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Thursday 25 January 2018

Monster Hunter: World Review

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Game subtitles so rarely tell us anything about what’s inside the box. How can warfare be infinite, who was actually doing the reckoning in Kingdoms of Amalur, and what the hell is a ‘Breath of the Wild’ anyway? It’s almost a shock, then, to discover how perfectly “World” sums up Capcom’s achievements with the newest Monster Hunter.

Its hunting grounds feel expansive, each a separate ecosystem that would tick along nicely by itself without your involvement. It presents a near-overwhelming world of possibilities for customisation and specialisation. Most importantly, it’s somewhere in which you could end up spending so much time you might as well be living there.

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