, fully realized worlds I’ve ever experienced in a video game. It builds a potent sense of place, populates it with rich characters, and delivers a fantastic mystery that culminates in a powerful payoff. It’s a wonderful way to experience a story, though Developer The Chinese Room is overzealous in making sure we take in all the atmosphere and story by slowing movement speed to a rate that seems to actively disrespect our time and patience.
From the beginning, Rapture utilizes a slew of effective storytelling techniques to get across its intriguing and affecting tale of a quiet English village whose inhabitants suddenly begin to disappear into swirls of light. Well-written audio diaries, fantastic character interactions, and environmental storytelling clues all come together to build a great, mysterious tale. Tiny details litter the environment that help add depth to the characters, world, and story: a pair of crutches lay abandoned outside a church, a picnic sits half-eaten on a hillside, and tennis rackets lay strewn about a court as if abandoned mid-game. I felt compelled to explore every nook and cranny, as doing so almost always added another piece to Rapture’s impressive, mysterious puzzle.
from IGN Reviews http://ift.tt/1WdC896
This could be a real lead forward for personal gaming... Revolutionise gaming
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