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Wednesday, 13 July 2016

Furi Review

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On the surface, Furi seems like it’s all about style. It meshes fast and frenzied swordplay with colorful, bullet-hell-inspired twin-stick shooting to create fighting experiences not unlike the most over-the-top anime battles. Furi’s action stands out thanks to the level of patience and restraint the resulting combat demands. Hit-and-miss boss design, occasionally janky mechanics, and a reliance on scripted attack sequences break the flow a bit too often, but a flashy look and killer music at least keep it looking and sounding great the whole way through.

Furi centers entirely around boss fights: 10 main battles plus an 11th bonus fight that I won’t spoil, each lasting anywhere between 10 minutes and half an hour in a roughly four-hour campaign. It’s a risky framework that ends up working well thanks to a tight, precision-based combat system that bounces between a top-down arena mode and a close-up, fighting game-style battle.

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