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Thursday 27 April 2017

Warhammer 40K: Dawn of War 3 - Final Review

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Warhammer 40K: Dawn of War 3 is as bloody and chaotic as its bombastic sci-fi universe demands. After its predecessor memorably focused almost exclusively on unit tactics, the pendulum has swung back toward larger armies and basic base-building, creating some extremely challenging micromanagement with a complex set of rules that makes it tough to dive into. It’s not big on variety and its campaign has a scattered pace, but it’s a good real-time strategy game that makes some bold moves.

With its focus on controlling up to three powerful hero characters next to disposable troops, Dawn of War 3 feels like a spiritual successor to Blizzard’s divisive Warcraft 3, the game from which DotA and the entire MOBA genre was born. Dawn of War 3 is distinctly set apart by major differences like Relic’s signature control point resource generation systems, but its abandonment of Dawn of War 2’s cover, suppression, and weapon facing systems make give it more of that fun and fast old-school pacing. A little sadly, though, it feels less like Relic’s own unique style as a result.

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