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Tuesday 30 August 2016

Fallout 4: Nuka-World DLC Review

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Abandoned theme parks are popular settings in games these days (see BioShock and virtually any appearance by The Joker) because they’re one of the only places where you can put a whole lot of diverse and interesting over-the-top spectacles right next to each other. That’s in full effect in Fallout 4’s Nuka-World DLC, which is big on sights and surprises but light on meaningful decisions.

Our arrival in Nuka-World is as abrupt and forced, quickly funneling you into a tough arena battle with a raider boss. I found it tough, anyway – I showed up with a level 30 character, which is the minimum level at which the Nuka-World radio signal appears on your Pip-Boy, so I struggled a bit to stay alive long enough to whittle him down in the straightforward process of disabling his shields and then whacking him with everything you’ve got. Of course, if you were to roll in at level 80 or whatever, you’ll likely swat him aside like a bug - such is the nature of Fallout’s generally appreciated lack of level scaling. If you want to be challenged, don’t bring a Fat Man to a gunfight.

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