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Thursday, 10 August 2017

LawBreakers Review-in-Progress

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There’s an art to riding that terrifying line between falling and flying, but the falling is inevitable. LawBreakers’ gun duels play out like thrilling high wire dances: You try to stay afloat and in control long enough to win each fight, then land and regroup to fight again. Even if the maps and game modes I was dueling in weren’t always as exciting as the fights themselves, there’s nothing quite like drop kicking an enemy with a pair of laser boots mid-air, then using that momentum to fly halfway across the arena.

I’ve played LawBreakers for about 10 hours now, and my time with it is filled with moments like that. It’s an exhilarating 5v5 hero-based FPS where a lot of the excitement comes directly from the movement itself, rather than just killstreaks or point captures. Those moments are there too, but chaining jumps and boosts together to soar through a low gravity area can be just as rewarding as getting a double kill.

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