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Monday, 14 August 2017

Matterfall Review

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For the first two hours, Matterfall’s exciting, fast-paced action, reflex-testing challenges and unique twists on 2D platforming put it up right up there with developer Housemarque’s best. Unfortunately, two hours is all it takes to beat all 12 levels, and while games like Resogun and Super Stardust are able to thrive past the length of their campaign through chasing high scores, Matterfall’s structure makes earning a place on the leaderboards a chore.

Matterfall’s light sci-fi story about a dystopian planet full of robots gone amok is just there to give some light context to exploding hundreds of robots into millions of beautiful bits, which is fine. Housemarque games have always been about the explosions, and Matterfall delivers those in spades. Its twin-stick 2D action-platforming built around two main mechanics: A four-directional dash that can stun enemies and a Matter Gun beam which can detonate screen-clearing Matter Bombs dropped by enemies.

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