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Wednesday 7 March 2018

Fable Fortune Review

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When I think about Fable, I think about choosing between good and evil in a whimsical world full of base but charming humour. I think about combat with Hobbes, Hollow Men, Bandits, Balverines and sometimes well-intentioned guards. I think about faithful dog companions. I also think about games that were rough around the edges, that sometimes delivered and that sometimes fell disappointingly short. Fable Fortune may be a card game instead of an RPG, but it’s very much an embodiment of all those things.

Fable Fortune’s closest cousin in the genre is probably Hearthstone, as opposed to games like Magic: The Gathering or The Elder Scrolls: Legends. It has six classes – Alchemist, Shapeshifter, Gravedigger, Knight, Merchant and Prophet, each of which has a unique hero power, which costs two gold pieces (Fortune’s mana resource) to use. Players construct 30 card decks with a maximum of two copies of each card, aside from Fabled cards, which are restricted to one.

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