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Thursday 28 December 2017

Tiny Metal Review

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It’s always a great feeling when I can jump into a turn-based tactical wargame like Tiny Metal and feel like I’m winning battles by analyzing the scenario and making the best use of my tools. That feeling deflates, however, when I realize the AI can’t put up a good fight to (literally) save its life. Where this anime-inspired strategy excursion succeeds in personality and unit diversity, it misses the mark in trying to present interesting challenges, and again when trying to frame them with a meaningful story.

Billed as a successor to the Nintendo 3DS’ highly rated Advance Wars franchise, Tiny Metal follows that formula faithfully while avoiding some of its pitfalls like “puzzle missions” that had only one really valid way to win. You move a versatile toolbox of infantry, tanks, and aircraft with varying speeds and combat stats around a grid with the ultimate objective of capturing the enemy’s HQ building or destroying all of their forces. All the while, you vie for control of resource-generating cities and unit-producing factories on the map which can only be captured by infantry, keeping weaker, early-game units interesting and essential to protect throughout a match.

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