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Thursday, 1 October 2015

Expand Review

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The opening minutes of Expand are absolutely spellbinding. I’m in control of a small pink square, navigating a stark world of concentric circles and wedges that wrap around and jut out from a central point. It’s a hypnotic, almost Zen experience as I follow the 2D paths that arc and morph to guide me through this ever-changing but static space, while wistful piano and strings create a surprisingly emotive musical backdrop. Expand is an engrossing way to spend two or three hours, even if its gameplay is occasionally at odds with the momentum of its journey.

Expand is largely a guided experience. You’ll spend most of your time navigating your pink square through shifting mazes, corridors, and spaces, trying to avoid hazards. It’s impressive how much room to move the team have found within Expand’s seemingly limited design space. One moment you might be navigating a maze of concentric circles that rotate based on your movement, the next the space around you is warping as if there’s a black hole at the screen’s centre and you have to fight to escape its pull. In between these more extreme examples are obstacles to be dodged, hidden paths to be revealed, and some neat puzzles to be solved.

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