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Tuesday 27 October 2015

Sword Coast Legends Review

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Tacking a loaded word like "legends" on the title of any game is a risky prospect, but Sword Coast Legends really shot itself in the foot. After all, it's set in the renowned Forgotten Realms universe of Dungeons & Dragons, the same one that spawned near-legendary cRPGs like Baldur's Gate II and Neverwinter Nights. And that's why it's such a letdown. It clearly knows the lore and it sprinkles its roughly 30-hour campaign with a cascade of in-jokes, but squanders that legacy on unfulfilling combat and a weak dungeon master mode.

I can't deny I enjoyed the overarching story, which follows a guild of adventurers as they try to find out why everyone's out to kill them. The voice acting, while serviceable, occasionally leaves an aftertaste reminiscent of a daytime soap opera with its unpolished delivery, and the repetitive kill 'n' fetch quests venture too frequently into cliché, but I nevertheless admired the way Sword Coast Legends sprinkles a bit of humor into its proceedings in stark contrast to the dour musings of a game like Pillars of Eternity.

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