Kingdom is a fantastic example of what can be accomplished with minimalism. Its 2D pixel art is extremely low detail, yet surprisingly nuanced and beautiful. Its controls involve only three buttons, yet they’re intuitive. Its on-screen interface is barely there. Its concepts of building up during the day and bracing for attacks at night are simple, yet gripping. All of that works brilliantly until the late game, when the fun collapses into tedium under the weight of managing a large kingdom with no tools.
Kingdom tells you virtually nothing about how it works. Figuring it out through trial and error is most of the joy of playing, and the threat of permanent death gives it its tension. That’s why I’m not going to tell you much about how things work in this review – and if you intend to play, I urge you not to watch Let’s Plays or read wikis first. (But if you must, I've included some footage above.)
from IGN Reviews http://ift.tt/1GiYwcG
This could be a real lead forward for personal gaming... Revolutionise gaming
No comments:
Post a Comment