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Wednesday 14 September 2016

Rive Review

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There’s a line between challenging and sadistic, and it’s one that Rive gleefully swerves back and forth over during its chaotic six hours of platforming and shoot-‘em-up action. This is probably the most difficult game of 2016 so far, and that may serve as a draw to some. But I found that these demanding, twitch-based torture chambers rely too much on pure precision and got in the way of enjoying the less frustrating parts.

Taking control of a quip-hurling salvager named Roughshod who sounds like he grew up in Space Brooklyn, I was led by a meandering, ADD-paced story to escape the bowels of a massive starship full of hostile robots and insta-kill traps. Those traps are often placed in just the right spot to destroy you after narrowly avoiding another, which often leads to the feeling of being punished for doing what the previous obstacle suggested.

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