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Monday 18 September 2017

Marvel Vs Capcom: Infinite Review

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Luckily for Marvel Vs. Capcom: Infinite, looks aren’t everything. Even though its mixed cast of comic book and video game characters often look like they’ve been whacked with the ugly stone, the bold reinvention of this decades-old fighting game series’ tag-team mechanics is inspired.

While Marvel Vs. Capcom: Infinite is definitely a strong fighting game deep down, it’s hard to get past just how distractingly bad and stiff the character design is. Captain America’s shoulders look like they’ve liberated his head from his oppressive neck, which is nowhere to be found. Spencer’s wide, dead eyes and odd teeth make him look like a jack o’ lantern. And somehow, Marvel vs. Capcom: Infinite manages to make Dante and Chun Li look like the counterfeit action figure versions your grandmother bought you for Christmas (even after Chun Li’s redesign). Mike Haggar’s head protrudes out, not up, from his shoulders. Worse, there’s no uniform direction for the art style, as some heroes’ designs seem to aim for photorealism while others are heavily stylized. Even characters from the same universe, like Jedah and Morrigan, look odd next to one another. Comic book characters aren’t known for their realistic proportions, but this is a ridiculous mess.

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