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Tuesday 20 September 2016

Forza Horizon 3 Review

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The term we use in Australia for what Americans call doing doughnuts is “circle work.” Right now I’m doing some spectacular circle work around an outback airstrip in a custom V8 ute with all the trimmings. I’m talking high-powered spotlights, a CB antenna sticking proudly up into the air, and a giant, mesh-filled roo bar that looks like it’s fallen off the front of a Kenworth. ‘Thunderstruck’ is banging on my stereo and the tacho needle is banging on the redline. This is Forza Horizon 3 for me; an experience that could only get more Australian if it was delivered inside a giant jar of Vegemite by Paul Hogan crashing into your living room riding an actual crocodile.

But maybe that’s not your bag. You may prefer classic American muscle, or perhaps you’re more partial to Japanese tuners from the turn of the century, or maybe you haven’t got time for anything but European hypercars. That’s okay too, because the Forza franchise is famous for its wonderfully eclectic approach to car curation and Forza Horizon 3 is no exception; it’s still the best in the business. The big difference here is that with its new level of car customisation and personalisation, an incredibly malleable career experience that can be played solo or co-op with friends, and even baked-in support for a soundtrack of your own choosing, Horizon 3 can be bent to your desires like never before in the series. Combined with dazzling landscapes and lighting effects, outstanding sound design, and well-honed driving dynamics, the results are absolutely fantastic.

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