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Thursday 18 August 2016

Grow Up Review

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"Grow Up" sounds like a mean-spirited command growled at someone enjoying some childlike fun. But it also speaks to how Ubisoft approached this sequel to last year's Grow Home. Its intentionally clumsy climbing and collection gameplay ideas feel more mature and well-considered here, while at the same time it celebrates the freedom to move about and explore by giving us a big chunk of a literal world. As a sequel, Grow Up fails only to meaningfully expand on the original’s concepts to the point where they renewed the touch of childlike wonder that came from discovering them.

The four to six hours of gameplay that follow your spaceship’s crash landing on a plant-rich world follow a familiar pattern, enriched by several smart additions. In fact, Grow Up usually assumes you've played the previous game (and you should), as it offers only the slightest introductory help when the adorably ragdolly robot protagonist B.U.D. first finds a star plant. Much like Jack's beanstalk, these twisting lifeforms stretch ever upward toward the sky as B.U.D. steers their shoots toward nutrients glowing in nearby glowing rocks.There are four now, all carefully positioned to aim toward fragments of B.U.D.'s ship, and as with Grow Home, much of Grow Up's fun comes from making careful ascents up their sides while avoiding the ever-present risk of falling back down miles below.

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