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Monday 18 September 2017

Project CARS 2 Review

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Project CARS 2 is really the best kind of racing game sequel: one that’s improved so meaningfully it’s hard to go back to the previous instalment. The handling is utterly remarkable on a wheel or a pad, the expanded track selection is unmatched and boasts dynamic time and weather on every one, the much-improved car selection hits a whole host of fan-favourite beats, and the sound is seriously stunning. For solo players there’s an absolute ocean of content, and the multiplayer suite seems well-poised to pick up where the original Project CARS left off – while adding a pile of esports-friendly set-up options and broadcast-style flourishes to boot.

I enjoyed the first Project CARS, and I liked the way the touring and GT cars felt in particular, but not everyone agreed. A lot of that is due to the fact that the grip admittedly dropped off a cliff the second you broke traction, and it required a fair amount of finessing to hone the handling to a gamepad. Plenty of people rapidly retreated from the original Project CARS for precisely this reason.

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