It’s easy to look at Cadence of Hyrule: Crypt of the Necrodancer Featuring the Legend of Zelda and see a simple reskin of an indie darling with the look of one of gaming’s biggest names. But there’s so much more to it than that. Cadence of Hyrule cleverly blends rhythm and roguelike elements from Curse of the Necrodancer with the canonized world and structure of classic Zelda games like A Link to the Past and, in doing so, brings fresh new ideas to both series.
Cadence of Hyrule advances and expands on the rhythm-based gameplay ideas of the original Crypt of the Necrodancer, applying them to a world with more than dungeons. On the other hand, it also feels like a Zelda game. That’s not just because the people and places are based on Hyrules past, but because it inspires the same sense of curiosity and whimsy. The result is a best-case scenario: a mashup of the rhythm gameplay and procedural generation from Necrodancer and the evergreen adventuring fun from The Legend of Zelda.
from IGN Reviews http://bit.ly/2FjHkGU
This could be a real lead forward for personal gaming... Revolutionise gaming
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