While Diablo 3 has generally done an admirable job giving all of its classes a distinct identity and interesting mechanics, Rise of the Necromancer sets the bar a few notches higher. Even as someone who’s played half a dozen builds of each of the other six Nephalem heroes, the Necromancer managed to surprise me and change the way I think about slaying demons en masse.
While the Necromancer has a resource pool like the other classes – Essence, effectively a magic meter which recharges when you hurt things with basic attacks – their real resource is actually corpses. Anything you kill leaves behind a pile of gore and bones that can be turned into a bomb, revived as an undead minion, or consumed to restore your health or essence. I found this to be a fun and tactically interesting twist. When the fuel for some of your most important abilities is actually an entity out in the environment rather than an internal wellspring of power, how you move through a fight and set up combos completely changes. This makes the Necromancer probably the most divergent class Diablo 3 has in terms of mechanical fundamentals, and that variety is very welcome in a five-year-old game.
from IGN Reviews http://ift.tt/2tz2v0C
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