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Friday, 30 August 2019

Blair Witch Review

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Every once in a while, one of those horror games comes along that gets mythologized as a harrowing experience best left alone by anyone without a taste for relentless, oppressive fear. Blair Witch definitely deserves a spot in that pantheon alongside Amnesia, Silent Hill, and their like. The many ways it manages to build tension and make me wonder if I’m losing my mind with a fairly simple premise of being lost in some woods creates a wonderfully unsettling journey. And it even manages to break with the tradition of recent horror games by giving you limited ability to confront the nightmares without ever turning into a power fantasy.

This trip to the edges of sanity placed me, in first-person perspective, back in the Black Hills Forest of the classic 1999 film The Blair Witch Project. It’s rendered here in an eerie, muted color palette that adds to a sense of foreboding and helplessness with its spindly, grasping trees and rich but subtle sound design. During the day, I always got the impression that I was being watched, or that I wasn’t supposed to be there. At night, everything transforms into an oppressive, heart-pounding, sometimes disorienting nightmare that made me long for the limited relief the sun’s rays could bring.

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