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Friday, 18 August 2017

StarCraft Remastered Review

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Imagine that you could actually buy a working pair of those fabled rose-colored glasses people are always talking about. Booting up StarCraft Remastered isn’t too far off from living that nostalgia fantasy. It takes an all-time classic RTS and makes it look like my fond memories of it, rather than how it actually looked. Other than that, the amazing campaign and competitive gameplay are almost completely unchanged, which is exactly what the esports community wants, but slightly annoying for casual players accustomed to modern conveniences like working pathfinding AI.

When I say StarCraft Remastered looks really good, I don’t need to qualify that with: “Good for a 19-year-old game.” Blizzard’s art team has created units and maps that are about as detailed as I could hope for from a sprite-based isometric style. Even common units like Marines pop against the background, easily mistakable for full 3D models in their shining, bulbous armor. Zooming in - which is now a thing you can do! - lets you count the spines on a hydralisk’s head. Modifications to how terrain is rendered give a depth and sense of place to aged maps. And with Dynamic Lighting turned on, the glow effect on an archon’s attacks actually casts light on nearby units.

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