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Tuesday, 3 October 2017

Battle Chasers: Nightwar Review

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Battle Chasers: Nightwar pays homage to and builds on old school, anime-inspired JRPGs in the same way Pillars of Eternity did for the top-down isometric Infinity engine games of the ‘90s. There are a lot of familiar ideas in its turn-based combat and diverse, beautifully drawn overworld, but enough fresh and modern ideas are sprinkled in to keep things feeling up to date and interesting.

The environments and characters of Battle Chasers would fit in right alongside classic fantasy anime like Record of Lodoss War and Slayers. Each party member, enemy, and shopkeeper presents a strong silhouette, vibrant colors, and lots of attention to small details. From the troubled, metallic golem Calibretto to the eager and upbeat brawler Gully, nearly everyone with a speaking part is overflowing with personality and ably voiced - though some, like Red Monika and the witch Destra have distractingly eye-roll worthy wardrobes that look like they came from a 16-year-old boy’s anime fan art page. Each of the eight major dungeons and dozens of smaller exploration areas has a distinct aesthetic, prettied up by great environmental lighting, thematic music, and lots of little moving parts that help them come alive.

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