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Tuesday, 4 April 2017

Yooka-Laylee Review

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When it’s at its best, Yooka-Laylee reminds me of why 3D platformers have been one of my favorite game genres for the past two decades. Its colorful worlds, vibrant and funny characters, and generally smart and entertaining level design often had me grinning as I remembered my times with games like its not-so-thinly-veiled inspiration, Banjo-Kazooie. But while I enjoyed my 15 hours in the world created by developer Playtonic, I was bummed to notice camera issues, some bland activities, and small number of worlds that keep Yooka-Laylee from reaching the heights of its predecessors.

Like the iconic 3D platformers of the 64-bit era, Yooka-Laylee follows a very familiar and much-appreciated formula. You have your hub world, which acts as a sprawling maze that teaches you the basic mechanics before allowing you to really stretch your legs in a handful of huge, colorful stages. You explore the spaces, gather hundreds of different knick-knacks that can be used to purchase new abilities, discover new worlds, and unlock fun retro-arcade games that can be played locally with up to three other pals in a mode separate from the main campaign.

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