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Friday, 25 September 2015

Z Nation: "Zombie Road" Review

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A post-apocalyptic Mad Max scenario with zombies is an interesting idea to try and run with. Taking cues from Fury Road, this week’s episode of Z Nation appropriately titled “Zombie Road” is an inventive attempt at vehicular zombie mayhem. The concept makes for a fun ride but lacks in suspense and is missing some of the better character moments that we’ve seen over the first two episodes.

With Murphy’s abilities making him an incredible asset when it comes to protecting the group from any and all zombie attacks it was a natural evolution to create something that would act as an even greater threat. Blasters are a great idea. These zombies, who were created due to the fallout from the nuclear explosion, are faster, deadlier and completely immune to Murphy’s telekinetic abilities. That’s a development in the right direction. From the outset, Blasters are depicted as being more vicious than their regular zombie counterparts. They eat the face right off their victims and do it at lightning fast speed. This sets them up as a formidable threat. However, by the episode’s conclusion, they didn’t seem any more dangerous than regular old zombies besides the fact that Murphy can’t neuter them with his powers. It would have been kind of neat to have kept it to one Blaster this week that was incredibly powerful and managed to lay waste to an entire group of people with the regulars just managing to narrowly escape.

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