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Wednesday, 7 February 2018

Civilization 6: Rise and Fall Review - Loyalty Is a Double-Edged Sword

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At launch, Sid Meier’s Civilization 6 was already packed with so many features I had to wonder where developer Firaxis would find room to meaningfully expand on. But find room it did, and Civilization 6: Rise and Fall’s additions are mostly positive changes that move the already feature-packed Civilization 6 a step or two toward a Golden Age of its own. At the same time, others have a tendency to slow down the pace more than I’d like.

A new injection of nine playable civilizations and leaders is expected, but always a good thing for variety. The aggressive Zulus and Mongolians, the trade-focused Dutch and Cree, the happiness-obsessed Scots, and techno-powered Koreans, and religious Indians (under new leader Chandragupta) put new spins on existing mechanics while the Georgians and Mapuche are tied into the new Loyalty and Governor systems and invite some potentially interesting playstyles.

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