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Thursday 1 February 2018

Iconoclasts Review: A Beautiful Metroid-Style Platformer in a Bizarre World

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Iconoclasts has one of gaming's most literal titles in quite some time. See, while it plays a lot like a contemporary 2D Metroid sequel, it breaks up its exploration and puzzle-platforming with a surprising amount of story. The plot involves an oppressive religious organization, a race for vanishing natural resources, and a small band of people who dare to defy the edicts of the figurehead who controls the word. You — or rather, your protagonist, Robin — must rise up to defeat those religious leaders. Clashing with icons, in other words.

Well, I think that's what happens, anyway. It's a little hard to say. Iconoclasts does many things well, but its biggest failing comes in its muddled storyline. A lot happens in the space of the 12-hour running time, and the plot throws new characters and opaque terminology at you at a rapid-fire pace from the moment you arrive on this strange alien world and pick up Robin's outsized combat wrench. You encounter the ruling theocracy's elite agents straight away, and both they and the people who live in fear of their cruel power speak to one another (and to Robin) in a dense stream of jargon that presumes a great deal of familiarity with the nuances of this society.

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