Perception invokes the most basic human phobia - a fear of the dark - by placing you in the shoes of Cassie, a blind woman who navigates by means of echolocation. It gives her - and you - only momentary glimpses of her surroundings, forcing you piece together room layouts, landmarks, and threats in the mere seconds before the shadows rush back in. It’s emblematic of Perception’s problems, then, that my main emotion as I sat in the dark wasn’t fear, but irritation.
The smart-sounding, high-concept set-up is ultimately its downfall, but along the way it bears some fruit. We’re so accustomed to being shown exactly where we are and where to go in games that to be left in darkness is actually refreshing at first. In the opening moments, exploring the purportedly abandoned New England house Cassie finds herself in is unnerving, opaque, and unpredictable. Until 10 minutes in, when you realise that the next four hours will amount to a bland adventure game with a veneer of horror and an increasingly awkward central gimmick.
from IGN Reviews http://ift.tt/2rlBmju
This could be a real lead forward for personal gaming... Revolutionise gaming
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