Mario + Rabbids: Kingdom Battle is an unanticipated game that’s full of surprises. Its XCOM-style, turn-based tactics gameplay is just about the last thing I’d have expected from either Mario or Rabbids, but it’s absurdist charm works against the odds and it’s far more difficult and meatier than you probably think. When you break it down, a lot of the challenge comes down to pure trial and error, but the moment of figuring out its tactical puzzles and chaining together a string of attacks delivers a strong shot of satisfaction.
The bizarre story that brings Ubisoft’s Rabbids into the Mushroom Kingdom of Nintendo’s Mario and literally mashes them together embraces the fact that it’s complete nonsense on every level and just rolls with it. I couldn’t help but think of the plot of The Fly as a sci-fi gadget merged unwitting denizens of Mario’s universe with an unintentional interdimensional invasion of idiot rabbit-things. There are some decent jokes that arise from the slurry, including at least one Game of Thrones reference, and a lot is owed to the Rabbids’ almost entirely physical comedy. I don’t understand why the eight-character roster includes both normal and only vaguely related Rabbid-ized versions of Mario, Luigi, Peach, and Yoshi, but I accepted it because of the humor. That said, I don’t think I’ll ever be totally okay with seeing those characters shoot enemies with guns (ranging from a knockoff of Mega Man’s arm cannon to straight-up shotguns and Gattling guns) when I’m accustomed to seeing them shoot fireballs from white-gloved hands, but other than that it’s the good kind of dumb fun.
from IGN Reviews http://ift.tt/2wc4ScN
This could be a real lead forward for personal gaming... Revolutionise gaming
No comments:
Post a Comment