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Monday, 10 August 2015

GALAK-Z Review

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There’s a little touch of theatre present in every encounter during a GALAK-Z mission. Your pilot’s enemy-specific quips become more urgent as fast-paced dogfights turn ever more dire, and your foes defiant retorts make it all the more satisfying when they dramatically burst into clouds of fire and metal - or all the more crushing when your ship does. It doesn’t offer quite as much visual or gameplay variety as I would have liked at times, but what’s there makes for an eminently playable - and replayable - space shooter.

At the end of the day, a great 2D space shooter is what GALAK-Z really is, despite some very light roguelike elements. Even though the power-ups you’ll find in shops or throughout the procedurally generated caves and space hulks will be different with every playthrough, and even the general gist of why you’re exploring space and blowing things up will be different (thanks to missions being selected from a pool at random), skill is ultimately – and rewardingly – paramount. You will live and die by your shooting and piloting skills rather than your decision-making or resource management; it works because the basic act of flying around and shooting everything that moves is a joy.

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