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Friday, 29 April 2016

BLACKROOM Kickstarter canceled to get a demo ready

Here we go, the latest and greatest from Shacknews...

Well, that was abrupt. 

Less than a week after launching the BLACKROOM Kickstarter touting the return of old-school FPS game play, it appears John Romero and Adrian Carmack have decided to cancel this crowdfunding attempt so that they can get a demo ready to show off the game. The project had already received more than $130,000 of its goal of $700,000 when it was canceled.

Apparently, many fans were asking for a demo, and according to the Kickstarter site, the developers decided to oblige.

"The team is at work on a demo which demonstrates the kind of gameplay, look and innovative, cool features that make BLACKROOM truly unique — the things we’ve waited years to put into an FPS and which make us incredibly excited about this game," the team said on the site. "There’s a hitch here, a hitch that’s making us do something that’s right for the game, the team, and the community: we’re pressing “PAUSE” on the fundraising campaign for BLACKROOM to complete this gameplay demo. Simply put, this will take more time than the Kickstarter has left, so we’ve decided to suspend the campaign and launch a new one when the gameplay demo is ready. We believe, however, it is the right choice. We know you do, too. Thanks to your feedback, we know we should have included it at launch."

The demo is expected to be ready in a month or two. The team has promised to honor backer achievements for the next campaign.

Romero said when the Kickstarter launched that it was time for the old-school FPS to emerge again, but many in the community were disappointed that there was nothing shown except concept art. He also released a new Doom level this week as a "warm-up" for BLACKROOM.

We'll keep following the story and update when the new Kickstarter launches again.



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