Console

Monday 8 January 2018

Battlerite Review

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There’s only one way to win in Battlerite, and that’s by directly taking down the enemy team. Behind the colorful art style is a free-to-play MOBA crafted specifically for intense, ultra-competitive teamfights. Its solid balance, skill-based combat, and ever-growing cast of champions go a long way to ensure every trip to the arena breathed new life into each match and kept me coming back for more.

The first thing I noticed when I hopped into Battlerite was that, much like its now-defunct predecessor Bloodline Champions, it condenses much of what I love about MOBAs into a faster-paced format. Long gone are elements like lanes of automated minions and critical hits; in are WASD movement and a laser focus on engaging combat. It may seem like MOBA blasphemy, but cutting out the extras and focusing on teamfighting makes each match feel like a quick cage fight rather than an hour-long endurance test.

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