My time with Agents of Mayhem is best summed up by an in-game quirk that still nags at me, even after 30 hours of playtime: When calling in your smart-talking AI-controlled supercar, you can stand in a designated zone and perform a flashy leap into the driver’s seat as it races by. Awesome as that move may be, the car always comes to a full stop once you’re inside, forcing you to accelerate from zero instead of keeping a smooth flow to the action – and this feeling of a great start followed by lost momentum kept coming back to me throughout my time with this superteam-inspired third-person shooter.
Agents of Mayhem does a great job of committing to its homage to TV action hero teams, from its cartoon cutscenes to the core mechanic of instantly swapping between different agents in combat. Forcing you to think about multiple characters and how their abilities work together works well in reinforcing the importance these inspirations placed on teamwork, especially since there’s no option for co-op or multiplayer. Framed as an epic battle of backronyms, it takes place after a hostile global takeover by the evil forces of LEGION (the League of Evil Gentlemen Intent on Obliterating Nations), and MAYHEM (the Multinational AgencY for Hunting Evil Masterminds) steps in to push back the tide. Complete with some damn catchy theme music and “Knowing is Half the Battle”-esque life lessons between loading screens, Agents of Mayhem doesn’t try to hide its love for shows like GI JOE and Knight Rider, or even newer franchises like The Avengers. The destructive world that’s been built around them is a good fit for the diverse cast of heroes and villains that inhabit it.
from IGN Reviews http://ift.tt/2wKYrLT
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