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Thursday, 1 June 2017

Danger Zone Review

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On paper, Danger Zone looked set to be a Burnout fan’s dream come true. In it, Burnout’s original creators would take a fresh crack at the gameplay that defined their careers – all while the actual Burnout IP collects dust on EA’s shelf. And while it does perfectly recreate the memorable Crash mode from a gameplay mechanics perspective, it omits almost all of Burnout’s summer-y, tongue-in-cheek personality, and alternate modes. The result is a bare-bones game that’s good for a few hours of fun, but lacks staying power.

Danger Zone does indeed only consist of one mode: Crash Testing, which includes 20 Crash Test Junctions. Each Junction is an intersection you launch your car into at high speed, and they have to be approached strategically to inflict maximum damage and collect as many power-ups as possible. Who should you hit first? Where should you fling your car using the mid-air Aftertouch controls after triggering your Smashbreaker explosive? All that experimentation makes it feel more like a puzzle game than a racer. Know too that you’ll fail, and fail often; the Retry button will get a workout. And though loading times aren’t too bad on PS4, they’re just not quite quick enough to be painless.

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