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Friday, 2 October 2015

Microsoft acquires physics studio Havok from Intel

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Microsoft is ending its week on something of a high note, acquiring one of the leading names in gaming physics engines. Havok is a name that's seen on some of the gaming's most recognized titles and franchises, associated mostly with destructible elements and ragdoll physics. Today, Microsoft announced that it has officially acquired Havok from former owner Intel.

Terms of the deal were not disclosed. Havok falling under the Microsoft umbrella immediately raises concerns in regards to its future across other third-parties. However, a Microsoft Blog post notes that things should be business as usual moving forward.

"As we welcome Havok to the Microsoft family, we will continue to work with developers to create great gaming experiences, and continue to license Havok’s development tools to partners," reads the announcement post. "We believe that Havok is a fantastic addition to Microsoft’s existing tools and platform components for developers, including DirectX 12, Visual Studio and Microsoft Azure."



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