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Tuesday, 11 April 2017

Trove Review

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Trove is a massively multiplayer roleplaying game created with the same brightly colored voxels that define Minecraft, and it's an appropriate choice for what it is. Much like the buildings, landscapes, and even characters formed with these blocks, it lacks clear focus, especially when compared to its genre peers. Somehow it manages to exude a degree of flawed appeal even with these shortcomings, although I've found that its pleasures leave the best impressions in small doses.

You can dig through these voxels all you want with a mining laser, but no matter how deep you dig you'd be hard pressed to find a story lurking underneath. Trove kicks off with a cutscene discussing some sort of spat between the sun and the moon, but it drops the concept almost immediately. Roleplay suffers as bit as a result, particularly if you're like me and enjoy having some kind of reason for slaying thousands upon thousands of foes.

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